Technologies

Advance through three ages of innovation across economy, military, culture, and knowledge - each discovery unlocking new strategic possibilities

Age I

None
Craftmen Guild
recurrent None
During the achievement phase, gain 2 coins for each product remaining on any player mat
1food
1stone
2cloth
None
Hunting
permanent None
When gathering wood, gain 1 food for each forest hex with your None
1food
3wood
1weapon
None
Brashwood
permanent None
When gathering food, gain 1 wood for every 2 of your None on meadow hexes
1food
1wood
2cloth
None
Saddlery
recurrent None
During the achievement phase, gain 4 coins for each of your None in all your cities and castles
2food
1wood
1cloth
None
Product Barter
recurrent None
Transfer up to 4 product between your product warehouses
1food
2wood
2cloth
None
Aging and Blending
permanent None
Sell mead for +3 coins each
-1theocracy
3wood
1mead
None
Stone Pit
instant None
Gain 15 stone
3food
1mead
1weapon
None
Resource Barter
recurrent None
Transfer up to 8 resource between your resource warehouses
1food
2wood
2cloth
None
Stepped Quenching
permanent None
Sell weapon for +3 coins each
-1autocracy
3stone
1weapon
None
Serge
permanent None
Sell cloth for +3 coins each
-1democracy
3food
1cloth
None
Crane
permanent None
When constructing each structure, pay -2 coins
1food
1wood
2cloth
None
Food Preservation
instant None
Gain 15 food
3wood
1mead
1cloth
None
Wood Rafting
instant None
Gain 15 wood
3food
1mead
1cloth
None
Mine
recurrent None
Transfer up to 5 food here. During the achievement phase, double all cubes here, then transfer them to stone warehouse
1food
2wood
2cloth
None
Pickaxe
permanent None
Gather +1 stone from each mountain hex with your None
2wood
1stone
1cloth
None
Fish Basket
recurrent None
Transfer up to 5 wood here. During the achievement phase, double all cubes here, then transfer them to food warehouse
1food
1wood
2cloth
None
Splash Dam
recurrent None
Transfer up to 5 stone here. During the achievement phase, double all cubes here, then transfer them to wood warehouse
1food
2stone
2cloth
None
Framed Saw
permanent None
Gather +1 wood from each forest hex with your None
2food
1stone
1cloth
None
Fishing Net
permanent None
Gather +1 food for each of your None in the sea
1food
3wood
1cloth
None
Mobilization
recurrent None
Spend 1 action cube to discard 1 exhaustion cube from your army
-1autocracy
3food
2mead
None
Demobilization
recurrent None
Exhaust your army to gain 1 action cube for this round
-1democracy
3food
2cloth
None
Reconnaissance
permanent None
When attacking, during drawing from the bag, instead of drawing all cubes at once, draw them one by one
1food
1cloth
1weapon
None
Equipment
permanent None
Your unit have
+1 movement point
1food
1wood
1cloth
None
Fire Arrows
permanent None
Your army with None has +1 strength bonus and +1 courage against None
1wood
1mead
1weapon
None
Ambush Tactics
permanent None
Your army in the forest has +2 strength bonus
2food
2wood
2cloth
None
Code of Honor
permanent None
Before attacking your unit, the attacker must spend 1 glory
-1democracy
2food
2cloth
None
Mountain Warfare
permanent None
Your army in the mountains has +2 strength bonus
2food
2stone
2cloth
None
City Guard
permanent None
When overcoming adversity, add 2 white cubes to the bag
-1autocracy
2food
2mead
None
Propaganda
permanent None
For recruiting in barracks, always use 1 action cube
-1autocracy
2mead
1cloth
None
Conscription
permanent None
When recruiting each unit, pay -2 coins
-1autocracy
2food
2cloth
None
Paraklesis
permanent None
During a battle, after drawing from the bag, you may redraw 1 cube without returning for every 2 of your religious community
-1theocracy
2food
2mead
None
Holy Scripts
permanent None
When defending, after bag preparation, perform a conversion action
-1theocracy
2food
2cloth
None
Apologetics
permanent None
You may store +4 faith cubes
-1theocracy
2food
2cloth
None
Mythology
permanent None
When gaining4 glory in one turn, gain 1 action cube from the bank for the current round
1food
1stone
2cloth
None
State Fast
permanent None
During consumption, pay -1 food and -1 mead
-1theocracy
2wood
2cloth
None
Heuristics
permanent None
When researching / gaining a technology, diagonal spaces near your action cubes on the technology grid are considered adjacent
-1democracy
2food
2cloth
None
Trivium
recurrent None
Gain 2 glory for each foreign cube adjacent to your action cubes on the technology grid
-1theocracy
1wood
2cloth
None
Innovations
recurrent None
Pay 10 coins to transfer 1 spent action cube to your game zone
2food
1stone
2cloth
None
Atbash Cipher
permanent None
When borrowing each technology, pay -1 resource and -1 product
-1democracy
1wood
2cloth
None
Tanning
permanent None
When producing any number of product of one type, pay -1 resource
2food
1mead
1cloth

