EVENTS

TRADE EMBARGO
Inflict
corruption on your market and city areas
malfunction to half of your technologies
Gain
3 resources for each unique attack class (melee_attack ranged_attack projectile_attack) of your military units
2 Glory for each of your action cubes on the game map
VOLCANIC ERUPTION
Inflict
calamity on 4 mountain hexes in your province
corruption on each of your area with at least 2 action cubes
Gain
1 knowledgetechnologies adjacent to your action cubes on the technology grid
2 stone for each of your experience cubes
VASSAL REVOLT
Inflict
rebels on 3 of your cavalry
damage to each of your city and castle
Gain
1 Spearman for each unique class (economy military culture knowledge) of your technologies
1 peasant for every 2 cloth in your warehouse
SIMONY
Inflict
corruption on your artisan workshop and meadery areas
calamity on 4 hexes adjacent to your army
Gain
10 coins for each of your empty resources warehouses
2 faith cubes for each unique class (economy military culture knowledge) of your technologies
SUMPTUARY LAW
Inflict
corruption on your artisan workshop and meadery areas
calamity on 4 forest hexes in your province
Gain
2 resources for each of your action cubes on the game map
1 cloth for each of your faith cubes
BLASPHEMY
Inflict
calamity on 4 hexes adjacent to your relic
heresy in each of your religious community with enemy army
Gain
1 mead for each of your faith cubes
1 experience cube for every 3 of your military units
MONOPOLY
Inflict
corruption on each of your warehouses that has more than 5 resources or 5 product
malfunction to all your permanenttechnologies
Gain
1 cloth for each of your religious community
1 experience cube for every 20 coins in your treasury
DIVERSION
Inflict
damage to 4 of your structure adjacent to enemy army
corruption on each of your warehouses that has more than 5 resources or 5 product
Gain
1 experience cube for each of your empty resources warehouses
2 cloth for each unique class (infantry cavalry siege_engine vessel) of your military units
METEORITE FALL
Inflict
damage to 4 of your structure in province with enemy relic
heresy in each of your religious community with foreign relic
Gain
3 stone for each of your relic
2 product for each of your knowledgetechnologies
DESERTION
Inflict
rebels on 3 of your melee_attack
malfunction to all your culturetechnologies
Gain
1 peasant for each of your religious community
2 faith cubes for each of your action cubes on the technology grid
CIVIL WAR
Inflict
rebels on 3 of your military units in foreign religious community
calamity on 4 mountain hexes in your province
Gain
1 Swordsman for every 2 of your religious community
1 Archer for each unique type (permanent recurrent instant) of your technologies
DEFALCATION
Inflict
corruption on each of your empty resources or product warehouses
malfunction to all your recurrenttechnologies
Gain
1 building for each unique class (infantry cavalry siege_engine vessel) of your military units
1 Glory for every 10 coins in your treasury
BRIBERY
Inflict
corruption on each of your area with at least 2 action cubes
malfunction to all your militarytechnologies
Gain
8 coins for each unique class (infantry cavalry siege_engine vessel) of your military units
1 mead for every 2 peasant in your cities and castles
LOSS OF LOYALTY
Inflict
damage to 4 of your structure adjacent to the sea or ocean
corruption on your barracks and forge areas
Gain
1 weapon for each unique class (economy military culture knowledge) of your technologies
2 resources for each action cubes on your market area
CENSORSHIP OF IDEAS
Inflict
malfunction to all your culturetechnologies
heresy in 3 foreign province
Gain
2 resources for each action cubes on your barracks and siege workshop areas
1 Cavalryman for each of your religious community with your relic
FESTIVAL
Inflict
damage to each of your city and castle
corruption on your market and city areas
Gain
5 coins for each peasant in your cities and castles
1 culturetechnologies adjacent to your action cubes on the technology grid
STORM
Inflict
rebels on 3 of your vessel
calamity on all sea hexes in your province
Gain
2 wood for each sea hex in your province
1 recurrenttechnologies adjacent to your action cubes on the technology grid
WILDFIRES
Inflict
calamity on 4 forest hexes in your province
rebels on 3 of your melee_attack
Gain
1 building for every 2 of your religious community
2 wood for each of your experience cubes
TEMPEST
Inflict
calamity on all sea hexes in your province
rebels on 3 of your military units in foreign religious community
Gain
3 wood for each of your relic
1 experience cube for every 2 of your vessel
RELIGIOUS WAR
Inflict
heresy in each of your religious community with enemy army
damage to 4 of your structure in foreign religious community
Gain
1 Glory for each weapon in your warehouse
1 Catapult for every 3 of your military buildings
CULTURAL EXCHANGE
Inflict
heresy in 3 foreign province
damage to 4 of your structure in foreign province
Gain
1 building for each unique class (economy military culture knowledge) of your technologies
1 culturetechnologies adjacent to your action cubes on the technology grid
