Events

History unfolds through challenges and opportunities - navigate plagues, invasions, golden ages, and turning points that will test your civilization's resilience

Trade Embargo
Inflict corruption on your market and city areas
Inflict malfunction to half of your technology
Gain 3 resource for each unique attack class (None None None) of your military unit
Gain 2 glory for each of your action cubes on the game map
Volcanic Eruption
Inflict calamity on 4 mountain hexes in your province
Inflict corruption on each of your area with at least 2 action cubes
Gain 1 knowledgetechnology adjacent to your action cubes on the technology grid
Gain 2 stone for each of your experience cubes
Vassal Revolt
Inflict rebels on 3 of your None
Inflict damage to each of your city and castle
Gain 1 Spearman for each unique class (economy military culture knowledge) of your technology
Gain 1 None for every 2 cloth in your warehouse
Simony
Inflict corruption on your artisan workshop and meadery areas
Inflict calamity on 4 hexes adjacent to your army
Gain 10 coins for each of your empty resource warehouses
Gain 2 faith cubes for each unique class (economy military culture knowledge) of your technology
Sumptuary Law
Inflict corruption on your artisan workshop and meadery areas
Inflict calamity on 4 forest hexes in your province
Gain 2 resource for each of your action cubes on the game map
Gain 1 cloth for each of your faith cubes
Blasphemy
Inflict heresy in each of your religious community with enemy army
Inflict calamity on 4 hexes adjacent to your relic
Gain 1 mead for each of your faith cubes
Gain 1 experience cube for every 3 of your military unit
Monopoly
Inflict corruption on each of your warehouses that has more than 5 resource or 5 product
Inflict malfunction to all your permanenttechnology
Gain 1 cloth for each of your religious community
Gain 1 experience cube for every 20 coins in your treasury
Diversion
Inflict damage to 4 of your structure adjacent to enemy army
Inflict corruption on each of your warehouses that has more than 5 resource or 5 product
Gain 1 experience cube for each of your empty resource warehouses
Gain 2 cloth for each unique class (None None None None) of your military unit
Meteorite Fall
Inflict heresy in each of your religious community with foreign relic
Inflict damage to 4 of your structure in province with enemy relic
Gain 3 stone for each of your relic
Gain 2 product for each of your knowledgetechnology
Desertion
Inflict rebels on 3 of your None
Inflict malfunction to all your culturetechnology
Gain 1 None for each of your religious community
Gain 2 faith cubes for each of your action cubes on the technology grid
Civil War
Inflict rebels on 3 of your military unit in foreign religious community
Inflict calamity on 4 mountain hexes in your province
Gain 1 Swordsman for every 2 of your religious community
Gain 1 Archer for each unique type (permanent recurrent instant) of your technology
Defalcation
Inflict corruption on each of your empty resource or product warehouses
Inflict malfunction to all your recurrenttechnology
Gain 1 building for each unique class (None None None None) of your military unit
Gain 1 glory for every 10 coins in your treasury
Bribery
Inflict corruption on each of your area with at least 2 action cubes
Inflict malfunction to all your militarytechnology
Gain 8 coins for each unique class (None None None None) of your military unit
Gain 1 mead for every 2 None in your cities and castles
Loss of Loyalty
Inflict damage to 4 of your structure adjacent to the sea or ocean
Inflict corruption on your barracks and forge areas
Gain 1 weapon for each unique class (economy military culture knowledge) of your technology
Gain 2 resource for each action cubes on your market area
Censorship of Ideas
Inflict malfunction to all your culturetechnology
Inflict heresy in 3 foreign province
Gain 2 resource for each action cubes on your barracks and siege workshop areas
Gain 1 Cavalryman for each of your religious community with your relic
Festival
Inflict corruption on your market and city areas
Inflict damage to each of your city and castle
Gain 5 coins for each None in your cities and castles
Gain 1 culturetechnology adjacent to your action cubes on the technology grid
Storm
Inflict calamity on all sea hexes in your province
Inflict rebels on 3 of your None
Gain 2 wood for each sea hex in your province
Gain 1 recurrenttechnology adjacent to your action cubes on the technology grid
Wildfires
Inflict calamity on 4 forest hexes in your province
Inflict rebels on 3 of your None
Gain 1 building for every 2 of your religious community
Gain 2 wood for each of your experience cubes
Tempest
Inflict calamity on all sea hexes in your province
Inflict rebels on 3 of your military unit in foreign religious community
Gain 3 wood for each of your relic
Gain 1 experience cube for every 2 of your None
Religious War
Inflict heresy in each of your religious community with enemy army
Inflict damage to 4 of your structure in foreign religious community
Gain 1 glory for each weapon in your warehouse
Gain 1 Catapult for every 3 of your military buildings
Cultural Exchange
Inflict heresy in 3 foreign province
Inflict damage to 4 of your structure in foreign province
Gain 1 building for each unique class (economy military culture knowledge) of your technology