Age II

None
Trading Post
recurrent None
Perform trade as a free action
2wood
1mead
2cloth
None
Wholesale
permanent None
You may trade up to +2 resource / +1 product in each transaction
-1autocracy
3food
2cloth
None
Alembic
permanent None
For producing in meaderies, always use 1 action cube
-1theocracy
3stone
2cloth
None
Water Hammer
permanent None
For producing in forges, always use 1 action cube
2wood
2cloth
1weapon
None
Loom
permanent None
For producing in artisan workshops, always use 1 action cube
2food
3wood
2cloth
None
Trade Routes
recurrent None
Gain 2 product for each foreign city / castle within 2 hexes from your city / castle
-1democracy
3stone
3cloth
None
Sea Import
permanent None
Buy each good for -1 coins
-1democracy
1mead
2cloth
None
Sea Export
permanent None
Sell each good for +1 coins
-1democracy
1mead
2cloth
None
Water Wheel
permanent None
You may produce up to +1 product
1wood
3stone
2cloth
None
Trade Taxes
recurrent None
During the achievement phase, gain 3 coins for each action cube on the market area of all players
-1autocracy
1mead
2cloth
None
Combat Experience
permanent None
After winning a battle against an enemy army, discard 4 cubes of your color from the bag, then transfer the rest of your cubes from the bag to your None card
-1autocracy
2mead
2cloth
None
Order of Knights
permanent None
After constructing each military building, gain 1 Swordsman
3food
2mead
2cloth
None
Supply Train
recurrent None
Perform a maneuver with your exhausted army
2wood
1mead
2cloth
None
Mercenary
permanent None
When recruiting unit, you may pay coins instead of resource and product at market price
-1democracy
3food
3mead
None
Call to Arms
recurrent None
Spend 5 glory and recruit up to 5 unit of any available types as a free action
-1autocracy
1food
3mead
None
Battering Ram
permanent None
When attacking fortifications, your army has +1 courage and +1 strength bonus
-1autocracy
3wood
3weapon
None
Trained Army
permanent None
During a battle, after drawing from the bag, you may redraw 1 cube with returning for each of your engaged military unit
2food
2cloth
1weapon
None
Sabotage
permanent None
Before a battle, inflict 1 malfunction on the enemy technology
-1theocracy
1cloth
2weapon
None
Loophole
permanent None
When defending fortifications, your army has +1 strength bonus and enemy army has -1 courage
3wood
3stone
2cloth
None
Chain Mail
permanent None
During a battle, after bag preparation, draw 1 cube for each of your engaged military unit, discard any of the drawn cubes, and return the rest to the bag
2wood
2stone
2cloth
None
Raid
permanent None
You may move your army through hexes with enemy None and/or buildings. During a maneuver, destroy 1 None your army has moved through
