Technologies

Advance through three ages of innovation across economy, military, culture, and knowledge - each discovery unlocking new strategic possibilities



Age I

Craftsmen Guild

Craftsmen Guild

recurrent
During the achievement phase, gain 1 product for every 2 product remaining on player mat of any one player
Questions1
Can I choose different product types when gaining products from this technology?

Yes. The generic product symbol lets each product you gain be any type you want. If you are owed 3 products, you could take 1 mead, 1 weapon, and 1 cloth.

Hunting

Hunting

permanent
When gathering wood, gain 1 food for each forest hex with your None
Questions1
Some of my forest hexes have a Calamity, so I can't actually gather wood from them. Do I still gain 1 food for those hexes?

Yes. This technology says "gain," not "gather." Calamity blocks gathering, but gaining is a separate thing. As long as your Peasant sits on a forest hex, you gain 1 food for it, whether or not you can gather wood there.

Coppicing

Coppicing

permanent
When gathering food, gain 1 wood for every 2 of your None on all meadow hexes
Questions2
Some of my meadow hexes have a Calamity. Do I still gain wood for Peasants on those hexes?

Yes. This technology says "gain," not "gather." Calamity blocks gathering, but gaining is separate. Your Peasants on calamity hexes still count toward the total.

I have 3 Peasants on one meadow hex and 2 on another. How much wood do I gain?

2 wood. Count all your Peasants on all meadow hexes together: 3 + 2 = 5. 5 / 2 = 2.5, rounded down to 2. Rounding always goes against the player.

Saddlery

Saddlery

recurrent
During the achievement phase, gain 4 coins for each of your unit in all your Cities and Castles
Questions1
Do I gain coins from units in my City even if I don't control the province it's in?

Yes. This counts your units in all your Cities and Castles, no matter who controls the province. If your City sits in a province you don't control and holds 3 of your units, you gain 12 coins from them.

Product Barter

Product Barter

recurrent
Transfer up to 4 product between your product warehouses
Questions2
What does transferring products between warehouses actually do?

You move cubes between the product warehouse areas on your player mat, which converts one product type into another. Say you have 4 Forges and nothing else, so all your products are weapons. Move cubes from the Forge area to the Artisan Workshop or Meadery and those weapons become cloth or mead.

Can I transfer cubes from my Quarry or Mill?

No. Quarries and Mills hold resources (stone, wood, food), not products. This technology only moves cubes between product warehouses: Forge, Artisan Workshop, and Meadery.

Aging and Blending

Aging and Blending

permanent
Sell mead for +3 coins each
Questions1
Do I lower the market price after each individual unit of mead I sell?

No. You determine the selling price once before the transaction. Then you remove up to your transaction limit (3 by default) from your player mat and collect the total payment from the supply. Only after the entire transaction is complete do you lower the market price.

Spolia

Spolia

instant
Gain 15 stone
Questions1
Do I need Peasants on mountain hexes to gain this stone?

No. This is an instant effect of the card and has nothing to do with your Peasants or where they stand. You gain 15 stone when you research or adopt it.

Resource Barter

Resource Barter

recurrent
Transfer up to 8 resource between your resource warehouses
Questions2
What does transferring resources between warehouses actually do?

You move cubes between the resource warehouse areas on your player mat, converting one resource into another. For example, move cubes from food storage to stone or wood storage to turn food into stone or wood.

Can I transfer cubes from my Forge, Artisan Workshop, or Meadery?

No. Those hold products, not resources. This technology only moves cubes between resource warehouses: Quarry, Sawmill, and Mill (stone, wood, food).

Stepped Quenching

Stepped Quenching

permanent
Sell weapon for +3 coins each
Questions1
Do I lower the market price after each individual weapon I sell?

No. You determine the selling price once before the transaction. Then you remove up to your transaction limit (3 by default) from your player mat and collect the total payment from the supply. Only after the entire transaction is complete do you lower the market price.

Serge

Serge

permanent
Sell cloth for +3 coins each
Questions1
Do I lower the market price after each individual cloth I sell?

No. You determine the selling price once before the transaction. Then you remove up to your transaction limit (3 by default) from your player mat and collect the total payment from the treasury. Only after the entire transaction is complete do you lower the market price.

Crane

Crane

permanent
When constructing each structure, pay -2 coins
Questions3
If I construct a City, how many coins do I pay?

8 coins. A City costs 10, minus the 2-coin discount.

If I construct 4 Buildings on one hex, how many coins do I pay in total?

12 coins. Each Building normally costs 5, and the discount drops it to 3. Four Buildings at 3 each is 12.

If I construct a Palisade (base cost 1 coin), do I get 1 coin back as change?

No. The discount lowers the cost to a minimum of 0, so you pay nothing for the Palisade. A discount never gives you change.

Food Preservation

Food Preservation

instant
Gain 15 food
Questions1
Do I need Peasants on meadow or sea hexes to gain this food?

No. This is an instant effect of the card and has nothing to do with your Peasants or where they stand. You gain 15 food when you research or adopt it.

Mine

Mine

recurrent
Transfer up to 5 food here. During the achievement phase, double all cubes here, then transfer them to stone warehouse
Questions1
What does this technology actually do?

It turns food into stone with a one-round delay, and the amount doubles. First you place up to 5 food cubes on this card. Then, during the next achievement phase, every cube on it is doubled and moved to your stone warehouse. Place 5 food now and you get 10 stone at the end of the round.

Pickaxe

Pickaxe

permanent
Gather +1 stone for every 2 of your None on all mountain hexes
Questions1
I have 2 Peasants on one mountain hex and 3 on another. How much extra stone do I gather?

+2 stone. Count all your Peasants on all mountain hexes together: 2 + 3 = 5. 5 / 2 = 2.5, rounded down to 2 (rounding always goes against the player). So you gather your normal stone plus 2.

Fish Basket

Fish Basket

recurrent
Transfer up to 5 wood here. During the achievement phase, double all cubes here, then transfer them to food warehouse
Questions1
What does this technology actually do?

It turns wood into food with a one-round delay, and the amount doubles. First you place up to 5 wood cubes on this card. Then, during the next achievement phase, every cube on it is doubled and moved to your food warehouse. Place 5 wood now and you get 10 food at the end of the round.

Splash Dam

Splash Dam

recurrent
Transfer up to 5 stone here. During the achievement phase, double all cubes here, then transfer them to wood warehouse
Questions1
What does this technology actually do?

It turns stone into wood with a one-round delay, and the amount doubles. First you place up to 5 stone cubes on this card. Then, during the next achievement phase, every cube on it is doubled and moved to your wood warehouse. Place 5 stone now and you get 10 wood at the end of the round.

