Trade Embargo
Inflict corruption on your market and city areas
Inflict malfunction to half of your 
Gain 3
for each unique attack class (
) of your 
Gain 2
for each of your action cubes on the game map
Volcanic Eruption
Inflict calamity on 4 mountain hexes in your 
Inflict corruption on each of your area with at least 2 action cubes
Gain 1 
adjacent to your action cubes on the technology grid
Gain 2
for each of your experience cubes
Vassal Revolt
Inflict rebels on 3 of your 
Inflict damage to each of your city and castle
Gain 1 Spearman for each unique class (
) of your 
Gain 1
for every 2
in your warehouse
Simony
Inflict corruption on your artisan workshop and meadery areas
Inflict calamity on 4 hexes adjacent to your 
Gain 10
for each of your empty
warehouses
Gain 2 faith cubes for each unique class (
) of your 
Sumptuary Law
Inflict corruption on your artisan workshop and meadery areas
Inflict calamity on 4 forest hexes in your 
Gain 2
for each of your action cubes on the game map
Gain 1
for each of your faith cubes
Blasphemy
Inflict heresy in each of your
with enemy 
Inflict calamity on 4 hexes adjacent to your 
Gain 1
for each of your faith cubes
Gain 1 experience cube for every 3 of your 
Monopoly
Inflict corruption on each of your warehouses that has more than 5
or 5 
Inflict malfunction to all your 

Gain 1
for each of your 
Gain 1 experience cube for every 20
in your treasury
Diversion
Inflict damage to 4 of your
adjacent to enemy 
Inflict corruption on each of your warehouses that has more than 5
or 5 
Gain 1 experience cube for each of your empty
warehouses
Gain 2
for each unique class (
) of your 
Meteorite Fall
Inflict heresy in each of your
with foreign 
Inflict damage to 4 of your
in
with enemy 
Gain 3
for each of your 
Gain 2
for each of your 

Desertion
Inflict rebels on 3 of your 
Inflict malfunction to all your 

Gain 1
for each of your 
Gain 2 faith cubes for each of your action cubes on the technology grid
Civil War
Inflict rebels on 3 of your
in foreign 
Inflict calamity on 4 mountain hexes in your 
Gain 1 Swordsman for every 2 of your 
Gain 1 Archer for each unique type (
) of your 
Defalcation
Inflict corruption on each of your empty
or
warehouses
Inflict malfunction to all your 

Gain 1 building for each unique class (
) of your 
Gain 1
for every 10
in your treasury
Bribery
Inflict corruption on each of your area with at least 2 action cubes
Inflict malfunction to all your 

Gain 8
for each unique class (
) of your 
Gain 1
for every 2
in your cities and castles
Loss of Loyalty
Inflict damage to 4 of your
adjacent to the sea or ocean
Inflict corruption on your barracks and forge areas
Gain 1
for each unique class (
) of your 
Gain 2
for each action cubes on your market area
Censorship of Ideas
Inflict malfunction to all your 

Inflict heresy in 3 foreign 
Gain 2
for each action cubes on your barracks and siege workshop areas
Gain 1 Cavalryman for each of your
with your 
Festival
Inflict corruption on your market and city areas
Inflict damage to each of your city and castle
Gain 5
for each
in your cities and castles
Gain 1 
adjacent to your action cubes on the technology grid
Storm
Inflict calamity on all sea hexes in your 
Inflict rebels on 3 of your 
Gain 2
for each sea hex in your 
Gain 1 
adjacent to your action cubes on the technology grid
Wildfires
Inflict calamity on 4 forest hexes in your 
Inflict rebels on 3 of your 
Gain 1 building for every 2 of your 
Gain 2
for each of your experience cubes
Tempest
Inflict calamity on all sea hexes in your 
Inflict rebels on 3 of your
in foreign 
Gain 3
for each of your 
Gain 1 experience cube for every 2 of your 
Religious War
Inflict heresy in each of your
with enemy 
Inflict damage to 4 of your
in foreign 
Gain 1
for each
in your warehouse
Gain 1 Catapult for every 3 of your military buildings
Cultural Exchange
Inflict heresy in 3 foreign 
Inflict damage to 4 of your
in foreign 
Gain 1 building for each unique class (
) of your 
Gain 1 
adjacent to your action cubes on the technology grid
Revolution
Inflict rebels on 4 of your
in your cities and castles
Inflict damage to 4 of your
in
with enemy 
Gain 2
for each of action cubes on your barracks and siege workshop areas
Gain 1
for each of your 
Doomsday
Heresy in half of your 
Calamity on 1 hex in each of your 
Gain 2
for each of your faith cubes
Gain 5
for each of your active 
Policy Shift
Inflict malfunction to all your 

