Achievements

Four paths to glory await your civilization - build an economic powerhouse, conquer through military might, inspire cultural wonders, or advance the frontiers of knowledge



Economy

Transparency

Transparency

Overcome 3 corruption from your mat in one turn
You have the most product, and your religious community contain unit of every other player
Prosperity

Prosperity

Pay 100 coins
Your unit exceed the total price of all product
Maturity

Maturity

Construct all Cities and Buildings
You have 100 coins, and your province contain no foreign unit
Monumentality

Monumentality

Construct structure on each hex of the central province
You have 8 Buildings in the central province
Benefaction

Benefaction

Pay 8 cloth and 4 mead
You have 4 experience cubes and 4 empty warehouses
Metropolis

Metropolis

Construct all Cities and Walls / Palisades
You have 12 economic Buildings and 12 Wall sections
Prudence

Prudence

Overcome 6 damages of your structure in one turn
You have the most coins and Cities
Excellence

Excellence

Sell 4 types of goods at the highest market price in one turn
You have the most product, and your cubes on the technology grid are adjacent to foreign cubes
Fortune

Fortune

Buy 4 types of goods at the lowest market price in one turn
You have the most glory and Buildings
Commercial Talent

Commercial Talent

Buy 14 product in one turn
You have 100 coins, and no structure in foreign religious community
Monopoly

Monopoly

Sell 16 product in one turn
You have the most product and technology, and your province contain no enemy military unit
Military Support

Military Support

Pay 8 weapon and 4 mead
You have the most product and military unit, and have a unit in an enemy province


Military

Conquest

Conquest

Destroy a City in an opponent's starting province
You have military unit in 3 province adjacent to an opponent's starting province
Mightiness

Mightiness

Destroy a City
You control 4 province
Impregnability

Impregnability

Destroy a Castle
You have the most Castles
Militancy

Militancy

Win a battle where 7 military unit were engaged in total
You have 10 military unit
Dominance

Dominance

Destroy a City / Castle in the central province
You control the central province with none of your structure on its central hex
Naval Advantage

Naval Advantage

Win a battle where 5 None were engaged in total
You have 6 None
Blockade

Blockade

Surround an enemy City or Castle from 4 sides with your military unit
You control a province with 4 enemy military unit
Militarism

Militarism

Win a battle where 5 elite military unit were engaged in total
You have 6 elite military unit
Threatening

Threatening

Move your army to an opponent's starting province
You have military unit in 6 province
Tactical Advantage

Tactical Advantage

Win a battle where 5 different military unit types were engaged in total
You have 5 military unit of different types
Ascendance

Ascendance

Destroy 6 enemy unit in one turn
You control a province with an enemy City / Castle
Supremacy

Supremacy

Control all relic
Only you control a relic in the central province


Culture

Purity

Purity

Overcome 8 adversity in one turn
Your religious community + unique adversity types outnumber technology + relic of every other player
Piety

Piety

Overcome 3 heresies from your religion in one turn
You have 2 active relic
Charity

Charity

Overcome adversity of all types in one turn
You have the most adversity types and the least coins
Splendor

Splendor

Acquire 100 glory
You control 5 religious community
Cultural Advantage

Cultural Advantage

Become the Spiritual Leader of a religion with 4 religious community practiced by your opponent
You control religious community in 2 enemy province
Magnitude

Magnitude

Acquire 20 more glory than every other player
All relic are located within your religious community
Pacifism

Pacifism

Spread your religion to a province with 4 enemy military unit and none of yours
Your religious community + experience cubes outnumber military unit + faith cubes of every other player
Majesty

Majesty

Activate 3 relic
You control religious community and relic in the central province
Spiritual Hegemony

Spiritual Hegemony

Spread your religion to an opponent's starting province
Your religious community + province exceed the price of cloth
Cultural Expansion

Cultural Expansion

Spread your religion to 4 province in one turn
Your religious community + culturetechnology exceed the price of weapon
Humility

Humility

Discard 10 action cubes
You have the most adversity and the least glory
Sanctity

Sanctity

Spread your religion to an enemy province with a foreign religious community + relic
You control 2 province that have your religious community + relic


Knowledge

Progressiveness

Progressiveness

Research 7 technology of a single class (economy / military / culture / knowledge)
You have a technology of each class and the least adversity
Expediency

Expediency

Research / adopt 7 technology of a single None (autocracy / democracy / theocracy)
You have the most technology and experience cubes, and no unit in foreign religious community
Intellectuality

Intellectuality

Research 6 technology of a single age
Your technology classes + types outnumber military unit classes + types of every other player
Flexibility

Flexibility

Overcome 4 malfunctions of your technology in one turn
Your recurrenttechnology + malfunctions of your technology exceed the price of mead
Wisdom

Wisdom

Adopt 5 technology
Your militarytechnology + experience cubes outnumber military unit + province of every other player
Sagacity

Sagacity

Research / adopt 7 technology of a single type (permanent / recurrent / instant)
You have a technology of each type and the most relic
Creativity

Creativity

Research / adopt 6 technology with no None discount
Your technology outnumber military unit + religious community of every other player
Effectiveness

Effectiveness

Overcome 6 calamities from your province in one turn
Your economy technology + relic outnumber religious community + province of every other player
Research Acumen

Research Acumen

Research / adopt 2 technology of each class (economy military culture knowledge)
Your technology + province exceed the total price of all resource
Ingenuity

Ingenuity

Research / adopt 2 technology of each type (permanent recurrent instant)
Your technology + faith cubes exceed the total price of all resource
Knowledgeability

Knowledgeability

Research the last technology from the technology grid
You have 5 action cubes on the technology grid
Erudition

Erudition

Research / adopt 2 technology of each None (autocracy democracy theocracy)
Your knowledgetechnology + culturetechnology outnumber religious community + faith cubes of every other player