Framed Saw

Framed Saw

permanent
Gather +1 wood for every 2 of your None on all forest hexes
Questions1
I have 2 Peasants on one forest hex and 3 on another. How much extra wood do I gather?

+2 wood. Count all your Peasants on all forest hexes together: 2 + 3 = 5. 5 / 2 = 2.5, rounded down to 2 (rounding always goes against the player). So you gather your normal wood plus 2.

Mobilization

Mobilization

permanent
You may spend 1 action cube to transfer 1 exhaustion cube from your army to another of your unexhausted army
Questions2
If I spend an action cube on this, do I lose it for good?

No. During the cleanup phase you get back every spent action cube. It's only gone for the rest of the current round.

What's the point of moving an exhaustion cube to a different army?

Army size matters. Take exhaustion off a large, powerful army and put it on a small one, and your main force can maneuver or fight again this round. The price is freezing a less important army.

Demobilization

Demobilization

permanent
You may transfer 1 food to your unexhausted army to gain 1 action cube for this round only
Questions2
What does "transfer 1 food to your unexhausted army" mean in practice?

You spend 1 food from your warehouse and place an exhaustion cube on one of your unexhausted armies. In return you gain 1 action cube for this round only. You trade food and an army's readiness for an extra action.

If I have no action cubes at the start of my turn, am I forced to pass even though this technology could give me one?

No, you are not forced to pass. But if you use this to gain an action cube, you have to actually perform a main action with it. You can't take only free actions and then exhaust your army for nothing. The gained cube must go to a main action.

Reconnaissance

Reconnaissance

permanent
During a battle, draw cubes from the bag one by one, not all at once
Questions2
Isn't drawing one by one the default rule?

No. By default you must draw all the cubes you intend to draw at once, with no chance to peek and then draw more. You pick a number up to your army's courage, pull them all together, and resolve the result.

Why is drawing one by one so strong?

You can stop early once you've dealt enough damage and avoid extra losses. Say your courage is 4 and you attack an army of 2 units. Drawing all 4 at once will probably destroy both, but you'll likely pull some enemy cubes too and take damage. One by one, you can stop after 2 of your own cubes, enough to destroy the enemy army, and leave the rest in the bag. You may take no damage at all.

Equipment

Equipment

permanent
Your unit have +1 movement point
Questions1
Does this affect my Peasants?

Yes. Your Peasants get 3 movement points: 2 by default plus 1 from this technology. It applies to all your units, military or not.

Fire Arrows

Fire Arrows

permanent
Your army with None has +1 strength and +1 courage against None
Questions2
Do my Galleys benefit from this too?

Yes. Galleys are ranged attack units, so an army with Galleys gets both +1 strength and +1 courage when fighting enemy vessels.

My 1 Galley attacks an adjacent enemy Galley. What is my army's courage?

3. You get 1 for having at least one unit, +1 because the enemy army is adjacent, and +1 from this technology's bonus against vessels.

Ambush Tactics

Ambush Tactics

permanent
Your army has +2 strength in the forest
Questions3
Do I get this bonus defending in a forest, or only attacking?

Both. The bonus applies whenever your army is on a forest hex during a battle, attacking or defending.

Does a Peasant group in a forest get this bonus?

No. A group of only Peasants is not an army. The bonus applies to your armies, which need at least one military unit.

My Swordsmen are in a forest and get attacked by Archers from a hex that isn't adjacent. Do I add this bonus to the bag?

Yes, but as 2 white defense cubes. The Swordsmen are in the forest, so the bonus applies. Since they're inactive and can't reach the Archers, all their cubes, this bonus included, go in as white defense cubes.

Code of Honor

Code of Honor

permanent
Before attacking your unit, the attacker must spend 1 glory
Questions5
What does "spend 1 Glory" mean?

The attacker drops their Glory on the Glory track by 1 before starting the attack.

If an opponent attacks 3 of my units at once, do they spend 3 Glory?

No. The attacker spends 1 Glory per attack, no matter how many of your units are in that battle.

Does the attacker spend Glory when attacking my Building or City?

No. This only covers your units. Structures aren't units, so attacking them costs nothing.

What if the attacker has 0 Glory?

They can't attack your units. The ability requires spending Glory, and if they can't spend it, they can't start the attack.

Does anything happen when I attack someone else?

No. This only affects opponents who attack your units. When you attack, the technology does nothing.

Mountain Warfare

Mountain Warfare

permanent
Your army has +2 strength in the mountains
Questions3
Do I get this bonus defending in the mountains, or only attacking?

Both. The bonus applies whenever your army is on a mountain hex during a battle, attacking or defending.

Does a Peasant group in the mountains get this bonus?

No. A group of only Peasants is not an army. The bonus applies to your armies, which need at least one military unit.

My Swordsmen are in the mountains and get attacked by Archers from a hex that isn't adjacent. Do I add this bonus to the bag?

Yes, but as 2 white defense cubes. The Swordsmen are in the mountains, so the bonus applies. Since they're inactive and can't reach the Archers, all their cubes, this bonus included, go in as white defense cubes.

City Guard

City Guard

permanent
When overcoming adversity, add 2 white cubes to the bag
Questions2
Does this work when overcoming malfunctioning technologies?

Yes. It applies when overcoming any adversity: malfunctioning technologies, rebels, heresy, corruption, damage, and calamities.

Can I just add the 2 white cubes without maneuvering into my City or Castle?

No. To start overcoming adversities you first maneuver into your City or Castle. The 2 white cubes go in during bag preparation of the overcoming action. They don't replace the maneuver.

Propaganda

Propaganda

permanent
For recruiting in Barracks area, always use 1 action cube
Questions1
If corruption is on my Barracks area, do I still use only 1 action cube?

Yes. Card abilities beat the base rules. "Always" means always. Even when corruption would normally raise the cost, this technology locks it at 1 action cube.

Conscription

Conscription

permanent
When recruiting each unit, pay -2 coins
Questions1
Does this discount apply to Peasants?

Yes. Peasants normally cost 2 coins and 1 food. With this technology, their coin cost drops to just 1 food.

Pilgrimage

Pilgrimage

instant
Transfer exhaustion cubes from all your unit in one chosen province to your religion card (≤ faith cube limit)
Questions3
What does "≤ faith cube limit" mean?

Your religion card can hold a maximum of 4 faith cubes. You may only transfer exhaustion cubes up to this storage limit. If your card already holds some faith cubes, you can only add enough to reach 4.

I have 4 exhaustion cubes in a province and 2 faith cubes already on my religion card. The card can only accept 2 more. What happens to the other 2 exhaustion cubes?

