Achievements

Four paths to glory await your civilization - build an economic powerhouse, conquer through military might, inspire cultural wonders, or advance the frontiers of knowledge

Economy

None
Transparency
None None
Overcome 3 corruption from your mat in one turn
recurrent
You have the most product, and your religious community contain unit of each other player
None
Prosperity
None None
Pay 100 coins
recurrent
Your unit exceed the total price of all product
None
Maturity
instant None
Construct all cities and buildings
recurrent
You have 100 coins, and your province contain no foreign unit
None
Monumentality
instant None
Construct structure on each hex of the central province
recurrent
You have 8 buildings in the central province
None
Benefaction
instant None
Pay 8 cloth and 4 mead
recurrent
You have 4 experience cubes and 4 empty warehouses
None
Metropolis
instant None
Construct all cities and walls / palisades
recurrent
You have 12 economic buildings and 12 wall sections
None
Prudence
instant None
Overcome 6 damages of your structure in one turn
recurrent
You have the most coins and cities
None
Excellence
instant None
Sell 4 types of goods at the highest market price in one turn
recurrent
You have the most product, and your action cubes on the technology grid are adjacent to foreign cubes
None
Fortune
instant None
Buy 4 types of goods at the lowest market price in one turn
recurrent
You have the most glory and buildings
None
Commercial Talent
None None
Buy 14 product in one turn
recurrent
You have 100 coins, and your structure are not located in foreign religious community
None
Monopoly
None None
Sell 18 products in one turn
recurrent
You have the most product and technology, and your province contain no foreign military unit
None
Military Support
instant None
Pay 8 weapon and 4 mead
recurrent
You have the most product and military unit, and your unit are located in foreign province

Military

None
Conquest
instant None
Destroy a city in an opponent's starting province
recurrent
Your military unit are located in 3 province adjacent to opponent(s)' starting province
None
Mightiness
None None
Destroy a city
recurrent
You control 4 province
None
Impregnability
instant None
Destroy a castle
recurrent
You have the most castles
None
Militancy
None None
Win a battle where 7 military unit were engaged in total
recurrent
You have 10 military unit
None
Dominance
None None
Destroy a city / castle in the central province
recurrent
You control the central province with no your structure on its central hex
None
Naval Advantage
instant None
Win a battle where 5 None were engaged in total
recurrent
You have 6 None
None
Blockade
instant None
Surround an enemy city / castle from 4 sides with your military unit
recurrent
You control a province that has 4 enemy military unit
None
Militarism
None None
Win a battle where 5 elite military unit were engaged in total
recurrent
You have 6 elite military unit
None
Threatening
instant None
Move your army to an opponent's starting province
recurrent
Your military unit are located in 6 province
None
Tactical Advantage
instant None
Win a battle where 5 different military unit types were engaged in total
recurrent
You have 5 military unit of different types
None
Ascendance
instant None
Destroy 6 enemy unit in one turn
recurrent
You control a province with an enemy city / castle
None
Supremacy
instant None
Control all relic
recurrent
Only you control a relic in the central province

Culture

None
Purity
None None
Overcome 8 adversity in one turn
recurrent
Your religious community + unique adversity types outnumber technology + relic of each other player
None
Piety
None None
Overcome 3 heresies from your religion in one turn
recurrent
You have 2 active relic
None
Charity
instant None
Overcome adversity of all types in one turn
recurrent
You have the most adversity types and the least coins
None
Splendor
instant None
Acquire 100 glory
recurrent
You control 5 religious community
None
Cultural Advantage
instant None
Become the Spiritual Leader of a religion practiced by your opponent that has 4 religious community
recurrent
You control religious community in in 2 enemy province
None
Magnitude
instant None
Acquire 20 more glory than each other player
recurrent
All relic are located within your religious community
None
Pacifism
instant None
Spread your religion into a province with 4 enemy military unit and no your military unit
recurrent
Your religious community + experience cubes outnumber military unit + faith cubes of each other player
None
Majesty
instant None
Activate 3 relic
recurrent
You control religious community and relic in the central province
None
Spiritual Hegemony
instant None
Spread your religion to an opponent's starting province
recurrent
Your religious community + province exceed the price of cloth
None
Cultural Expansion
instant None
Spread your religion to 4 province in one turn
recurrent
Your religious community + culturetechnology exceed the price of weapon
None
Humility
instant None
Discard 10 action cubes
recurrent
You have the most adversity and the least glory
None
Sanctity
instant None
Spread your religion to an enemy province with a foreign religious community + relic
recurrent
You control 2 province that have your religious community + relic

Knowledge

None
Progressiveness
None None
Research 7 technology of a single class (economy / military / culture / knowledge)
recurrent
You have a technology of each class and the least adversity
None
Expediency
None None
Research / borrow 7 technology
of a single None (autocracy / democracy / theocracy)
recurrent
You have the most technology and experience cubes, and your unit are not located in foreign religious community
None
Intellectuality
None None
Research 6 technology of a single age
recurrent
Your technology classes + types outnumber military unit classes + types of each other player
None
Flexibility
None None
Overcome 4 malfunctions of your technology in one turn
recurrent
Your recurrenttechnology + malfunctions of your technology exceed the price of mead
None
Wisdom
None None
Borrow 5 technology
recurrent
Your militarytechnology + experience cubes outnumber military unit + province of each other player
None
Sagacity
None None
Research / borrow 7 technology of a single type (permanent / recurrent / instant)
recurrent
You have a technology of each type and the most relic
None
Creativity
instant None
Research / borrow 6 technology with no None discount
recurrent
Your technology outnumber military unit + religious community of each other player
None
Effectiveness
instant None
Overcome 6 calamities from your province in one turn
recurrent
Your economy technology + relic outnumber religious community + province of each other player
None
Research Acumen
instant None
Research / borrow 2 technology of each class (economy military culture knowledge)
recurrent
Your technology + province exceed the total price of all resource
None
Ingenuity
instant None
Research / borrow 2 technology of each type (permanent recurrent instant)
recurrent
Your technology + faith cubes exceed the total price of all resource
None
Knowledgeability
instant None
Research the last technology from the technology grid
recurrent
You have 5 action cubes on the technology grid
None
Erudition
instant None
Research / borrow 2 technology of each None (autocracy democracy theocracy)
recurrent
Your knowledgetechnology + culturetechnology outnumber religious community + faith cubes of each other player
×

Clarifications & FAQ