Events

History unfolds through challenges and opportunities - navigate plagues, invasions, golden ages, and turning points that will test your civilization's resilience

Trade Embargo

Trade Embargo

Inflict corruption on your Market and City areas
Inflict malfunction to half of your technology
Gain 3 resource for each unique attack class (None None None) of your military unit
Gain 2 glory for each of your action cubes on the game map
Volcanic Eruption

Volcanic Eruption

Inflict calamity on 4 mountain hexes in your province
Inflict corruption on each area of your player mat with at least 2 action cubes
Gain 1 knowledgetechnology adjacent to your action cubes on the technology grid
Gain 2 stone for each of your experience cubes
Vassal Revolt

Vassal Revolt

Inflict rebels on 3 of your None
Inflict damage to each of your Cities and Castles
Gain 1 Spearman for each unique class (economy military culture knowledge) of your technology
Gain 1 None for every 2 cloth in your warehouse
Simony

Simony

Inflict corruption on your Artisan Workshop and Meadery areas
Inflict calamity on 4 hexes adjacent to your army
Gain 10 coins for each of your empty resource warehouses
Gain 2 faith cubes for each unique class (economy military culture knowledge) of your technology
Sumptuary Law

Sumptuary Law

Inflict corruption on your Artisan Workshop and Meadery areas
Inflict calamity on 4 forest hexes in your province
Gain 2 resource for each of your action cubes on the game map
Gain 1 cloth for each of your faith cubes
Blasphemy

Blasphemy

Inflict heresy in each of your religious community with enemy army
Inflict calamity on 4 hexes adjacent to your relic
Gain 1 mead for each of your faith cubes
Gain 1 experience cube for every 3 of your military unit
Monopoly

Monopoly

Inflict corruption on each of your warehouses with at least 5 resource or 5 product
Inflict malfunction to all your permanenttechnology
Gain 1 cloth for each of your religious community
Gain 1 experience cube for every 20 coins in your treasury
Diversion

Diversion

Inflict damage to 4 of your structure adjacent to enemy army
Inflict corruption on each of your warehouses with at least 5 resource or 5 product
Gain 1 experience cube for each of your empty resource warehouses
Gain 2 cloth for each unique class (None None None None) of your military unit
Earthquake

Earthquake

Inflict heresy in each of your religious community with foreign relic
Inflict damage to 4 of your structure in province with enemy relic
Gain 3 stone for each of your relic
Gain 2 product for each of your knowledgetechnology
Desertion

Desertion

Inflict rebels on 3 of your None
Inflict malfunction to all your culturetechnology
Gain 1 None for each of your religious community
Gain 2 faith cubes for each of your action cubes on the technology grid
Civil War

Civil War

Inflict rebels on 3 of your military unit in foreign religious community
Inflict calamity on 4 mountain hexes in your province
Gain 1 Swordsman for every 2 of your religious community
Gain 1 Archer for each unique type (permanent recurrent instant) of your technology
Defalcation

Defalcation

Inflict corruption on each of your empty resource and product warehouses
Inflict malfunction to all your recurrenttechnology
Gain 1 Building for each unique class (None None None None) of your military unit
Gain 1 glory for every 10 coins in your treasury
Bribery

Bribery

Inflict corruption on each area of your player mat with at least 2 action cubes
Inflict malfunction to all your militarytechnology
Gain 8 coins for each unique class (None None None None) of your military unit
Gain 1 mead for every 2 unit in your Cities and Castles
Loss of Loyalty

Loss of Loyalty

Inflict damage to 4 of your structure adjacent to the sea or ocean
Inflict corruption on your Barracks and Forge areas
Gain 1 weapon for each unique class (economy military culture knowledge) of your technology
Gain 2 resource for each action cube on your Market area
Censorship of Ideas

Censorship of Ideas

Inflict malfunction to all your culturetechnology
Inflict heresy in 3 foreign province
Gain 2 resource for each action cube on your Barracks and Siege Workshop areas
Gain 1 Cavalryman for each of your religious community with your relic
Festival

Festival

Inflict corruption on your Market and City areas
Inflict damage to each of your Cities and Castles
Gain 5 coins for each unit in your Cities and Castles
Gain 1 culturetechnology adjacent to your action cubes on the technology grid
Storm

Storm

Inflict calamity on all sea hexes in your province
Inflict rebels on 3 of your None
Gain 2 wood for each sea hex in your province
Gain 1 recurrenttechnology adjacent to your action cubes on the technology grid
Wildfires

Wildfires

Inflict calamity on 4 forest hexes in your province
Inflict rebels on 3 of your None
Gain 1 Building for every 2 of your religious community
Gain 2 wood for each of your experience cubes
Tempest

Tempest

Inflict calamity on all sea hexes in your province
Inflict rebels on 3 of your military unit in foreign religious community
Gain 3 wood for each of your relic
Gain 1 experience cube for every 2 of your None
Religious War

Religious War

Inflict heresy in each of your religious community with enemy army
Inflict damage to 4 of your structure in foreign religious community
Gain 1 glory for each weapon in your warehouse
Gain 1 Catapult for every 3 of your military Buildings
Cultural Exchange