They remain in the province. You transfer only 2 cubes (up to the storage limit). The remaining 2 exhaustion cubes stay on your units — you cannot simply discard them.

Can I choose a province I don't control?

Yes. You may choose any single province where you have exhausted units, regardless of whether you control that province.

Paraklesis

Paraklesis

permanent
During a battle, after drawing from the bag, you may redraw 1 cube without returning for every 2 of your religious community
Questions5
What does "redraw without returning" mean?

After your normal draw, you set aside some of the drawn cubes and draw the same number of new ones from the bag. Then you choose which set to keep; the other set goes back into the bag.

Can I use this when overcoming adversities?

No. It works only during a battle. Overcoming adversities is a separate action and isn't a battle.

I'm the defender and the attacker targets my Peasant group. Can I still redraw?

Yes. The technology says "during a battle" and doesn't require an army. Even if only your Peasants are attacked, you may redraw.

I have 3 religious communities. How many cubes can I redraw?

1. 3 / 2 = 1.5, rounded down to 1 (rounding always goes against the player).

Some of my religious communities have heresy. Do they still count?

No. A community with heresy isn't yours anymore, since you lose control of it. Only communities you control count here. The exception is Pantheonic Faith, which lets you ignore heresy; with it, those communities still count.

Holy Scripture

Holy Scripture

permanent
When defending, after bag preparation, perform the conversion action
Questions1
If I already have Theocracy (which grants conversion), can I convert two units?

Yes, theoretically. You would have two separate conversion attempts — one from Theocracy and one from this technology. Alternatively, this gives you a second chance to convert a single unit if your first attempt fails.

Apologetics

Apologetics

permanent
You may store +4 faith cubes
Questions1
I can already store 4 faith cubes by default. What does this change?

It adds to your base limit. Your faith cube storage goes from 4 to 8.

Mythology

Mythology

permanent
When gaining at least 4 glory in one turn, gain 1 action cube from the supply for this round
Questions1
I have no action cubes at the start of my turn, but I could win two battles as free actions to earn 4 Glory and trigger this. Can I do that instead of passing?

No. You need a sure way to perform a main action, not a maybe. Winning battles isn't guaranteed, so you can't lean on this technology to dodge passing. With no certain main action available, you pass. Plan ahead and earn the extra action cube on an earlier turn, so it's ready when you need it.

Orthodoxy

Orthodoxy

permanent
When an infidel attempts to spread religion to your province / religious community, they must draw +1 cubes from the bag
Questions2
What's the practical benefit?

It makes spreading religion into your zone more expensive. The extra cube raises the chance of an unfavorable draw, so the infidel has to pay 1 more mead to succeed.

My religious community has heresy. If an opponent spreads religion there, do they still draw +1?

No. A community with heresy isn't yours anymore, since heresy costs you control of it. This protects only the communities you actually control. The exception is Pantheonic Faith, which lets you ignore heresy and keep control.

Codification

Codification

instant
Transfer all your action cubes from the technology grid to your None card
Questions4
If I remove all cubes from the technology grid, can I still research technologies this Age?

Yes. Your next research just starts over, moving in from the edge of the grid.

Does the cube I just placed to research this technology also get transferred?

Yes. When you research, cubes go on the grid first, then you pay the cost, and only then does the effect resolve. By the time this instant effect fires, the new cube is already on the grid and transfers with the rest.

Can I research this technology as my first research of the round?

Yes, but you gain less, since fewer cubes are on the grid to transfer.

Can I deliberately take a longer path on the grid when researching, to spend more action cubes and turn them into experience cubes later?

No. Each research action must use the shortest path. Between separate research actions, though, you can reposition. Research a distant technology first, then use your next action on something near the start. You spend more cubes across several actions without breaking the shortest-path rule.

Heuristics

Heuristics

permanent
Diagonal cells are considered adjacent to your action cubes on the technology grid
Questions1
Does this apply only during research, or also during event effects?

It applies to anything that references adjacency on the technology grid. An event like "Gain 1 knowledge technology adjacent to your action cubes on the technology grid" would also count diagonal cells as adjacent.

Trivium

Trivium

recurrent
Gain 2 glory for each foreign cube adjacent to your action cubes on the technology grid
Questions2
If cubes from several opponents are adjacent to mine, do I gain Glory for all of them?

Yes. You gain 2 Glory for each foreign cube adjacent to your action cubes, whoever it belongs to. Two different opponents with a cube next to yours means 4 Glory.

If I have Heuristics (diagonal cells count as adjacent), do I also gain Glory for foreign cubes diagonally next to mine?

Yes. Heuristics makes diagonal cells count as adjacent on the grid, so foreign cubes on those cells count here too.

Grindstone

Grindstone

recurrent
Pay 10 coins to transfer 1 spent action cube to your player zone
Questions3
What does this technology actually do?

You pay 10 coins to return one of your spent action cubes to your player zone, ready to use again this round.

Can I use the recovered action cube on the same area it came from?

Yes. The cube goes back to your player zone and works for any action, including the one it came from.

I have no action cubes at the start of my turn. Can I take free actions first, then use this technology to gain a cube and perform a main action later?

Only if you have a guaranteed way to perform a main action. If you're certain this will give you an action cube, meaning you hold the 10 coins and a spent cube to recover, you may start with free actions, as long as you actually perform a main action later in the turn.

Atbash Cipher

Atbash Cipher

permanent
When adopting each technology, pay -1 resource and -1 product
Questions1
Does the -1 product discount apply to the 2 Mead adoption fee?

Yes. Mead is a product, so the -1 product discount cuts the adoption fee. Instead of 2 Mead you pay 1.

Tanning

Tanning

permanent
When producing product of one type, pay -1 resource
Questions2
On my turn I produce 2 weapons and 3 cloth. How much stone and food do I pay?

1 stone and 2 food. Weapons take stone, normally 1 per product, but the discount applies once per type, so you pay 2 - 1 = 1 stone. Cloth takes food, normally 1 per product, so with the discount you pay 3 - 1 = 2 food.

If I don't pay full resources during production, where do the product cubes come from?

The discounted cube comes from the supply. For the rest, you transfer resource cubes to product warehouses as usual.



Age II

Trading Post

Trading Post

recurrent
Perform trade as a free action
Questions4
How many trade transactions can I perform with this free action?

As many as you have built Markets. Each Market allows 1 transaction, same as with a normal trade action.

I have no Markets built. Can I still activate this technology?

Yes, but you gain no effect. Without Markets you have no transactions to perform.

