Events

History unfolds through challenges and opportunities - navigate plagues, invasions, golden ages, and turning points that will test your civilization's resilience

Trade Embargo
adversity
Corruption on your market and city areas
adversity
Malfunction to half of your technology
blessing
3 resource for each unique attack class (melee_attack ranged_attack projectile_attack) of your military unit
blessing
2 glory for each of your action cubes on the game map
Volcanic Eruption
adversity
Calamity on 4 mountain hexes in your province
adversity
Corruption on each of your area with at least 2 action cubes
blessing
1 knowledgetechnology adjacent to your action cubes on the technology grid
blessing
2 stone for each of your experience cubes
Vassal Revolt
adversity
Rebels on 3 of your cavalry
adversity
Damage to each of your city and castle
blessing
1 Spearman for each unique class (economy military culture knowledge) of your technology
blessing
1 peasant for every 2 cloth in your warehouse
Simony
adversity
Corruption on your artisan workshop and meadery areas
adversity
Calamity on 4 hexes adjacent to your army
blessing
10 coins for each of your empty resource warehouses
blessing
2 faith cubes for each unique class (economy military culture knowledge) of your technology
Sumptuary Law
adversity
Corruption on your artisan workshop and meadery areas
adversity
Calamity on 4 forest hexes in your province
blessing
2 resource for each of your action cubes on the game map
blessing
1 cloth for each of your faith cubes
Blasphemy
adversity
Calamity on 4 hexes adjacent to your relic
adversity
Heresy in each of your religious community with enemy army
blessing
1 mead for each of your faith cubes
blessing
1 experience cube for every 3 of your military unit
Monopoly
adversity
Corruption on each of your warehouses that has more than 5 resource or 5 product
adversity
Malfunction to all your permanenttechnology
blessing
1 cloth for each of your religious community
blessing
1 experience cube for every 20 coins in your treasury
Diversion
adversity
Damage to 4 of your structure adjacent to enemy army
adversity
Corruption on each of your warehouses that has more than 5 resource or 5 product
blessing
1 experience cube for each of your empty resource warehouses
blessing
2 cloth for each unique class (infantry cavalry siege_engine vessel) of your military unit
Meteorite Fall
adversity
Damage to 4 of your structure in province with enemy relic
adversity
Heresy in each of your religious community with foreign relic
blessing
3 stone for each of your relic
blessing
2 product for each of your knowledgetechnology
Desertion
adversity
Rebels on 3 of your melee_attack
adversity
Malfunction to all your culturetechnology
blessing
1 peasant for each of your religious community
blessing
2 faith cubes for each of your action cubes on the technology grid
Civil War
adversity
Rebels on 3 of your military unit in foreign religious community
adversity
Calamity on 4 mountain hexes in your province
blessing
1 Swordsman for every 2 of your religious community
blessing
1 Archer for each unique type (permanent recurrent instant) of your technology
Defalcation
adversity
Corruption on each of your empty resource or product warehouses
adversity
Malfunction to all your recurrenttechnology
blessing
1 building for each unique class (infantry cavalry siege_engine vessel) of your military unit
blessing
1 glory for every 10 coins in your treasury
Bribery
adversity
Corruption on each of your area with at least 2 action cubes
adversity
Malfunction to all your militarytechnology
blessing
8 coins for each unique class (infantry cavalry siege_engine vessel) of your military unit
blessing
1 mead for every 2 peasant in your cities and castles
Loss of Loyalty
adversity
Damage to 4 of your structure adjacent to the sea or ocean
adversity
Corruption on your barracks and forge areas
blessing
1 weapon for each unique class (economy military culture knowledge) of your technology
blessing
2 resource for each action cubes on your market area
Censorship of Ideas
adversity
Malfunction to all your culturetechnology
adversity
Heresy in 3 foreign province
blessing
2 resource for each action cubes on your barracks and siege workshop areas
blessing
1 Cavalryman for each of your religious community with your relic
Festival
adversity
Damage to each of your city and castle
adversity
Corruption on your market and city areas
blessing
5 coins for each peasant in your cities and castles
blessing
1 culturetechnology adjacent to your action cubes on the technology grid
Storm
adversity
Rebels on 3 of your vessel
adversity
Calamity on all sea hexes in your province
blessing
2 wood for each sea hex in your province
blessing
1 recurrenttechnology adjacent to your action cubes on the technology grid
Wildfires
adversity
Calamity on 4 forest hexes in your province
adversity
Rebels on 3 of your melee_attack
blessing
1 building for every 2 of your religious community
blessing
2 wood for each of your experience cubes
Tempest
adversity
Calamity on all sea hexes in your province
adversity
Rebels on 3 of your military unit in foreign religious community
blessing
3 wood for each of your relic
blessing
1 experience cube for every 2 of your vessel
Religious War
adversity
Heresy in each of your religious community with enemy army
adversity
Damage to 4 of your structure in foreign religious community
blessing
1 glory for each weapon in your warehouse
blessing
1 Catapult for every 3 of your military buildings
Cultural Exchange
adversity
Heresy in 3 foreign province
adversity
Damage to 4 of your structure in foreign province
blessing
1 building for each unique class (economy military culture knowledge) of your technology