Cultural Exchange

Inflict heresy in 3 foreign province
Inflict damage to 4 of your structure in foreign province
Gain 1 Building for each unique class (economy military culture knowledge) of your technology
Gain 1 culturetechnology adjacent to your action cubes on the technology grid
Revolution

Revolution

Inflict rebels on 4 of your unit in your Cities and Castles
Inflict damage to 4 of your structure in province with enemy relic
Gain 2 glory for each action cube on your Barracks and Siege Workshop areas
Gain 1 weapon for each of your religious community
Doomsday

Doomsday

Inflict heresy in half of your religious community
Inflict calamity on 1 hex in each of your religious community
Gain 2 food for each of your faith cubes
Gain 5 glory for each of your active relic
Policy Shift

Policy Shift

Inflict malfunction to all your permanenttechnology
Inflict rebels on 4 of your unit adjacent to your Cities
Gain 1 Building for every 2 mead in your warehouse
Gain 5 coins for each action cube on your Barracks and Siege Workshop areas
Sabotage

Sabotage

Inflict damage to 4 of your structure in foreign province
Inflict rebels on 3 of your military unit in province with a foreign relic
Gain 2 mead for each unique class (None None None None) of your military unit
Gain 3 glory for each of your empty resource warehouses
Turmoil

Turmoil

Inflict rebels on 4 of your unit adjacent to your Cities
Inflict malfunction to all your knowledgetechnology
Gain 2 food for each of your experience cubes
Gain 1 Spearman for every 2 of your military Buildings
Pogroms

Pogroms

Inflict damage to 4 of your structure in province without your army
Inflict heresy in each of your religious community without your relic
Gain 2 cloth for each of your active relic
Gain 3 glory for each unique attack class (None None None) of your military unit
Apostasy

Apostasy

Inflict heresy in each of your religious community without your army
Inflict calamity on 4 hexes adjacent to your relic
Gain 2 resource for each of your action cubes on the technology grid
Gain 1 Cavalryman for each of your active relic
Eclipse

Eclipse

Inflict malfunction to all your recurrenttechnology
Inflict corruption on your Siege Workshop and Dockyard areas
Gain 1 cloth for each of your religious community
Gain 1 glory for each hex of the game map with your structure
Theophany

Theophany

Inflict malfunction to all your militarytechnology
Inflict rebels on 3 of your None
Gain 1 Archer for every 2 of your faith cubes
Gain 2 glory for each of your religious community
Excommunication

Excommunication

Inflict heresy in each of your religious community without your relic
Inflict calamity on all meadow hexes in your province
Gain 5 coins for each of your economytechnology
Gain 1 militarytechnology adjacent to your action cubes on the technology grid
Schism

Schism

Inflict heresy in half of your religious community
Inflict damage to 4 of your structure adjacent to enemy army
Gain 1 None for each of your action cubes on the technology grid
Gain 1 Building for every 2 of your experience cubes
Obscurantism

Obscurantism

Inflict malfunction to half of your technology
Inflict corruption on each of your empty resource and product warehouses
Gain 1 food for each hex of the game map with your structure
Gain 2 faith cubes for each unique attack class (None None None) of your military unit
Flood

Flood

Inflict calamity on all meadow hexes in your province
Inflict corruption on your Siege Workshop and Dockyard areas
Gain 2 food for each desert hex in your province
Gain 1 experience cube for each of your active relic
Uprising

Uprising

Inflict rebels on 3 of your military unit in province with a foreign relic
Inflict calamity on 1 hex in each of your religious community
Gain 3 food for each of your relic
Gain 1 Swordsman for each of your militarytechnology
Religious Persecution

Religious Persecution

Inflict heresy in each of your religious community with a foreign City or Castle
Inflict damage to 4 of your structure in foreign religious community
Gain 1 Galley for each of your active relic
Gain 2 glory for each of your culturetechnology
Renaissance

Renaissance

Inflict heresy in each of your religious community with foreign relic
Inflict damage to 4 of your structure in province without your army
Gain 1 knowledgetechnology adjacent to your action cubes on the technology grid
Gain 2 glory for each of your action cubes on the technology grid
Scorched Earth

Scorched Earth

Inflict calamity on 4 hexes adjacent to your army
Inflict heresy in each of your religious community without your army
Gain 1 glory for each of your military unit
Gain 2 faith cubes for each desert hex in your province
Inquisition

Inquisition

Inflict malfunction to all your knowledgetechnology
Inflict corruption on your Barracks and Forge areas
Gain 5 coins for each of your religious community
Gain 1 weapon for each of your faith cubes
Epidemic

Epidemic

Inflict malfunction to all your economytechnology
Inflict rebels on 4 of your unit in your Cities and Castles
Gain 1 faith cube for each of your action cubes on the game map
Gain 1 experience cube for every 2 of your religious community
Pirate Raid

Pirate Raid

Inflict rebels on 3 of your None
Inflict damage to 4 of your structure adjacent to the sea or ocean
Gain 2 glory for each action cube on your Market area
Gain 1 Catapult for every 2 of your militarytechnology
Iconoclasm

Iconoclasm

Inflict heresy in each of your religious community with a foreign City or Castle
Inflict malfunction to all your economytechnology
Gain 1 militarytechnology adjacent to your action cubes on the technology grid
Gain 2 faith cubes for each of your military unit in an enemy province