Can I use this free action to buy food, and then perform a regular trade action with an action cube to sell that food?

Yes. The free trade and the main trade action are technically separate actions.

Can I produce goods as my main action and then activate this technology to sell them?

Yes. You perform production as your main action, then use this technology's free trade action to sell the products you just made.

Wholesale

Wholesale

permanent
You may trade up to +2 resource or +1 product in each transaction
Questions2
How many resources or products can I buy or sell in a single transaction with this technology?

Up to 8 resources or 4 products. The base transaction limit is 6 resources or 3 products; this technology adds +2 resources or +1 product to that limit.

I have multiple Markets. I used the +2 resource bonus in my first transaction. Can I use the +1 product bonus in my second transaction?

Yes. The "or" applies per transaction, not per action. Each individual transaction lets you choose independently whether to apply the +2 resource bonus or the +1 product bonus.

Alembic

Alembic

permanent
For producing in Meadery area, always use 1 action cube
Questions1
If corruption is on my Meadery area, do I still use only 1 action cube?

Yes. Card abilities beat the base rules. "Always" means always. Even when corruption would normally raise the cost, this technology locks it at 1 action cube.

Water Hammer

Water Hammer

permanent
For producing in Forge area, always use 1 action cube
Questions1
If corruption is on my Forge area, do I still use only 1 action cube?

Yes. Card abilities override the base rules. "Always" means always — even if corruption would normally increase the cost, this technology locks it at 1 action cube.

Loom

Loom

permanent
For producing in Artisan Workshop area, always use 1 action cube
Questions1
If corruption is on my Artisan Workshop area, do I still use only 1 action cube?

Yes. Card abilities beat the base rules. "Always" means always. Even when corruption would normally raise the cost, this technology locks it at 1 action cube.

Trade Routes

Trade Routes

recurrent
Gain 2 product for each foreign City / Castle within (1-2) hexes from your City / Castle
Questions5
My City has 2 opponent Cities nearby, each 2 hexes away. How many products do I gain?

4 products. Each foreign City or Castle in range counts on its own: 2 Cities at 2 products each is 4.

I have 2 Cities, both within 2 hexes of the same opponent City. How many products do I gain?

2 products. The technology counts each foreign City or Castle once, not once per City of yours. One foreign City in range means 2 products.

My City is adjacent to an opponent's Castle and 2 hexes from another opponent's City. Do I gain for both?

Yes. The Castle (1 hex) and the City (2 hexes) both sit in the 1-2 hex range. You gain 2 products for each, so 4.

My Castle is adjacent to 2 Cities owned by 2 different opponents. How many products do I gain?

4 products. Each foreign City counts whoever owns it: 2 Cities at 2 products each is 4.

How can a foreign City be within 1 hex of my City?

It can't. Two Cities can't sit on adjacent hexes. The 1-hex distance matters for Castles, which can be adjacent to your City or Castle.

Staple Ports

Staple Ports

permanent
Buy each good for -1 coins
Questions2
Does the -1 apply to each good I buy, or once per transaction?

To each good. Buy 6 stone in one transaction and you pay 1 coin less per cube, so 6 coins less in total.

Can the discount push the price below 0?

No. The cost drops to a minimum of 1. A good never pays you coins to take it.

Overseas Markets

Overseas Markets

permanent
Sell each good for +1 coins
Questions2
Does the +1 apply to each good I sell, or once per transaction?

To each good. Sell 6 stone and you get 1 coin more per cube, so 6 coins more in total.

Do I still lower the market price after selling?

Yes. Selling works as normal. You add +1 to each good's price, collect the payment, then lower the market price by one step after the transaction.

Water Wheel

Water Wheel

permanent
You may produce up to +1 product
Questions2
What does the +1 product change?

It raises how many products you may make in one production action by 1. You still pay the resource cost for that extra product.

Is the +1 per production action or once per round?

Per production action. Each time you produce, the limit is 1 higher.

Trade Taxes

Trade Taxes

recurrent
During the achievement phase, gain 3 coins for each action cube on the Market area of all players
Questions2
Do my own action cubes on the Market area count, or only opponents'?

All of them. "Of all players" includes your cubes and everyone else's on their Market areas.

When are these cubes counted?

During the achievement phase, while the cubes are still on the Market areas. Cleanup retrieves them afterward, so count them before that.

War Ordinances

War Ordinances

permanent
After winning a battle against an enemy army, discard 4 cubes of your color from the bag, then transfer the rest to your None card
Questions3
Does this trigger if I win against a City, a Wall, or a lone Peasant group?

No. It triggers only after you win against an enemy army, which needs at least one military unit.

Only 3 of my cubes were in the bag. Do I still move any to my government card?

No. You need to discard 4 of your color first. With 3, you discard all 3 and move nothing.

What happens to the cubes that reach my government card?

Your remaining color cubes go there and become your experience cubes. Enemy cubes are not affected and return to the supply as usual.

Order of Knights

Order of Knights

permanent
After constructing each military Building, gain 1 Swordsman
Questions4
Do I need a Barracks built already to get the Swordsman?

No. The technology has no availability requirement. You get 1 Swordsman each time you construct a military Building, regardless of what else you have built.

Which Buildings count as military Buildings? Is a Forge one?

No. Military Buildings are the ones that let you train military units: the 3 Barracks, 3 Siege Workshops, and 3 Dockyards. A Forge does not count.

If I construct 2 military Buildings with one action, do I get 2 Swordsmen?

Yes. "Each" means 1 Swordsman per military Building you construct.

Do I pay to recruit the Swordsman or spend an action cube for it?

No. You gain it, you don't recruit it. There's no cost and no recruiting restriction to worry about.

Supply Train

Supply Train

recurrent
Perform a maneuver with your exhausted army (may initiate battle)
Questions5
I thought exhausted armies can't move. How does this work?

Right, exhaustion normally blocks a maneuver. This technology lets one of your exhausted armies maneuver anyway, and that maneuver may start a battle.

Does it remove the exhaustion cube?

No. The army stays exhausted. Supply Wagon lets an exhausted army maneuver and initiate battle anyway - the exhaustion cube stays on the army and still affects its strength.

Does the exhaustion cube move with the army or stay on the hex?

It moves with the army.

Does the army gain another exhaustion cube after this maneuver?

Yes. A new exhaustion cube is added as normal.

Can the army use this to march?

Yes. March is a type of maneuver, so Supply Wagon applies. Just watch the math - a march adds 2 exhaustion cubes, and each cube beyond the first costs 1 strength. An already-exhausted army that marches goes into battle with a serious penalty.

