Technologies

Advance through three ages of innovation across economy, military, culture, and knowledge - each discovery unlocking new strategic possibilities

Age I

Craftmen Guild
I economy recurrent
During the achievement phase, gain 2 coins for each product remaining on any player mat
1 food
1 stone
2 cloth
Hunting
I economy permanent
When gathering wood, gain 1 food for each forest hex with your peasant
1 food
3 wood
1 weapon
Brashwood
I economy permanent
When gathering food, gain 1 wood for every 2 of your peasant on meadow hexes
1 food
1 wood
2 cloth
Saddlery
I economy recurrent
During the achievement phase, gain 4 coins for each of your peasant in all your cities and castles
2 food
1 wood
1 cloth
Product Barter
I economy recurrent
Transfer up to 4 product between your product warehouses
1 food
2 wood
2 cloth
Aging and Blending
I economy permanent
Sell mead for +3 coins each
theocracy -1
3 wood
1 mead
Stone Pit
I economy instant
Gain 15 stone
3 food
1 mead
1 weapon
Resource Barter
I economy recurrent
Transfer up to 8 resource between your resource warehouses
1 food
2 wood
2 cloth
Stepped Quenching
I economy permanent
Sell weapon for +3 coins each
autocracy -1
3 stone
1 weapon
Serge
I economy permanent
Sell cloth for +3 coins each
democracy -1
4 food
1 cloth
Crane
I economy permanent
When constructing each structure, pay -2 coins
1 food
1 wood
2 cloth
Food Preservation
I economy instant
Gain 15 food
3 wood
1 mead
1 cloth
Wood Rafting
I economy instant
Gain 15 wood
3 food
1 mead
1 cloth
Mine
I economy recurrent
Transfer up to 5 food here. During the achievement phase, double all cubes here, then transfer them to stone warehouse
1 food
2 wood
2 cloth
Pickaxe
I economy permanent
Gather +1 stone from each mountain hex with your peasant
2 wood
1 stone
1 cloth
Fish Basket
I economy recurrent
Transfer up to 5 wood here. During the achievement phase, double all cubes here, then transfer them to food warehouse
1 food
1 wood
2 cloth
Splash Dam
I economy recurrent
Transfer up to 5 stone here. During the achievement phase, double all cubes here, then transfer them to wood warehouse
1 food
2 stone
2 cloth
Two-Handed Saw
I economy permanent
Gather +1 wood from each forest hex with your peasant
2 food
1 stone
1 cloth
Fishing Net
I economy permanent
Gather +1 food for each of your peasant in the sea
1 food
3 wood
1 cloth
Mobilization
I military recurrent 2
Spend 1 action cube to discard 1 exhaustion cube from your army
autocracy -1
3 food
2 weapon
Demobilization
I military recurrent 2
Exhaust your army to gain 1 action cube for this round
democracy -1
2 mead
2 cloth
Reconnaissance
I military permanent
When attacking, during drawing from the bag, instead of drawing all cubes at once, draw them one by one
1 food
1 cloth
1 weapon
Equipment
I military permanent
Your unit have +1 movement point
1 food
1 wood
1 cloth
Fire Arrows
I military permanent
Your army with ranged_attack has +1 strength bonus and +1 courage against vessel
1 wood
1 mead
1 weapon
Ambush Tactics
I military permanent
Your army in the forest has +2 strength bonus
2 food
2 wood
2 cloth
Code of Honor
I military permanent
Before attacking your unit, the attacker must spend 1 glory
democracy -1
2 food
2 cloth
Mountain Warfare
I military permanent
Your army in the mountains has +2 strength bonus
2 food
2 stone
2 cloth
City Guard
I military permanent
When overcoming adversity, add 2 white cubes to the bag
autocracy -1
3 food
2 weapon
Propaganda
I military permanent
For recruiting in barracks, always use 1 action cube
autocracy -1
1 mead
2 cloth
Conscription
I military permanent
When recruiting each unit, pay -2 coins
autocracy -1
1 food
2 mead
Paraklesis
I culture permanent
During a battle, after drawing from the bag, you may redraw 1 cube without returning for every 2 of your religious community
theocracy -1
2 food
2 mead
Holy Scripts
I culture permanent
When defending, after bag preparation, perform a conversion action
theocracy -1
2 food
2 cloth
Apologetics
I culture permanent
You may store +4 faith cubes
theocracy -1
2 food
2 cloth
Mythology
I culture permanent
When gaining4 glory in one turn, gain 1 action cube from the bank for the current round
1 food
1 stone
2 cloth
State Fast
I culture permanent
During consumption, pay -1 food and -1 mead
theocracy -1
2 wood
2 cloth
Heuristics
I knowledge permanent
When researching / gaining a technology, diagonal spaces near your action cubes on the technology grid are considered adjacent
democracy -1
2 food
2 cloth
Trivium
I knowledge recurrent
Gain 2 glory for each foreign cube adjacent to your action cubes on the technology grid
theocracy -1
2 food
2 cloth
Innovations
I knowledge recurrent
Pay 10 coins to transfer 1 spent action cube to your game zone
2 food
1 stone
2 cloth
Scytale Cipher
I knowledge permanent
When borrowing each technology, pay -1 resource and -1 product
democracy -1
2 food
2 cloth
Tanning
I knowledge permanent
When producing any number of product of one type, pay -1 resource
2 food
1 mead
1 cloth