blessing
1 culturetechnology adjacent to your action cubes on the technology grid
Revolution
adversity
Rebels on 4 of your unit in your cities and castles
adversity
Damage to 4 of your structure in province with enemy relic
blessing
2 glory for each of action cubes on your barracks and siege workshop areas
blessing
1 weapon for each of your religious community
Doomsday
adversity
Calamity on 1 hex in each of your religious community
adversity
Heresy in half of your religious community
blessing
2 food for each of your faith cubes
blessing
5 glory for each of your active relic
Policy Shift
adversity
Malfunction to all your permanenttechnology
adversity
Rebels on 4 of your unit adjacent to your cities
blessing
1 building for every 2 mead in your warehouse
blessing
5 coins for each action cubes on your barracks and siege workshop areas
Sabotage
adversity
Damage to 4 of your structure in foreign province
adversity
Rebels on 3 of your military unit in province with a foreign relic
blessing
2 mead for each unique class (infantry cavalry siege_engine vessel) of your military unit
blessing
3 glory for each of your empty resource warehouses
Turmoil
adversity
Rebels on 4 of your unit adjacent to your cities
adversity
Malfunction to all your knowledgetechnology
blessing
2 food for each of your experience cubes
blessing
1 Spearman for every 2 of your military buildings
Pogroms
adversity
Damage to 4 of your structure in province without your army
adversity
Heresy in each of your religious community without your relic
blessing
2 cloth for each of your active relic
blessing
3 glory for each unique attack class (melee_attack ranged_attack projectile_attack) of your military unit
Apostasy
adversity
Heresy in each of your religious community without your army
adversity
Calamity on 4 hexes adjacent to your relic
blessing
2 resource for each of your action cubes on the technology grid
blessing
1 Cavalryman for each of your active relic
Eclipse
adversity
Malfunction to all your recurrenttechnology
adversity
Corruption on your siege workshop and dockyard areas
blessing
1 cloth for each of your religious community
blessing
1 glory for each hex of the game map with your structure
Theophany
adversity
Malfunction to all your militarytechnology
adversity
Rebels on 3 of your cavalry
blessing
1 Archer for every 2 of your faith cubes
blessing
2 glory for each of your religious community
Excommunication
adversity
Heresy in each of your religious community without your relic
adversity
Calamity on all meadow hexes in your province
blessing
5 coins for each of your economytechnology
blessing
1 militarytechnology adjacent to your action cubes on the technology grid
Schism
adversity
Heresy in half of your religious community
adversity
Damage to 4 of your structure adjacent to enemy army
blessing
1 peasant for each of your action cubes on the technology grid
blessing
1 building for every 2 of your experience cubes
Obscurantism
adversity
Malfunction to half of your technology
adversity
Corruption on each of your empty resource and product warehouses
blessing
1 food for each hex of the game map with your structure
blessing
2 faith cubes for each unique attack class (melee_attack ranged_attack projectile_attack) of your military unit
Flood
adversity
Calamity on all meadow hexes in your province
adversity
Corruption on your siege workshop and dockyard areas
blessing
2 food for each desert hex in your province
blessing
1 experience cube for each of your active relic
Uprising
adversity
Rebels on 3 of your military unit in province with a foreign relic
adversity
Calamity on 1 hex in each of your religious community
blessing
3 food for each of your relic
blessing
1 Swordsman for each of your militarytechnology
Religious Persecution
adversity
Damage to 4 of your structure in foreign religious community
adversity
Heresy in each of your religious community with a foreign city or castle
blessing
1 Galley for each of your active relic
blessing
2 glory for each of your culturetechnology
Renaissance
adversity
Heresy in each of your religious community with foreign relic
adversity
Damage to 4 of your structure in province without your army
blessing
1 knowledgetechnology adjacent to your action cubes on the technology grid
blessing
2 glory for each of your action cube on the technology grid
Scorched Earth
adversity
Calamity on 4 hexes adjacent to your army
adversity
Heresy in each of your religious community without your army
blessing
1 glory for each of your military unit
blessing
2 faith cubes for each desert hex in your province
Inquisition
adversity
Malfunction to all your knowledgetechnology
adversity
Corruption on your barracks and forge areas
blessing
5 coins for each of your religious community
blessing
1 weapon for each of your faith cubes
Epidemic
adversity
Malfunction to all your economytechnology
adversity
Rebels on 4 of your unit in your cities or castles
blessing
1 faith cube for each of your action cubes on the game map
blessing
1 experience cube for every 2 of your religious community
Pirate Raid
adversity
Rebels on 3 of your vessel
adversity
Damage to 4 of your structure adjacent to the sea or ocean
blessing
2 glory for each action cubes on your market area
blessing
1 Catapult for every 2 of your militarytechnology
Iconoclasm
adversity
Heresy in each of your religious community with a foreign city or castle
adversity
Malfunction to all your economytechnology
blessing
1 militarytechnology adjacent to your action cubes on the technology grid
blessing
2 faith cubes for each of your military unit in an enemy province
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Clarifications & FAQ