Mercenary

Mercenary

permanent
When recruiting unit, you may pay coins instead of resource and product at market price
Questions3
How many coins do I pay instead of the goods?

The current market price of each resource and product the unit would cost. You're buying the missing goods at market price and paying in coins.

Does this skip the Buildings or action cube a recruit normally needs?

No. Only the payment changes. Every other recruiting rule still applies.

Does paying coins this way affect market prices?

No. This is not a trade action. Market prices stay unchanged.

Call to Arms

Call to Arms

recurrent
Spend 5 glory and recruit up to 5 unit of any available types as a free action
Questions3
Do I still pay the normal cost for the units?

Yes. You spend 5 Glory and recruit as a free action, but each unit still costs its usual resources, products, or coins.

Can I recruit a mix of unit types?

Yes, up to 5 units total in any combination of types available to you. You still need the Buildings each type requires.

I have only 1 Siege Workshop. Can I recruit 5 Catapults with this?

Yes. Availability only requires that the Building exists, not that you have one per unit. A single Siege Workshop is enough to recruit 5 Catapults.

Siege Tower

Siege Tower

permanent
When attacking an enemy structure, your army has +1 courage. When dealing damage, you may ignore Wall or Palisade
Questions3
Does the +1 courage apply in every battle?

No. You get it only when your target is an enemy structure.

What does "ignore Wall or Palisade" do?

Your damage goes past the fortification to what it protects, without having to destroy the Wall or Palisade first.

Do these bonuses help when I'm defending?

No. Both apply only when you attack a structure.

Trained Army

Trained Army

permanent
During a battle, after drawing from the bag, you may redraw 1 cube with returning for each of your engaged military unit
Questions4
What does "redraw with returning" mean?

You put a drawn cube back into the bag, then draw a new one. Because the cube went back, you might pull it again.

How many cubes can I redraw?

One per engaged military unit. Peasants don't count.

I have 2 military units but only want to redraw 1 cube. Can I use my second redraw on the result of the first redraw?

No. Each redraw applies to a separate drawn cube. You cannot chain redraws on the same draw.

Can effects that trigger "before anyone draws cubes" be used during a redraw?

No. A redraw is not a draw. Effects that trigger "before anyone draws cubes" only apply to the initial draw, not to redraws.

Sabotage

Sabotage

permanent
Before a battle, inflict 1 malfunction on the enemy technology
Questions2
Which technology gets the malfunction?

One of the enemy's technologies, your choice. A malfunction is an adversity that disables the card until they overcome it.

Does it affect the coming battle?

Yes. You inflict it before the battle, so a technology they'd lean on can sit disabled while you fight.

Loophole

Loophole

permanent
When defending fortifications, your army has +1 strength and enemy army has -1 courage
Questions2
When do these bonuses apply?

Only when you defend in your own fortifications (City, Castle, Wall, Palisade). Your army gets +1 strength and the attacking army loses 1 courage.

What does the enemy losing 1 courage do?

They draw one fewer cube from the bag, so they're more likely to fall short on damage.

Chain Mail

Chain Mail

permanent
During a battle, after bag preparation, draw 1 cube for each of your engaged military unit, discard any of the drawn cubes, and return the rest to the bag
Questions5
Can I discard white cubes?

Yes. You can discard any of the drawn cubes, including white ones.

How many cubes do I draw to look at?

One per engaged military unit. Peasants don't count. The cubes you don't discard go back into the bag.

Does this work when I am attacking and when I am defending?

Both.

If I attack a player who has a conversion ability that also triggers after bag preparation, who goes first?

The defender resolves their effect first when timing is equal. So their conversion happens before your swap.

What if I am defending and the attacker has a similar after-bag-preparation ability?

Then you go first, since you are the defender.

Raid

Raid

permanent
You may move your army through hexes with enemy None and/or Buildings. After a maneuver, destroy 1 None your army has moved through
Questions3
I thought enemy Peasants and Buildings block movement.

They do, normally. This technology lets your army move straight through hexes with enemy Peasants or Buildings.

How many Peasants do I destroy?

Just 1, after the maneuver, chosen from the Peasants your army passed through. Not all of them.

Can I stop my army on a hex with enemy Peasants or Buildings?

No. You still have to end the maneuver on a hex that is free of enemy objects. This technology only lets you pass through, not stop there.

Prayer

Prayer

permanent
After an opponent converts your unit, draw 1 cube from the bag. If no enemy cubes are drawn, cancel the conversion
Questions4
What draw am I hoping for?

Any cube that isn't an enemy cube. Draw one of those and the conversion is canceled. Draw an enemy cube and it stands.

If an opponent has an ability that converts more than one unit, does this trigger after each conversion or only after all of them are done?

After each one. Conversions resolve one at a time, and this triggers separately for each.

Which bag do I draw from?

Conversion happens during battle, so you draw from the prepared battle bag.

If the conversion is canceled, do the cubes already removed from the bag for experience also go back?

Yes. The entire conversion is canceled, including its effects. All cubes removed from the bag go back in.

Festival

Festival

instant
Gain 1 glory for each of your unit in all your Cities and Castles. For this round, your army has +1 strength
Questions2
Does province control matter for the Glory?

No. Count your units in all your Cities and Castles, whoever controls the province.

Does the +1 strength only help armies in my Cities?

No. All your armies get +1 strength for the rest of the round. That part is separate from the Glory count.

Theology

Theology

permanent
When defending, after bag preparation, perform the conversion action
Questions2
If my government is not Theocracy, do the cubes drawn during a successful conversion go to my government card as experience?

Yes.

If I also have Holy Scripture, do I convert twice?

Yes. Each one is its own conversion attempt when you defend.

Drama

Drama

permanent
After losing each object, gain 1 glory
Questions5
If I lose 3 units in one battle, do I gain 3 Glory?

Yes. You gain 1 Glory for each object lost.

What counts as an object?

Your units and structures. Each one you lose earns 1 Glory.

Rebels appeared and my units are no longer mine. Does that count as losing them?

No. Losing an object means it is destroyed or removed from the game, not that control changes.

An opponent converted one of my units. Does that count as losing it?

No. Same logic as rebels - the unit changed hands, it was not destroyed.

An opponent spread religion into my community and removed my religion token. Do I gain 1 Glory?

No. A religion token is not an object.

Proselytism

Proselytism

permanent
After spreading your religion, you may inflict 1 damage or 1 rebel in the target province
Questions3
Where can I place the damage or rebel?

In the province you just spread your religion to, and only there.

Do I get both, or just one?

One. Pick either 1 damage or 1 rebel, once per spread.

Can I inflict the damage or rebel on myself or an ally?

Yes.