Age II

Trading Post
II economy recurrent
Perform trade as a free action
2 food
1 mead
2 cloth
Wholesale
II economy permanent
You may trade up to +2 resource / +1 product in each transaction
autocracy -1
3 food
2 cloth
Alembic
II economy permanent
For producing in meaderies, always use 1 action cube
theocracy -1
3 stone
2 cloth
Water Hammer
II economy permanent
For producing in forges, always use 1 action cube
2 wood
2 cloth
1 weapon
Loom
II economy permanent
For producing in artisan workshops, always use 1 action cube
2 food
3 wood
2 cloth
Trade Routes
II economy recurrent
Gain 2 product for each foreign city / castle within 2 hexes from your city / castle
democracy -1
2 wood
3 cloth
Sea Import
II economy permanent
Buy each good for -1 coins
democracy -1
2 mead
2 cloth
Sea Export
II economy permanent
Sell each good for +1 coins
democracy -1
1 mead
2 cloth
Water Wheel
II economy permanent
You may produce up to +1 product
1 wood
3 stone
2 cloth
Trade Taxes
II economy recurrent
During the achievement phase, gain 3 coins for each action cube on the market area of all players
autocracy -1
3 food
2 cloth
Combat Experience
II military permanent
After winning a battle against an enemy army, discard 4 cubes of your color from the bag, then transfer the rest of your cubes from the bag to your government card
autocracy -1
2 mead
2 cloth
Order of Knights
II military permanent
After constructing each military building, gain 1 swordsman
3 food
2 mead
2 cloth
Supply Train
II military recurrent
Perform a maneuver with your exhausted army
2 wood
1 mead
2 cloth
Mercenary
II military permanent
When recruiting unit, you may pay coins instead of resource and product at market price
democracy -1
2 mead
1 cloth
Call to Arms
II military recurrent
Spend 5 glory and recruit up to 5 unit of any available types as a free action
autocracy -1
3 food
3 mead
Ram
II military permanent
When attacking fortifications, your army has +1 courage and +1 strength bonus
autocracy -1
5 wood
2 weapon
Trained Army
II military permanent
During a battle, after drawing from the bag, you may redraw 1 cube with returning for each of your engaged military unit
2 food
2 cloth
1 weapon
Sabotage
II military permanent
Before a battle, inflict 1 malfunction on the enemy technology
theocracy -1
2 cloth
2 weapon
Loophole
II military permanent
When defending fortifications, your army has +1 strength bonus and enemy army has -1 courage
3 wood
3 stone
2 cloth
Chain Mail
II military permanent
During a battle, after bag preparation, draw 1 cube for each of your engaged military unit, discard any of the drawn cubes, and return the rest to the bag
2 wood
2 stone
2 cloth
Raid
II military permanent
You may move your army through hexes with enemy peasant and/or buildings. During a maneuver, destroy 1 peasant your army has moved through
