Trade Embargo
Inflict corruption on your Market
and City areas
and City areas
Inflict malfunction to half of your 
Gain 3
for each unique attack class (
) of your 
Gain 2
for each of your action cubes on the game map
Volcanic Eruption
Inflict calamity on 4 mountain hexes in your 
Inflict corruption on each area of your player mat with at least 2 action cubes
Gain 1 
adjacent to your action cubes on the technology grid
Gain 2
for each of your experience cubes
Vassal Revolt
Inflict rebels on 3 of your 
Inflict damage to each of your Cities and Castles
Gain 1 Spearman for each unique class (
) of your 
Gain 1
for every 2 
in your warehouse
in your warehouse
Simony
Inflict corruption on your Artisan Workshop and Meadery areas
Inflict calamity on 4 hexes
adjacent to your
adjacent to your
Gain 10
for each of your empty
warehouses
Gain 2 faith cubes for each unique class (
) of your 
Sumptuary Law
Inflict corruption on your Artisan Workshop and Meadery areas
Inflict calamity on 4 forest hexes in your 
Gain 2
for each of your action cubes on the game map
Gain 1
for each of your faith cubes
Blasphemy
Inflict heresy in each of your
with enemy 
Inflict calamity on 4 hexes adjacent to your 
Gain 1
for each of your faith cubes
Gain 1 experience cube for every 3 of your 
Monopoly
Inflict corruption on each of your warehouses with at least 5
or 5 
Inflict malfunction to all your 

Gain 1
for each of your 
Gain 1 experience cube for every 20
in your treasury
Diversion
Inflict damage to 4 of your 
adjacent to enemy
adjacent to enemy
Inflict corruption on each of your warehouses with at least 5
or 5 
Gain 1 experience cube for each of your empty
warehouses
Gain 2
for each unique class (
) of your 
Earthquake
Inflict heresy in each of your
with foreign 
Inflict damage to 4 of your 
in
with enemy 
in
Gain 3
for each of your 
Gain 2
for each of your 

Desertion
Inflict rebels on 3 of your 
Inflict malfunction to all your 

Gain 1
for each of your 
Gain 2 faith cubes for each of your action cubes on the technology grid
Civil War
Inflict rebels on 3 of your
in foreign 
Inflict calamity on 4 mountain hexes in your 
Gain 1 Swordsman for every 2 of your 
Gain 1 Archer for each unique type (
) of your 
Defalcation
Inflict corruption on each of your empty
and
warehouses
Inflict malfunction to all your 

Gain 1 Building for each unique class (
) of your 
Gain 1
for every 10 
in your treasury
in your treasury
Bribery
Inflict corruption on each area of your player mat with at least 2 action cubes
Inflict malfunction to all your 

Gain 8
for each unique class (
) of your 
Gain 1
for every 2 
in your Cities and Castles
in your Cities and Castles
Loss of Loyalty
Inflict damage to 4 of your 
adjacent to the sea or ocean
adjacent to the sea or ocean
Inflict corruption on your Barracks
and Forge areas
and Forge areas
Gain 1
for each unique class (
) of your 
Gain 2
for each action cube
on your Market area
on your Market area
Censorship of Ideas
Inflict malfunction to all your 

Inflict heresy in 3 foreign 
Gain 2
for each action cube on your Barracks and Siege Workshop areas
Gain 1 Cavalryman for each of your
with your 
Festival
Inflict corruption on your Market
and City areas
and City areas
Inflict damage to each of your Cities and Castles
Gain 5
for each
in your Cities and Castles
Gain 1 
adjacent to your action cubes on the technology grid
Storm
Inflict calamity on all sea hexes in your 
Inflict rebels on 3 of your 
Gain 2
for each sea hex in your 
Gain 1 
adjacent to your action cubes on the technology grid
Wildfires
Inflict calamity on 4 forest hexes in your 
Inflict rebels on 3 of your 
Gain 1 Building for every 2 of your 
Gain 2
for each of your experience cubes
Tempest
Inflict calamity on all sea hexes in your 
Inflict rebels on 3 of your
in foreign 
Gain 3
for each of your 
Gain 1 experience cube for every
2 of your
2 of your
Religious War
Inflict heresy in each of your
with enemy 
Inflict damage to 4 of your
in foreign 
Gain 1
for each 
in your warehouse
in your warehouse
Gain 1 Catapult for every
3 of your military Buildings
3 of your military Buildings
Cultural Exchange
Inflict heresy in 3 foreign 
Inflict damage to 4 of your
in foreign 
Gain 1 Building for each unique class (
) of your 
Gain 1 
adjacent to your action cubes on the technology grid
Revolution
Inflict rebels on 4 of your 
in your Cities and Castles
in your Cities and Castles
Inflict damage to 4 of your 
in
with enemy 
in
Gain 2
for each action cube on your Barracks and Siege Workshop areas
Gain 1
for each of your 
Doomsday
Inflict heresy in half of your 
Inflict calamity on 1 hex in each of your 
Gain 2
for each of your faith cubes
Gain 5
for each of your active 
Policy Shift
Inflict malfunction to all your 