Scholasticism

Scholasticism

permanent
During a conversion, after drawing cubes from the bag, discard any enemy cubes instead of returning them to the bag
Questions3
Why discard the enemy cubes instead of returning them?

Discarded cubes leave the bag for good. The battle that follows uses the same bag, so fewer enemy cubes in it means better draws during combat.

If I discard enemy cubes, does that make the conversion successful?

No. Success means you drew no enemy cubes at all. Discarding does not change the result of this draw.

Does this technology give me the ability to convert on its own?

No. You still need an ability that explicitly lets you perform a conversion action. This technology only modifies what happens during one.

Hegemony

Hegemony

permanent
If you are the Spiritual Leader, you control each religious community of your religion on the game map
Questions2
Which communities do I control?

Every religious community of your religion on the map, as long as you are the Spiritual Leader. It does not matter who controls the province they are in.

What if I lose the Spiritual Leader title?

You lose this control with it. You keep only the communities that are yours by other means.

Syncretism

Syncretism

permanent
When spreading your religion, you may draw +1 cube from the bag to replace 1 enemy unit in the newly created religious community with your unit of the same type
Questions4
What's the +1 cube for?

It's the cost to use the swap. When you spread your religion, draw one extra cube, and you may replace an enemy unit in the new community with your unit of the same type.

Where does my replacement unit come from?

From the supply. The enemy unit leaves and your matching unit takes its place in the community you just created.

Does this count as a conversion?

No. This is a separate replacement mechanic, not a conversion.

If the opponent has Drama technology, do they gain 1 Glory when their unit is replaced?

No. Drama triggers on losing an object. The unit was replaced, not destroyed.

Solidarism

Solidarism

recurrent
Overcome all your adversity of one type
Questions3
How much does one activation clear?

Pick one adversity type and overcome every instance of it at once, for example all your rebels or all your corruption.

Do I gain 1 Glory for each black cube removed this way?

Yes.

Is there any cost to activate this?

No.

Printing Press

Printing Press

recurrent
Take 2 technology from the current age deck to your hand. Give 1 of them to any player
Questions3
Do I keep both technologies I take?

No. You take 2, keep 1, and give the other to any player you choose.

Is giving one away optional?

No. You must give 1 of the 2 away.

Are the technologies researched once they're in hand?

No. You still need to research them. Researching a technology from hand is a free action, but you still pay the resource cost.

Medicine

Medicine

permanent
During a battle, after defining losses, perform the recovery action. After each failed recovery attempt, you may spend 1 faith cube to retry
Questions2
When does recovery happen?

During a battle, right after losses are defined. You perform the recovery action to try to save units that would be lost.

How many times can I retry?

Once per faith cube. After each failed attempt you may spend 1 faith cube to try again, repeating as long as you have faith cubes to spend.

Steganography

Steganography

permanent
Before anyone draws cubes from the bag, you may spend 5 coins to make them draw +1 or -1 cube (your choice)
Questions5
Can I use this on battles I'm not part of?

Yes. It works before anyone draws, so any player's draw is fair game, even one you have no stake in.

Can I use it on my own draws?

Yes. "Anyone" includes you, so you can pay 5 coins to draw 1 extra cube yourself.

What does the +1 or -1 do?

You force that player to draw one more cube or one fewer, your choice, for 5 coins each time you use it.

Can I spend 10 coins to force a player to draw -2 cubes?

No. This can only be used once before each draw.

A battle has multiple draws: conversion, combat, recovery. Can I pay 5 coins before each one separately?

Yes. Each draw is a separate trigger, so you can use this before each one.

Alchemy

Alchemy

recurrent
Transfer 1 white cube: from your army to your unactivated recurrenttechnology, or from your recurrenttechnology to your unexhausted army
Questions4
What's the point of moving the cube?

White cubes mark things as exhausted or activated. Moving one from your army lets it maneuver again at the cost of activating a recurrent technology. Moving one the other way resets a recurrent technology at the cost of exhausting your army.

Can I move the cube in both directions at once?

No. Pick one direction per activation: from your army to an unactivated recurrent technology, or from a recurrent technology to an unexhausted army. One white cube, one move.

Can I transfer a white cube to a malfunctioning recurrent technology?

Yes. It is still your technology. You cannot activate it, but you can transfer a cube onto it.

Can I transfer a white cube to an army of my color that is currently rebels?

No. A rebel army is no longer yours, regardless of color.

Perpetual Engine

Perpetual Engine

recurrent
Gain 10 coins for each foreign cube adjacent to your action cubes on the technology grid
Questions2
If cubes from several opponents are next to mine, do I gain for all of them?

Yes. You gain 10 coins for each foreign cube adjacent to your action cubes, whoever owns it.

Does Heuristics technology extend this to diagonal cells?

Yes. Heuristics makes diagonals count as adjacent on the grid, so foreign cubes there earn coins too.

Quadrivium

Quadrivium

recurrent
Gain 3 glory for each foreign cube adjacent to your action cubes on the technology grid
Questions2
Does each foreign cube count separately?

Yes. You gain 3 Glory per foreign cube adjacent to your action cubes, no matter which opponent owns it.

Does Heuristics technology extend this to diagonal cells?

Yes. With Heuristics, diagonals count as adjacent, so foreign cubes on them count here too.

Scholars Guild

Scholars Guild

recurrent
During the achievement phase, gain 3 coins for each technology of any one player
Questions2
Do I count all technologies on the table, or just one player's?

Just one player's. You pick any one player, including yourself, and gain 3 coins for each technology they have.

Do adopted technologies count too?

Yes. Each technology card a player has counts, whether researched or adopted.

Artes Mechanicae

Artes Mechanicae

permanent
When another card's effect causes you to gain / take something, you may spend 2 resource once to get +1 of it (once per card)
Questions3
What does "+1 of it" mean?

One more of whatever the other card told you to gain or take. If a card gives you an Archer, pay 2 resources to get a second one.

How often can I use it?

Once per card. Different cards in the same turn each allow it once, but a single card only once.

Does this only work during the development phase?

No. It works whenever another card's effect causes you to gain or take something, including during the achievement phase when resolving events.

Buttress

Buttress

permanent
Your Cities, Castles and Walls have +1 None
Questions2
Does this raise my influence in a province?

Yes. Influence is the total hit points of your military units and fortifications there, so +1 hit point on each City, Castle, and Wall adds to it.

Do my Palisades get the bonus?

No. Only Cities, Castles, and Walls. Palisades aren't listed.

Careening

Careening

permanent
For recruiting in Dockyard area, always use 1 action cube. When recruiting each None, pay -3 coins
Questions1
If corruption is on my Dockyard area, do I still use only 1 action cube?