-1autocracy
2mead
2weapon
None
Prayer
permanent None
After an enemy converts your unit, draw 1 cube from the bag. If no enemy cubes are drawn, cancel the conversion
-1autocracy
3food
2mead
None
Festival
instant None
Gain 1 glory for each of your unit in all your cities and castles. Until the end of the current round, your army has +1 strength bonus
-1autocracy
3mead
1cloth
None
Theology
permanent None
When defending, after bag preparation, perform the conversion action
-1theocracy
1mead
2cloth
None
Drama
permanent None
After losing each object, gain 1 glory
-1theocracy
1wood
2cloth
None
Proselytism
permanent None
After spreading your religion, you may inflict up to 2 damage in the target province
-1theocracy
2mead
1cloth
None
Scholasticism
permanent None
During a conversion, after drawing cubes from the bag, discard any enemy cubes instead of returning them to the bag
-1theocracy
1mead
2cloth
None
Hegemony
permanent None
If you are the Spiritual Leader, you control each religious community of your religion on the game map
-1theocracy
1mead
2cloth
None
Sanitation
permanent None
After spreading your religion, you may overcome up to 3 adversity from the target province
-1theocracy
2food
2cloth
None
Solidarism
recurrent None
Overcome all your adversity of one type
-1democracy
3food
3cloth
None
Printing Press
recurrent None
Take 2 technology from the current age deck to your hand. Give 1 of them to any player
-1democracy
3wood
2cloth
None
Medicine
permanent None
During a battle, after defining losses, perform the recovery action
-1democracy
1mead
2cloth
None
Steganography
permanent None
Before anyone draws cubes from the bag, you may spend 5 coins to make them draw +1 or -1 cube (your choice)
-1theocracy
2wood
3cloth
None
Hydraulics
recurrent None
When transferring white cubes, transfer 1 more white cube from any of your army / recurrenttechnology to the destination
2food
2stone
2cloth
None
Perpetual Engine
recurrent None
Gain 10 coins for each foreign cube adjacent to your action cubes on the technology grid
-1autocracy
3wood
2cloth
None
Quadrivium
recurrent None
Gain 3 glory for each foreign cube adjacent to your action cubes on the technology grid
-1democracy
3wood
2cloth
None
Scientists Guild
recurrent None
During the achievement phase, gain 3 coins for each technology of any player
-1democracy
2wood
3cloth
None
Engineering
recurrent None
After gaining / taking anything with card effects, you may gain / take +1 of it
2food
2wood
2cloth
None
Buttress
permanent None
Your cities, castles and walls have +1 None
-1autocracy
3stone
3cloth
None
Dry Dock
permanent None
For recruiting in dockyards, always use 1 action cube. When recruiting each None, pay -3 coins
1wood
1stone
3cloth

