Trade Embargo
Corruption on your market and city areas
Malfunction to half of your
3
for each unique attack class (
) of your
2
for each of your action cubes on the game map
Volcanic Eruption
Calamity on 4 mountain hexes in your
Corruption on each of your area with at least 2 action cubes
1 
adjacent to your action cubes on the technology grid
2
for each of your experience cubes
Vassal Revolt
Rebels on 3 of your
Damage to each of your city and castle
1 Spearman for each unique class (
) of your
1
for every 2
in your warehouse
Simony
Corruption on your artisan workshop and meadery areas
Calamity on 4 hexes adjacent to your
10
for each of your empty
warehouses
2 faith cubes for each unique class (
) of your
Sumptuary Law
Corruption on your artisan workshop and meadery areas
Calamity on 4 forest hexes in your
2
for each of your action cubes on the game map
1
for each of your faith cubes
Blasphemy
Calamity on 4 hexes adjacent to your
Heresy in each of your
with enemy
1
for each of your faith cubes
1 experience cube for every 3 of your
Monopoly
Corruption on each of your warehouses that has more than 5
or 5
Malfunction to all your 
1
for each of your
1 experience cube for every 20
in your treasury
Diversion
Damage to 4 of your
adjacent to enemy
Corruption on each of your warehouses that has more than 5
or 5
1 experience cube for each of your empty
warehouses
2
for each unique class (
) of your
Meteorite Fall
Damage to 4 of your
in
with enemy
Heresy in each of your
with foreign
3
for each of your
2
for each of your 
Desertion
Rebels on 3 of your
Malfunction to all your 
1
for each of your
2 faith cubes for each of your action cubes on the technology grid
Civil War
Rebels on 3 of your
in foreign
Calamity on 4 mountain hexes in your
1 Swordsman for every 2 of your
1 Archer for each unique type (
) of your
Defalcation
Corruption on each of your empty
or
warehouses
Malfunction to all your 
1 building for each unique class (
) of your
1
for every 10
in your treasury
Bribery
Corruption on each of your area with at least 2 action cubes
Malfunction to all your 
8
for each unique class (
) of your
1
for every 2
in your cities and castles
Loss of Loyalty
Damage to 4 of your
adjacent to the sea or ocean
Corruption on your barracks and forge areas
1
for each unique class (
) of your
2
for each action cubes on your market area
Censorship of Ideas
Malfunction to all your 
Heresy in 3 foreign
2
for each action cubes on your barracks and siege workshop areas
1 Cavalryman for each of your
with your
Festival
Damage to each of your city and castle
Corruption on your market and city areas
5
for each
in your cities and castles
1 
adjacent to your action cubes on the technology grid
Storm
Rebels on 3 of your
Calamity on all sea hexes in your
2
for each sea hex in your
1 
adjacent to your action cubes on the technology grid
Wildfires
Calamity on 4 forest hexes in your
Rebels on 3 of your
1 building for every 2 of your
2
for each of your experience cubes
Tempest
Calamity on all sea hexes in your
Rebels on 3 of your
in foreign
3
for each of your
1 experience cube for every 2 of your
Religious War
Heresy in each of your
with enemy
Damage to 4 of your
in foreign
1
for each
in your warehouse
1 Catapult for every 3 of your military buildings
Cultural Exchange
Heresy in 3 foreign
Damage to 4 of your
in foreign
1 building for each unique class (
) of your
1 
adjacent to your action cubes on the technology grid
Revolution
Rebels on 4 of your
in your cities and castles
Damage to 4 of your
in
with enemy
2
for each of action cubes on your barracks and siege workshop areas
1
for each of your
Doomsday
Calamity on 1 hex in each of your
Heresy in half of your
2
for each of your faith cubes
5
for each of your active
Policy Shift
Malfunction to all your 
Rebels on 4 of your
adjacent to your cities
1 building for every 2
in your warehouse
5
for each action cubes on your barracks and siege workshop areas
Sabotage
Damage to 4 of your
in foreign
Rebels on 3 of your
in
with a foreign
2
for each unique class (
) of your
3
for each of your empty
warehouses
Turmoil
Rebels on 4 of your
adjacent to your cities
Malfunction to all your 
2
for each of your experience cubes
1 Spearman for every 2 of your military buildings
Pogroms
Damage to 4 of your
in
without your
Heresy in each of your
without your
2
for each of your active
3
for each unique attack class (
) of your
Apostasy
Heresy in each of your
without your
Calamity on 4 hexes adjacent to your
2
for each of your action cubes on the technology grid
1 Cavalryman for each of your active
Eclipse
Malfunction to all your 
Corruption on your siege workshop and dockyard areas
1
for each of your
1
for each hex of the game map with your
Theophany
Malfunction to all your 
Rebels on 3 of your
1 Archer for every 2 of your faith cubes
2
for each of your
Excommunication
Heresy in each of your
without your
Calamity on all meadow hexes in your
5
for each of your 
1 
adjacent to your action cubes on the technology grid
Schism
Heresy in half of your
Damage to 4 of your
adjacent to enemy
1
for each of your action cubes on the technology grid
1 building for every 2 of your experience cubes
Obscurantism
Malfunction to half of your
Corruption on each of your empty
and
warehouses
1
for each hex of the game map with your
2 faith cubes for each unique attack class (
) of your
Flood
Calamity on all meadow hexes in your
Corruption on your siege workshop and dockyard areas
2
for each desert hex in your
1 experience cube for each of your active
Uprising
Rebels on 3 of your
in
with a foreign
Calamity on 1 hex in each of your
3
for each of your
1 Swordsman for each of your 
Religious Persecution
Damage to 4 of your
in foreign
Heresy in each of your
with a foreign city or castle
1 Galley for each of your active
2
for each of your 
Renaissance
Heresy in each of your
with foreign
Damage to 4 of your
in
without your
1 
adjacent to your action cubes on the technology grid
2
for each of your action cube on the technology grid
Scorched Earth
Calamity on 4 hexes adjacent to your
Heresy in each of your
without your
1
for each of your
2 faith cubes for each desert hex in your
Inquisition
Malfunction to all your 
Corruption on your barracks and forge areas
5
for each of your
1
for each of your faith cubes
Epidemic
Malfunction to all your 
Rebels on 4 of your
in your cities or castles
1 faith cube for each of your action cubes on the game map
1 experience cube for every 2 of your
Pirate Raid
Rebels on 3 of your
Damage to 4 of your
adjacent to the sea or ocean
2
for each action cubes on your market area
1 Catapult for every 2 of your 
Iconoclasm
Heresy in each of your
with a foreign city or castle
Malfunction to all your 
1 
adjacent to your action cubes on the technology grid
2 faith cubes for each of your
in an enemy