Yes. "Always" means always. Corruption would normally raise the cost, but this locks recruiting in the Dockyard at 1 action cube.



Age III

Trade Pact

Trade Pact

permanent
You may trade up to +2 resource or +2 product in each transaction
Questions2
How many can I sell or buy in one transaction?

Up to 8 resources or 5 products. The base limit is 6 resources or 3 products, and this adds +2 to whichever you are trading.

If I have multiple transactions in one action, can I use +2 resources on one and +2 products on another?

Yes. The bonus applies per transaction, so each one can use it independently.

Horse Collar

Horse Collar

permanent
Gather +1 resource from each hex with your None
Questions4
I have 3 Peasants on one hex. Do I gather +3 or +1 there?

+1. The bonus is per hex that has your Peasant, not per Peasant. Extra Peasants on the same hex add nothing.

One of those hexes has a Calamity. Do I still get +1?

No. This says "gather," and Calamity blocks gathering. You get the bonus only on hexes where you can actually gather.

Which resource do I gather from each hex?

Whatever the hex provides: wood from forests, stone from mountains, food from meadows or seas.

What is the maximum extra I can get from one action?

12, if all 12 of your Peasants are on different hexes of the same resource type.

Usurer Guild

Usurer Guild

instant
Gain 1 glory for every 10 coins of any one player
Questions3
Whose coins do I count?

Pick any one player, including yourself. You gain 1 Glory for every 10 coins they have.

What about leftover coins?

They don't count. 35 coins give 3 Glory.

If I use this on myself, do I still score Glory for my coins at end game?

Yes. End game scoring counts your coins independently. Using this technology on yourself does not reduce what you score at the end.

Monopoly

Monopoly

permanent
You may spend 1 experience cube to set any possible price for any good
Questions2
What does "any possible price" mean?

Any value on the market track, from its lowest to its highest. You set the price for one good to whatever you like within that range.

What does it cost and when would I use it?

One experience cube each time. Set a high price right before you sell, or a low one right before you buy.

Paved Roads

Paved Roads

permanent
When gathering resource, also gather with all your exhausted None within your province
Questions3
I thought exhausted Peasants can't gather.

Normally they can't. This lets your exhausted Peasants in your province gather alongside the rest when you gather a resource.

Why would I want exhausted Peasants to gather?

It lets you squeeze more resources out of a single turn. For example, gather wood with your forest Peasants, move them to meadows, then gather food - the ones that moved gather food too, even though they are now exhausted.

Does it work on Calamity hexes?

No. It's still gathering, and Calamity blocks that. Exhausted Peasants on clear hexes gather; those on Calamity hexes don't.

Architect Guild

Architect Guild

permanent
After constructing the last structure from a single area of your mat, you may perform its corres-ponding action as a free action
Questions3
When does the free action trigger?

Only when you construct the last structure from one area of your mat, emptying that area. Building one of several does nothing.

What's the "corresponding action"?

The action that area is tied to. Empty your Market area and you get a free trade; empty a production area and you get that free production.

What if one action empties multiple areas at once?

You get a free action for each emptied area, resolved in any order you choose.

Reorganization

Reorganization

instant
Transfer all used action cubes from one area of your player mat to your player zone
Questions3
Which cubes come back?

All the action cubes you've spent on one chosen area of your mat. They return to your player zone, ready to use again this round.

Is this a one-time effect?

Yes. It's an instant effect, so it happens once, when you research or adopt the technology.

Can I spend all my action cubes on one area first, then use this to get them all back?

Yes. All cubes spent on that area come back, no matter how many. Just remember you need at least one cube to research this technology in the first place.

Artillery

Artillery

permanent
During a battle, if your None dealt at least 1 damage, deal 1 additional damage to the same target
Questions3
My army has a Swordsman and a Catapult and dealt 1 damage total. Does this trigger?

Yes. What matters is that your army included a projectile attack unit, not which unit dealt the damage.

My Catapult attacked but dealt no damage. Do I still get the bonus?

No. The projectile attack must have dealt at least 1 damage first.

Which units count as projectile attack units?

Catapults, Trebuchets, and some elite units of certain nations.

Shock Tactics

Shock Tactics

permanent
Your NoneNone has +1 strength
Questions3
What does +1 strength mean exactly?

Each of your cavalry units adds 2 cubes of your color to the bag instead of 1. This applies to every cavalry unit in your army, not just one.

Do elite units that are cavalry also get this?

Yes.

My elite cavalry unit already has 2 strength. How many cubes does it add after researching this?

3. Each such unit adds 3 cubes to the bag.

Pike

Pike

permanent
Your NoneNone has +1 strength
Questions3
What does +1 strength mean exactly?

Each of your infantry units adds 2 cubes of your color to the bag instead of 1 when fighting in melee. This applies to every melee infantry unit in your army, not just one.

Do elite units that are melee infantry also get this?

Yes.

My elite melee infantry unit already has 2 strength. How many cubes does it add after researching this?

3. Each such unit adds 3 cubes to the bag.

Arquebus

Arquebus

permanent
Your NoneNone has +1 strength
Questions3
What does +1 strength mean exactly?

Each of your infantry units adds 2 cubes of your color to the bag instead of 1 when making a ranged attack. This applies to every ranged infantry unit in your army, not just one.

Do elite units that are ranged infantry also get this?

Yes.

My elite ranged infantry unit already has 2 strength. How many cubes does it add after researching this?

3. Each such unit adds 3 cubes to the bag.

Military Advantage

Military Advantage

permanent
When attacking an opponent with fewer militarytechnology than you, before bag preparation, destroy 1 enemy engaged unit
Questions5
Which of my technologies count for the comparison?

Military technologies - those marked with the red banner symbol.

How do I know if it applies?

Count your military technologies against the defender's. If you have more, you destroy 1 of their engaged units before bag preparation.

Do adopted military technologies count?

Yes. Researched and adopted military technologies both count toward your total.

Do malfunctioning military technologies still count?

Yes, as long as they are military class.

If I destroy an enemy unit with this, does it still contribute cubes to the bag?

No. The unit is destroyed before bag preparation, so it never adds cubes. The enemy army goes into battle with reduced strength and courage.

Supply Wagon

Supply Wagon

recurrent
Discard 1 exhaustion cube from your army
Questions1
What does this do?

It removes 1 exhaustion cube from one of your armies, so that army can act again this round.

Esprit de Corps

Esprit de Corps

permanent
After destroying each enemy object, gain +1 glory
Questions2
What counts as an object?

Units and structures.