autocracy -1
2 cloth
2 weapon
Prayer
II culture permanent
After an enemy converts your unit, draw 1 cube from the bag. If no enemy cubes are drawn, cancel the conversion
autocracy -1
3 food
2 mead
Festival
II culture instant
Gain 1 glory for each of your unit in all your cities and castles. Until the end of the current round, your army has +1 strength bonus
autocracy -1
3 mead
1 cloth
Theology
II culture permanent
When defending, after bag preparation, perform the conversion action
theocracy -1
1 mead
2 cloth
Drama
II culture permanent
After losing each object, gain 1 glory
theocracy -1
2 food
2 cloth
Proselytism
II culture permanent
After spreading your religion, you may inflict up to 2 damage in the target province
theocracy -1
2 mead
1 cloth
Scholasticism
II culture permanent
During a conversion, after drawing cubes from the bag, discard any enemy cubes instead of returning them to the bag
theocracy -1
3 food
2 cloth
Hegemony
II culture permanent
If you are the Spiritual Leader, you control each religious community of your religion on the game map
theocracy -1
2 mead
2 cloth
Sanitation
II culture permanent
After spreading your religion, you may overcome up to 3 adversity from the target province
theocracy -1
3 food
2 cloth
Solidarism
II culture instant
Overcome all your adversity of one type
democracy -1
3 food
3 cloth
Printing Press
II knowledge recurrent
Take 2 technology from the current age deck to your hand. Give 1 of them to any player
democracy -1
3 food
2 cloth
Medicine
II knowledge permanent
During a battle, after defining losses, perform the recovery action
democracy -1
1 mead
2 cloth
Steganography
II knowledge permanent
Before anyone draws cubes from the bag, you may spend 5 coins to make them draw +1 or -1 cube (your choice)
theocracy -1
3 food
2 cloth
Hydraulics
II knowledge recurrent
When transferring white cubes, transfer 1 more white cube from any of your army / recurrenttechnology to the destination
2 food
2 stone
2 cloth
Perpetual Engine
II knowledge recurrent
Gain 10 coins for each foreign cube adjacent to your action cubes on the technology grid
autocracy -1
3 wood
2 cloth
Quadrivium
II knowledge recurrent
Gain 3 glory for each foreign cube adjacent to your action cubes on the technology grid
democracy -1
3 food
2 cloth
Scientists Guild
II knowledge recurrent
During the achievement phase, gain 3 coins for each technology of any player
democracy -1
2 stone
3 cloth
Engineering
II knowledge recurrent 2
After gaining / taking anything with card effects, you may gain / take +1 of it
2 food
2 wood
2 cloth
Buttress
II knowledge permanent
Your cities, castles and walls have +1 hit_points
autocracy -1
3 stone
3 cloth
Dry Dock
II knowledge permanent
For recruiting in dockyards, always use 1 action cube.
When recruiting each vessel, pay -3 coins
1 wood
1 stone
3 cloth