Age III

None
Trade Pact
permanent None
You may trade up to +2 resource / +2 product in each transaction
-1democracy
1mead
2cloth
None
Horse Collar
permanent None
Gather +1 resource from each hex with your None
2wood
2stone
3cloth
None
Usurer Guild
instant None
Gain 1 glory for every 10 coins of any player
-1theocracy
1wood
3cloth
None
Monopoly
permanent None
You man spend 1 experience cube to set any possible price for any good on the market
-1autocracy
2mead
1cloth
None
Routes
permanent None
When gathering resource, also gather with all your exhausted None within your province
2food
4stone
1weapon
None
Architect Guild
permanent None
After constructing the last building from one area of your mat, you may perform its corresponding action as a free action
1wood
1stone
3cloth
None
Reorganization
instant None
Transfer all used action cubes from one area of your player mat to your game zone
2food
2mead
3cloth
None
Artillery
permanent None
During a battle, if your None dealt at least 1 damage, deal 1 additional damage to the same target
-1autocracy
3mead
1weapon
None
Shock Tactics
permanent None
Your NoneNone has +1 strength
1food
2cloth
1weapon
None
Pike
permanent None
Your NoneNone has +1 strength
1wood
2cloth
1weapon
None
Arquebus
permanent None
Your NoneNone has +1 strength
1stone
2cloth
1weapon
None
Military Advantage
permanent None
When attacking an opponent with fewer militarytechnology than you, before bag preparation, destroy 1 enemy engaged unit
-1autocracy
2cloth
2weapon
None
Supply Wagon
recurrent None
Discard 1 exhaustion cube from your army
3wood
2mead
2cloth
None
Military Science
permanent None
After destroying each enemy object, gain 1 glory
-1democracy
3wood
3cloth
None
Regular Army
permanent None
During a battle, after drawing from the bag, you may redraw 1 cube without returning, for each of your engaged military unit
-1autocracy
2cloth
1weapon
None
Spirit of Victory
permanent None
After winning a battle as an attacker, you may maneuver your engaged army
-1autocracy
2cloth
1weapon
None
Siege Tower
permanent None
When attacking an enemy structure, your army has +1 courage. When dealing damage, you may ignore walls and palisades
-1autocracy
3wood
3weapon
None
Fabian Tactics
permanent None
When attacking an enemy objects, during bag preparation, you may discard up to 4 pairs of cubes (1 yours and 1 enemy per pair)
-1theocracy
2cloth
1weapon
None
Plate Armour
permanent None
During a battle, after bag preparation, draw 1 cube for each of your engaged military unit, replace them with cubes of your color, then return to the bag
2food
2cloth
1weapon
None
Combat Formation
permanent None
Your army have +1 size limit and +1 courage
-1autocracy
2cloth
1weapon
None
Order of Valor
instant None
Gain 1 glory for each military unit of any player
-1autocracy
3mead
1cloth
None
Folklore
permanent None
When overcoming adversity, gain an extra 2 glory for each black cube discarded
-1democracy
2mead
2cloth
None
Revel
instant None
Gain 1 glory for each of your experience cubes. Until the end of the current round, your army has +1 courage
-1democracy
3mead
1cloth
None
Revolt
permanent None
As a free action, you may destroy 1 of your buildings to change your None, transferring all experience cubes to the new None card
-1democracy
2mead
1weapon
None
Atonement
permanent None
After an enemy converts your unit, immediately destroy it
-1autocracy
1cloth
2weapon
None
Conspiracy
instant None
Inflict up to 4 adversity on any players
-1autocracy
1mead
2cloth
None
Abbey
permanent None
When an infidel attempts to spread religion to your province / religious community, they must draw +2 cubes from the bag
-1theocracy
3stone
3cloth
None
Catechism
permanent None
When attacking, perform all available conversions. Never exhaust successfully converted unit
-1theocracy
1mead
2cloth
None
Prophecy
instant None
Gain 1 glory for each of your adversity. You may discard any number of faith cubes to gain 3 resource for each
-1theocracy
1mead
3cloth
None
Occultism
permanent None
Your army has +1 courage for each of its relic
-1theocracy
1mead
2cloth
None
Patriotism
permanent None
You may recruit up to +2 unit
1food
2mead
1cloth
None
Greek Fire
permanent None
Your None have None attack class and +1 strength bonus against None and structure
-1theocracy
2mead
1cloth
None
History
permanent None
You may spend 5 coins to take 1 technology from deck I / II to your hand
-1theocracy
2mead
2cloth
None
Mathematics
permanent None
When researching / borrowing each technology, pay -1 resource and -1 product
-1democracy
1mead
2cloth
None
Chancery
permanent None
You may spend 1 resource to start a new turn
-1democracy
1mead
2cloth
None
Census
instant None
Take 2 None from any decks to your hand, then discard 1 None from your hand
-1democracy
1mead
3cloth
None
Pseudo Science
recurrent None
Discard up to 4 technology from the technology grid
-1autocracy
1mead
2cloth
None
Mechanization
permanent None
You may spend 10 coins to gain 1 action cube
-1democracy
2wood
3cloth
None
Academy
permanent None
After drawing any number of cubes from the bag, redraw 1 cube without returning
-1democracy
3stone
3cloth
None
Alchemy
recurrent None
When transferring white cubes, transfer 1 more white cube from any of your army / recurrenttechnology / recurrentNone to the destination
-1theocracy
3stone
3cloth
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Clarifications & FAQ