UPDATES

1.0.0-beta.18

  • Reduced archer cost by 1 coin
  • Reduced consumption
  • Reduced castle cost by 10 coins and 1 wood

1.0.0-beta.17

  • Reworked the automa, removed priority direction, victim search algorithm

1.0.0-beta.16

  • Reworked the concept - building limit
  • Now only one type of structure can be built on a single hex (buildings cannot be built in cities)

1.0.0-beta.15

  • Changed religion properties, strengthened faith cubes acquisition
  • Added quick battle rule

1.0.0-beta.14

  • Completely removed the checks mechanic and 3 bags for checks
  • Reworked religion spreading mechanic
  • Reworked calamity removal mechanic

1.0.0-beta.12

  • Reworked the automa. Removed resource management, personal board

1.0.0-beta.11

  • Removed the "Connection" concept, simplified bag preparation
  • Removed the "Exchange" mechanic for trading goods through the market
  • Reformulated conversion and recovery. Now these are not checks. Removed the check concept from the combat bag
  • Removed relic influence on conversion and recovery difficulty
  • Updated Wonders, balanced prices and effects

1.0.0-beta.10

  • Completely reworked the event system, removed max, min, >=3. Now everyone votes and plays out only one event
  • Removed "Political Crisis" as a type of calamity
  • Greatly simplified calamity suppression, made a more universal way to remove calamities. Balanced repair and suppression, made these calamities more equivalent

1.0.0-beta.9

  • Removed the maneuver-reaction concept
  • Changed archer bonuses: +1 against ships
  • Archer training moved to workshop
  • Prohibited simplifying checks on the combat bag

1.0.0-beta.8

  • Removed ballista
  • Changed trebuchet bonuses: removed +2 against ships
  • Changed catapult bonuses: removed +1 against siege engines, now +2 against ships
  • Changed swordsman bonuses: now +1 against infantry
  • Changed archer bonuses: now without strength bonuses
  • Changed cavalry bonuses: now +1 against infantry (without +3 against archers)

1.0.0-beta.3

  • Added new hint cards
  • Now you don't need to pay population upkeep in the last round of the game

1.0.0-beta.2

  • Updated automa rules. Now it randomly chooses a form of government and religion at the start of the game
  • Updated automa cards

1.0.0-beta.1

  • Reworked game ending. Removed the concept of victory candidate. Added the concept of instant victory
  • Game shortened to 6 rounds (1-3 I, 4-5 II, 6 III)
  • Updated achievements. Removed difficulty from cyclic achievements
  • In the development phase, it's now possible to obtain up to 4 different cyclic achievements

1.0.0-alpha.12

  • Added new nations
  • Reduced the number of units in reserve, now 10 units from barracks

1.0.0-alpha.11

  • Added new Wonder cards
  • Updated nation cards

1.0.0-alpha.10

  • Added voice-over for tutorial scenario
  • Updated achievements: Cultural Advantage, Dominance, Wisdom, Education, Intellectuality, Insight, Balance, Flexibility

1.0.0-alpha.9

  • Added tutorial scenario for single player

1.0.0-alpha.8

  • Updated automa rules
  • Added automa cards to TTS mod

1.0.0-alpha.7

  • Updated form of government properties, performed balancing

1.0.0-alpha.6

  • Swordsmen lost their bonus against ranged machines
  • Removed complex catapult and ballista mechanics for dealing damage to adjacent hexes
  • Army with ships has +1 courage against adjacent target
  • Army with ballista gets +1 courage against target outside fortifications
  • Reduced the number of ballista, catapult and trebuchet tokens available to each player to 8
  • Changed one property of Paganism and Buddhism. Strengthened relative to Christianity and Islam

1.0.0-alpha.5

  • Added "Nomads" and "Archipelago" game modes, changed starting parameters of other modes
  • Added the concept of "nation draft"
  • For an active relic, the player now receives 2 coins instead of 8
  • Removed the 4th round from the first epoch. Now the game is shortened to 7 rounds: Epoch I rounds 1-3, Epoch II 4-5, III 6-7
  • Reworked all events, simplified card structure. Now only 3 blocks on each card. Added the concept of "min" and "max"
  • Book relic now gives a -1 discount in addition to the form of government discount

1.0.0-alpha.4

  • Added more than 100 asymmetric nations
  • Added the concept of "faith cubes", now each religion has the ability to obtain faith cubes
  • City now gives +1 cube only during defense, and castle gives +1 strength bonus during defense and attack

1.0.0-alpha.3

  • Calamity removal is now simplified to two methods: repair and suppression. The mechanics of these methods have changed, they have become more predictable
  • Introduced the concept of "player influence in province"
  • Changed "influence cube" to "vote cube"
  • Updated catapult and ballista mechanics
  • Reduced siege engine speed to 1

1.0.0-alpha.2

  • Changed Christianity property: now receive 1 neutral cube for a successful calamity removal action, not for each separately removed calamity
  • State-building now only costs action cube(s)
  • Added concepts: "strength", "strength bonus" and "army courage"
  • Conversion and recovery can be performed multiple times, depending on the number of mentions on the player's components
  • Reworked battle ending: simplified rules for obtaining experience cubes for forms of government, for example, for victory as attacker, as defender, or for avoiding defeat in defense
  • Added the concept of secret achievements

1.0.0-alpha.1

  • Reworked the nation concept: now each nation is represented by one card with four technologies. When transitioning to a new epoch, players choose a new nation and place its card on top of the previous one, blocking the properties of the previous nation that no longer apply in the new epoch
  • Added about 20 nations according to the new rules
  • Reworked properties of all relics
  • Added 12 achievements of each color, 48 achievements total
  • Trade between players: when exchanging goods, the market price remains unchanged
  • At the end of the round during consumption: for not paying 1 mead you lose 2 action cubes, for not paying 1 food - 1 cube (for the next round)
  • Simplified "Alliance" between players. Allies cannot place their objects on hexes with allied objects, but can pass through them. An alliance can be made for one epoch, at the end of the epoch the alliance automatically breaks. To continue it, you need to create it again
  • Updated abilities of certain religions
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