REVOLUTION
Inflict
rebels on 4 of your unit in your cities and castles
damage to 4 of your structure in province with enemy relic
Gain
2 Glory for each of action cubes on your barracks and siege workshop areas
1 weapon for each of your religious community
DOOMSDAY
Inflict
calamity on 1 hex in each of your religious community
heresy in half of your religious community
Gain
2 food for each of your faith cubes
5 Glory for each of your active relic
POLICY SHIFT
Inflict
malfunction to all your permanenttechnologies
rebels on 4 of your unit adjacent to your cities
Gain
1 building for every 2 mead in your warehouse
5 coins for each action cubes on your barracks and siege workshop areas
SABOTAGE
Inflict
damage to 4 of your structure in foreign province
rebels on 3 of your military units in province with a foreign relic
Gain
2 mead for each unique class (infantry cavalry siege_engine vessel) of your military units
3 Glory for each of your empty resources warehouses
TURMOIL
Inflict
rebels on 4 of your unit adjacent to your cities
malfunction to all your knowledgetechnologies
Gain
2 food for each of your experience cubes
1 Spearman for every 2 of your military buildings
POGROMS
Inflict
damage to 4 of your structure in province without your army
heresy in each of your religious community without your relic
Gain
2 cloth for each of your active relic
3 Glory for each unique attack class (melee_attack ranged_attack projectile_attack) of your military units
APOSTASY
Inflict
heresy in each of your religious community without your army
calamity on 4 hexes adjacent to your relic
Gain
2 resources for each of your action cubes on the technology grid
1 Cavalryman for each of your active relic
ECLIPSE
Inflict
malfunction to all your recurrenttechnologies
corruption on your siege workshop and dockyard areas
Gain
1 cloth for each of your religious community
1 Glory for each hex of the game map with your structure
THEOPHANY
Inflict
malfunction to all your militarytechnologies
rebels on 3 of your cavalry
Gain
1 Archer for every 2 of your faith cubes
2 Glory for each of your religious community
EXCOMMUNICATION
Inflict
heresy in each of your religious community without your relic
calamity on all meadow hexes in your province
Gain
5 coins for each of your economytechnologies
1 militarytechnologies adjacent to your action cubes on the technology grid
SCHISM
Inflict
heresy in half of your religious community
damage to 4 of your structure adjacent to enemy army
Gain
1 peasant for each of your action cubes on the technology grid
1 building for every 2 of your experience cubes
OBSCURANTISM
Inflict
malfunction to half of your technologies
corruption on each of your empty resources and product warehouses
Gain
1 food for each hex of the game map with your structure
2 faith cubes for each unique attack class (melee_attack ranged_attack projectile_attack) of your military units
FLOOD
Inflict
calamity on all meadow hexes in your province
corruption on your siege workshop and dockyard areas
Gain
2 food for each desert hex in your province
1 experience cube for each of your active relic
UPRISING
Inflict
rebels on 3 of your military units in province with a foreign relic
calamity on 1 hex in each of your religious community
Gain
3 food for each of your relic
1 Swordsman for each of your militarytechnologies
RELIGIOUS PERSECUTION
Inflict
damage to 4 of your structure in foreign religious community
heresy in each of your religious community with a foreign city or castle
Gain
1 Galley for each of your active relic
2 Glory for each of your culturetechnologies
RENAISSANCE
Inflict
heresy in each of your religious community with foreign relic
damage to 4 of your structure in province without your army
Gain
1 knowledgetechnologies adjacent to your action cubes on the technology grid
2 Glory for each of your action cube on the technology grid
SCORCHED EARTH
Inflict
calamity on 4 hexes adjacent to your army
heresy in each of your religious community without your army
Gain
1 Glory for each of your military units
2 faith cubes for each desert hex in your province
INQUISITION
Inflict
malfunction to all your knowledgetechnologies
corruption on your barracks and forge areas
Gain
5 coins for each of your religious community
1 weapon for each of your faith cubes
EPIDEMIC
Inflict
malfunction to all your economytechnologies
rebels on 4 of your unit in your cities or castles
Gain
1 faith cube for each of your action cubes on the game map
1 experience cube for every 2 of your religious community
PIRATE RAID
Inflict
rebels on 3 of your vessel
damage to 4 of your structure adjacent to the sea or ocean
Gain
2 Glory for each action cubes on your market area
1 Catapult for every 2 of your militarytechnologies
ICONOCLASM
Inflict
heresy in each of your religious community with a foreign city or castle
malfunction to all your economytechnologies
Gain
1 militarytechnologies adjacent to your action cubes on the technology grid
2 faith cubes for each of your military units in an enemy province
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Clarifications & FAQ