Inflict rebels on 4 of your
adjacent to your cities
Gain 1 building for every 2
in your warehouse
Gain 5
for each action cubes on your barracks and siege workshop areas
Sabotage
Inflict damage to 4 of your
in foreign 
Inflict rebels on 3 of your
in
with a foreign 
Gain 2
for each unique class (
) of your 
Gain 3
for each of your empty
warehouses
Turmoil
Inflict rebels on 4 of your
adjacent to your cities
Inflict malfunction to all your 

Gain 2
for each of your experience cubes
Gain 1 Spearman for every 2 of your military buildings
Pogroms
Inflict damage to 4 of your
in
without your 
Inflict heresy in each of your
without your 
Gain 2
for each of your active 
Gain 3
for each unique attack class (
) of your 
Apostasy
Inflict heresy in each of your
without your 
Inflict calamity on 4 hexes adjacent to your 
Gain 2
for each of your action cubes on the technology grid
Gain 1 Cavalryman for each of your active 
Eclipse
Inflict malfunction to all your 

Inflict corruption on your siege workshop and dockyard areas
Gain 1
for each of your 
Gain 1
for each hex of the game map with your 
Theophany
Inflict malfunction to all your 

Inflict rebels on 3 of your 
Gain 1 Archer for every 2 of your faith cubes
Gain 2
for each of your 
Excommunication
Inflict heresy in each of your
without your 
Inflict calamity on all meadow hexes in your 
Gain 5
for each of your 

Gain 1 
adjacent to your action cubes on the technology grid
Schism
Inflict heresy in half of your 
Inflict damage to 4 of your
adjacent to enemy 
Gain 1
for each of your action cubes on the technology grid
Gain 1 building for every 2 of your experience cubes
Obscurantism
Inflict malfunction to half of your 
Inflict corruption on each of your empty
and
warehouses
Gain 1
for each hex of the game map with your 
Gain 2 faith cubes for each unique attack class (
) of your 
Flood
Inflict calamity on all meadow hexes in your 
Inflict corruption on your siege workshop and dockyard areas
Gain 2
for each desert hex in your 
Gain 1 experience cube for each of your active 
Uprising
Inflict rebels on 3 of your
in
with a foreign 
Inflict calamity on 1 hex in each of your 
Gain 3
for each of your 
Gain 1 Swordsman for each of your 

Religious Persecution
Inflict heresy in each of your
with a foreign city or castle
Inflict damage to 4 of your
in foreign 
Gain 1 Galley for each of your active 
Gain 2
for each of your 

Renaissance
Inflict heresy in each of your
with foreign 
Inflict damage to 4 of your
in
without your 
Gain 1 
adjacent to your action cubes on the technology grid
Gain 2
for each of your action cube on the technology grid
Scorched Earth
Inflict calamity on 4 hexes adjacent to your 
Inflict heresy in each of your
without your 
Gain 1
for each of your 
Gain 2 faith cubes for each desert hex in your 
Inquisition
Inflict malfunction to all your 

Inflict corruption on your barracks and forge areas
Gain 5
for each of your 
Gain 1
for each of your faith cubes
Epidemic
Inflict malfunction to all your 

Inflict rebels on 4 of your
in your cities or castles
Gain 1 faith cube for each of your action cubes on the game map
Gain 1 experience cube for every 2 of your 
Pirate Raid
Inflict rebels on 3 of your 
Inflict damage to 4 of your
adjacent to the sea or ocean
Gain 2
for each action cubes on your market area
Gain 1 Catapult for every 2 of your 

Iconoclasm
Inflict heresy in each of your
with a foreign city or castle
Inflict malfunction to all your 

Gain 1 
adjacent to your action cubes on the technology grid
Gain 2 faith cubes for each of your
in an enemy 