Inflict rebels on 4 of your 
adjacent to your Cities
adjacent to your Cities
Gain 1 Building for every 2 
in your warehouse
in your warehouse
Gain 5
for each action cube on your Barracks and Siege Workshop areas
Sabotage
Inflict damage to 4 of your
in foreign 
Inflict rebels on 3 of your 
in
with a foreign 
in
Gain 2
for each unique class (
) of your 
Gain 3
for each of your empty
warehouses
Turmoil
Inflict rebels on 4 of your 
adjacent to your Cities
adjacent to your Cities
Inflict malfunction to all your 

Gain 2
for each of your experience cubes
Gain 1 Spearman for every
2 of your military Buildings
2 of your military Buildings
Pogroms
Inflict damage to 4 of your 
in
without your 
in
Inflict heresy in each of your
without your 
Gain 2
for each of your active 
Gain 3
for each unique attack class (
) of your 
Apostasy
Inflict heresy in each of your
without your 
Inflict calamity on 4 hexes adjacent to your 
Gain 2
for each of your action cubes on the technology grid
Gain 1 Cavalryman
for each of your active
for each of your active
Eclipse
Inflict malfunction to all your 

Inflict corruption on your Siege Workshop and Dockyard areas
Gain 1
for each of your 
Gain 1
for each hex of the game map with your 
Theophany
Inflict malfunction to all your 

Inflict rebels on 3 of your 
Gain 1 Archer for every
2 of your faith cubes
2 of your faith cubes
Gain 2
for each of your 
Excommunication
Inflict heresy in each of your
without your 
Inflict calamity on all meadow hexes
in your
in your
Gain 5
for each of your 

Gain 1 
adjacent to your action cubes on the technology grid
Schism
Inflict heresy in half of your 
Inflict damage to 4 of your 
adjacent to enemy
adjacent to enemy
Gain 1
for each of your action cubes on the technology grid
Gain 1 Building for every
2 of your experience cubes
2 of your experience cubes
Obscurantism
Inflict malfunction to half of your 
Inflict corruption on each of your
empty
and
warehouses
empty
Gain 1
for each hex of the game
map with your
map with your
Gain 2 faith cubes for each unique
attack class (
) of your 
attack class (
Flood
Inflict calamity on all meadow hexes
in your
in your
Inflict corruption on your Siege
Workshop and Dockyard areas
Workshop and Dockyard areas
Gain 2
for each desert hex in your 
Gain 1 experience cube
for each of your active
for each of your active
Uprising
Inflict rebels on 3 of your 
in
with a foreign 
in
Inflict calamity on 1 hex
in each of your
in each of your
Gain 3
for each of your 
Gain 1 Swordsman
for each of your

for each of your
Religious Persecution
Inflict heresy in each of your 
with a foreign City or Castle
with a foreign City or Castle
Inflict damage to 4 of your 
in foreign
in foreign
Gain 1 Galley for each of your
active
active
Gain 2
for each of your 

Renaissance
Inflict heresy in each of your
with foreign 
Inflict damage to 4 of your 
in
without your 
in
Gain 1 
adjacent to your action
cubes on the technology grid
cubes on the technology grid
Gain 2
for each of your action
cubes on the technology grid
cubes on the technology grid
Scorched Earth
Inflict calamity on 4 hexes
adjacent to your
adjacent to your
Inflict heresy in each of your 
without your
without your
Gain 1
for each of your 
Gain 2 faith cubes for each desert hex in your 
Inquisition
Inflict malfunction to all your 

Inflict corruption on your Barracks
and Forge areas
and Forge areas
Gain 5
for each of your 
Gain 1
for each of your faith cubes
Epidemic
Inflict malfunction to all your 

Inflict rebels on 4 of your 
in your Cities and Castles
in your Cities and Castles
Gain 1 faith cube for each of your action cubes on the game map
Gain 1 experience cube
for every 2 of your
for every 2 of your
Pirate Raid
Inflict rebels on 3 of your 
Inflict damage to 4 of your 
adjacent to the sea or ocean
adjacent to the sea or ocean
Gain 2
for each action cube
on your Market area
on your Market area
Gain 1 Catapult for every
2 of your

2 of your
Iconoclasm
Inflict heresy in each of your 
with a foreign City or Castle
with a foreign City or Castle
Inflict malfunction to all your 

Gain 1 
adjacent to your action cubes on the technology grid
Gain 2 faith cubes for each of your 
in an enemy
in an enemy