Gain 1 culturetechnology adjacent to your action cubes on the technology grid
Revolution
Inflict rebels on 4 of your unit in your cities and castles
Inflict damage to 4 of your structure in province with enemy relic
Gain 2 glory for each of action cubes on your barracks and siege workshop areas
Gain 1 weapon for each of your religious community
Doomsday
Heresy in half of your religious community
Calamity on 1 hex in each of your religious community
Gain 2 food for each of your faith cubes
Gain 5 glory for each of your active relic
Policy Shift
Inflict malfunction to all your permanenttechnology
Inflict rebels on 4 of your unit adjacent to your cities
Gain 1 building for every 2 mead in your warehouse
Gain 5 coins for each action cubes on your barracks and siege workshop areas
Sabotage
Inflict damage to 4 of your structure in foreign province
Inflict rebels on 3 of your military unit in province with a foreign relic
Gain 2 mead for each unique class (None None None None) of your military unit
Gain 3 glory for each of your empty resource warehouses
Turmoil
Inflict rebels on 4 of your unit adjacent to your cities
Inflict malfunction to all your knowledgetechnology
Gain 2 food for each of your experience cubes
Gain 1 Spearman for every 2 of your military buildings
Pogroms
Inflict damage to 4 of your structure in province without your army
Inflict heresy in each of your religious community without your relic
Gain 2 cloth for each of your active relic
Gain 3 glory for each unique attack class (None None None) of your military unit
Apostasy
Inflict heresy in each of your religious community without your army
Inflict calamity on 4 hexes adjacent to your relic
Gain 2 resource for each of your action cubes on the technology grid
Gain 1 Cavalryman for each of your active relic
Eclipse
Inflict malfunction to all your recurrenttechnology
Inflict corruption on your siege workshop and dockyard areas
Gain 1 cloth for each of your religious community
Gain 1 glory for each hex of the game map with your structure
Theophany
Inflict malfunction to all your militarytechnology
Inflict rebels on 3 of your None
Gain 1 Archer for every 2 of your faith cubes
Gain 2 glory for each of your religious community
Excommunication
Inflict heresy in each of your religious community without your relic
Inflict calamity on all meadow hexes in your province
Gain 5 coins for each of your economytechnology
Gain 1 militarytechnology adjacent to your action cubes on the technology grid
Schism
Inflict heresy in half of your religious community
Inflict damage to 4 of your structure adjacent to enemy army
Gain 1 None for each of your action cubes on the technology grid
Gain 1 building for every 2 of your experience cubes
Obscurantism
Inflict malfunction to half of your technology
Inflict corruption on each of your empty resource and product warehouses
Gain 1 food for each hex of the game map with your structure
Gain 2 faith cubes for each unique attack class (None None None) of your military unit
Flood
Inflict calamity on all meadow hexes in your province
Inflict corruption on your siege workshop and dockyard areas
Gain 2 food for each desert hex in your province
Gain 1 experience cube for each of your active relic
Uprising
Inflict rebels on 3 of your military unit in province with a foreign relic
Inflict calamity on 1 hex in each of your religious community
Gain 3 food for each of your relic
Gain 1 Swordsman for each of your militarytechnology
Religious Persecution
Inflict heresy in each of your religious community with a foreign city or castle
Inflict damage to 4 of your structure in foreign religious community
Gain 1 Galley for each of your active relic
Gain 2 glory for each of your culturetechnology
Renaissance
Inflict heresy in each of your religious community with foreign relic
Inflict damage to 4 of your structure in province without your army
Gain 1 knowledgetechnology adjacent to your action cubes on the technology grid
Gain 2 glory for each of your action cube on the technology grid
Scorched Earth
Inflict calamity on 4 hexes adjacent to your army
Inflict heresy in each of your religious community without your army
Gain 1 glory for each of your military unit
Gain 2 faith cubes for each desert hex in your province
Inquisition
Inflict malfunction to all your knowledgetechnology
Inflict corruption on your barracks and forge areas
Gain 5 coins for each of your religious community
Gain 1 weapon for each of your faith cubes
Epidemic
Inflict malfunction to all your economytechnology
Inflict rebels on 4 of your unit in your cities or castles
Gain 1 faith cube for each of your action cubes on the game map
Gain 1 experience cube for every 2 of your religious community
Pirate Raid
Inflict rebels on 3 of your None
Inflict damage to 4 of your structure adjacent to the sea or ocean
Gain 2 glory for each action cubes on your market area
Gain 1 Catapult for every 2 of your militarytechnology
Iconoclasm
Inflict heresy in each of your religious community with a foreign city or castle
Inflict malfunction to all your economytechnology
Gain 1 militarytechnology adjacent to your action cubes on the technology grid
Gain 2 faith cubes for each of your military unit in an enemy province
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