Age III

Trade Pact
III economy permanent
You may trade up to +2 resource / +2 product in each transaction
democracy -1
3 food
3 cloth
Horse Collar
III economy permanent
Gather +1 resource from each hex with your peasant
2 wood
2 stone
3 cloth
Usurer Guild
III economy instant
Gain 1 glory for every 10 coins of any player
theocracy -1
3 food
3 cloth
Monopoly
III economy recurrent 2
Set any possible price for any good on the market
autocracy -1
2 mead
3 cloth
Routes
III economy permanent
When gathering resource, also gather with all your exhausted peasant within your province
2 food
4 stone
1 weapon
Architect Guild
III economy permanent
After constructing the last building from one area of your mat, you may perform its corresponding action as a free action
1 wood
1 stone
3 cloth
Reorganization
III economy instant
Transfer all used action cubes from one area of your player mat to your game zone
2 food
2 mead
3 cloth
Artillery
III military permanent
During a battle, if your projectile_attack dealt at least 1 damage, deal 1 additional damage to the same target
autocracy -1
3 mead
1 weapon
Shock Tactics
III military permanent
Your cavalrymelee_attack has +1 strength
3 food
2 cloth
1 weapon
Pike
III military permanent
Your infantrymelee_attack has +1 strength
1 wood
2 cloth
2 weapon
Arquebus
III military permanent
Your infantryranged_attack has +1 strength
1 stone
2 cloth
2 weapon
Military Advantage
III military permanent
When attacking an opponent with fewer militarytechnology than you, before bag preparation, destroy 1 enemy engaged unit
autocracy -1
2 cloth
2 weapon
Supply Wagon
III military recurrent 2
Perform a maneuver with your exhausted army
3 wood
2 mead
2 cloth
Military Science
III military permanent
After destroying each enemy object, gain 1 glory
democracy -1
3 wood
3 cloth
Regular Army
III military permanent
During a battle, after drawing from the bag, you may redraw 1 cube without returning, for each of your engaged military unit
autocracy -1
3 wood
3 cloth
Spirit of Victory
III military permanent
After winning a battle as an attacker, you may maneuver your engaged army
autocracy -1
2 food
3 cloth
Siege Tower
III military permanent
When attacking an enemy structure, your army has +1 courage. When dealing damage, you may ignore walls and palisades
autocracy -1
3 wood
3 weapon
Fabian Tactics
III military permanent
When attacking an enemy objects, during bag preparation, you may discard up to 4 pairs of cubes (1 yours and 1 enemy per pair)
theocracy -2
3 food
3 cloth
Plate Armour
III military permanent
During a battle, after bag preparation, draw 1 cube for each of your engaged military unit, replace them with cubes of your color, then return to the bag
2 food
2 cloth
1 weapon
Combat Formation
III military permanent
Your army have +1 size limit and +1 courage
autocracy -2
2 food
3 cloth
Order of Valor
III culture instant
Gain 1 glory for each military unit of any player
autocracy -2
3 mead
1 cloth
Folklore
III culture permanent
When overcoming adversity, gain an extra 2 glory for each black cube discarded
democracy -1
2 mead
2 cloth
Revel
III culture instant
Gain 1 glory for each of your experience cubes. Until the end of the current round, your army has +1 courage
democracy -1
3 mead
1 cloth
Revolt
III culture recurrent 2
Change your government as a free action.
Transfer all your experience cubes to the new government card
democracy -1
3 mead
1 weapon
Atonement
III culture permanent
After an enemy converts your unit, immediately destroy it
autocracy -1
2 cloth
1 weapon
Conspiracy
III culture instant
Inflict 3 adversity on any players
autocracy -2
3 food
3 cloth
Abbey
III culture permanent
When an infidel attempts to spread religion to your province / religious community, they must draw +2 cubes from the bag
theocracy -1
3 stone
3 cloth
Catechism
III culture permanent
When attacking, perform all available conversions. Never exhaust successfully converted unit
theocracy -1
2 food
3 cloth
Prophecy
III culture instant
Gain 1 glory for each of your adversity. You may discard any number of faith cubes to gain 3 resource for each
theocracy -1
1 mead
3 cloth
Occultism
III culture permanent
Your army has +1 courage for each of its relic
theocracy -1
1 mead
2 cloth
Patriotism
III culture permanent
You may recruit up to +2 unit
2 food
2 mead
1 cloth
Greek Fire
III knowledge permanent
Your vessel have projectile_attack attack class and +1 strength bonus against siege_engine and structure
theocracy -1
2 mead
2 cloth
History
III knowledge recurrent 3
Take 1 technology from deck I / II to your hand
theocracy -1
3 food
2 cloth
Mathematics
III knowledge permanent
When researching each technology, pay -1 resource and -1 product
democracy -1
2 food
3 cloth
Chancery
III knowledge recurrent 4
Start a new turn
democracy -1
1 mead
2 cloth
Census
III knowledge instant
Take 2 achievement from any decks to your hand.
Discard 1 achievement from your hand
democracy -1
1 mead
3 cloth
Pseudo Science
III knowledge recurrent 3
Discard any technology from the technology grid
autocracy -2
1 mead
3 cloth
Mechanization
III knowledge recurrent 4
Spend 10 coins to gain 1 action cube from the bank
democracy -1
3 wood
3 cloth
Academy
III knowledge recurrent 4
After drawing cubes from the bag, redraw 1 cube without returning
democracy -1
3 stone
3 cloth
Alchemy
III knowledge recurrent
When transferring white cubes, transfer 1 more white cube from any of your army / recurrenttechnology / recurrentnation to the destination
theocracy -1
4 stone
3 cloth
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Clarifications & FAQ