If I destroy 2 Peasants and 1 Building in one battle, do I gain 3 Glory?

Yes. You gain 1 Glory for each enemy object destroyed.

Regular Army

Regular Army

permanent
During a battle, after drawing from the bag, you may redraw 1 cube without returning, for each of your engaged military unit
Questions4
What does "redraw without returning" mean?

After your draw, set aside some drawn cubes and draw the same number of fresh ones. Keep one set; the other goes back into the bag.

How many redraws do I get?

One per engaged military unit. Peasants don't count.

I have 2 military units but only want to redraw 1 cube. Can I use my second redraw on the result of the first redraw?

No. Each redraw applies to a separate drawn cube. You cannot chain redraws on the same draw.

Can effects that trigger "before anyone draws cubes" be used during a redraw?

No. A redraw is not a draw. Effects that trigger "before anyone draws cubes" only apply to the initial draw, not to redraws.

Unit Cohesion

Unit Cohesion

permanent
After winning a battle as an attacker, you may maneuver your engaged army (may initiate battle)
Questions5
When can I use this extra maneuver?

Only after you win a battle as the attacker. The army that just fought may maneuver again, and that move may start another battle.

Does it work when I win on defense?

No. Only an attacker's win triggers it.

Does the exhaustion cube move with the army or stay on the hex?

It moves with the army.

Does the army gain another exhaustion cube after this maneuver?

Yes. A new exhaustion cube is added as normal.

Can the army march?

Yes. March is a type of maneuver. Just watch the math - a march adds 2 exhaustion cubes, and each cube beyond the first costs 1 strength. An already-exhausted army that marches goes into battle with a serious penalty.

Sapping

Sapping

permanent
When attacking an enemy structure, before a battle, you may spend up to 2 stone to deal that much damage to it
Questions4
Can this destroy a fortification on its own?

Yes. A Palisade with 1 hit point falls to 1 stone, before any cubes are drawn.

If my government is Autocracy, do I gain Glory for structures destroyed this way?

Yes.

If I destroy all objects on the target hex before battle, does that count as winning the battle?

No. The battle has not started yet, so there is no battle to win.

If there are units standing next to the structure, can I still deal damage directly to the structure?

Yes. This happens before battle, so the normal destruction priority that applies during battle does not apply here.

Fabian Tactics

Fabian Tactics

permanent
When attacking enemy objects, during bag preparation, you may discard up to 4 pairs of cubes (1 yours and 1 enemy per pair)
Questions3
What does discarding a pair remove?

One of your cubes and one enemy cube, together. Up to 4 pairs, so up to 4 of yours and 4 of the enemy's leave the bag.

Why would I want to remove my own cubes along with the enemy's?

It shifts the odds. Say the bag has 7 of your cubes and 3 enemy cubes. Removing 3 pairs leaves 4 of yours and 0 enemy cubes - the battle is decided before a single cube is drawn. Even removing 1 or 2 pairs meaningfully improves your chances when the enemy has few cubes in the bag.

Can I remove more of one side than the other?

No. They come out in pairs, one of each per pair. This works only when you attack.

Plate Armour

Plate Armour

permanent
During a battle, after bag preparation, draw 1 cube for each of your engaged military unit, replace them with cubes of your color, then return to the bag
Questions5
Can I discard white cubes?

Yes. You can discard any of the drawn cubes, including white ones.

How many cubes do I draw to look at?

One per engaged military unit. Peasants don't count. The cubes you don't discard go back into the bag.

Does this work when I am attacking and when I am defending?

Both.

If I attack a player who has a conversion ability that also triggers after bag preparation, who goes first?

The defender resolves their effect first when timing is equal. So their conversion happens before your swap.

What if I am defending and the attacker has a similar after-bag-preparation ability?

Then you go first, since you are the defender.

Combat Formation

Combat Formation

permanent
Your army have +1 size limit and +1 courage
Questions2
What does +1 size limit do?

By default an army can hold up to 4 units. This raises that to 5.

What does +1 courage do?

Each of your armies could draw 1 more cube in battle.

Order of Valor

Order of Valor

instant
Gain 1 glory for each military unit of any one player
Questions3
Whose military units do I count?

Pick any one player, including yourself. You gain 1 Glory for each military unit they have on the map.

Do Peasants count?

No. Only military units.

Do Flemish Peasants count?

Yes. Their ability makes them military units by definition, so they count.

Folklore

Folklore

permanent
When overcoming adversity, gain +2 glory for each black cube discarded
Questions2
How much Glory do I gain per black cube?

Overcoming adversity normally gives 1 Glory per black cube discarded. This adds +2 on top of that, so typically 3 per cube.

Does the adversity type matter?

No. Any adversity counts: rebels, heresy, corruption, damage, calamities, or malfunctioning technologies.

Revel

Revel

instant
Gain 1 glory for each of your experience cubes. For this round, your army has +1 courage
Questions3
Do I lose the experience cubes after scoring them?

No. You count them and gain Glory, but the cubes stay on your government card.

If I use this late in the last round, do I still score those same cubes again at end game?

Yes. End game scoring counts them independently. Using this technology does not reduce what you score at the end.

Which armies get the +1 courage?

All of yours, for this round.

Revolt

Revolt

permanent
As a free action, you may destroy 1 of your structure to change your None, transferring all your experience cubes to the new None card
Questions4
What does it cost to switch government this way?

One of your own structures, destroyed as the price. In return you change your government as a free action and move all your experience cubes to the new card.

Why move the experience cubes?

So you don't lose them. A government change normally requires you to discard them; this carries them over to the new government card instead.

If my government is Autocracy, do I gain 1 Glory for destroying my own structure this way?

No. Autocracy gives Glory for destroying enemy objects, not your own.

Does destroying my structure this way trigger Drama technology?

Yes. You lost an object, so Drama triggers.

Atonement

Atonement

permanent
After an opponent converts your unit, immediately destroy it
Questions4
Do I choose whether to destroy it?

No. The unit is destroyed as soon as the conversion lands.

If my government is Autocracy, do I gain 1 Glory for destroying that unit?

Yes. By the time you destroy it, the unit belongs to the opponent. You are destroying an enemy object.

Does the opponent count as losing that unit?

Yes. They converted it, so it became theirs, and then you destroyed it. They lost the object, not you.

If the opponent gained experience cubes during the conversion, what happens to them when I destroy the unit?

They stay on the opponent's government card. Destroying the unit does not take the experience cubes back.

Conspiracy

Conspiracy

instant
Inflict up to 4 adversity on any players
Questions4
Can I inflict all 4 adversities on one player?

Yes. Place up to 4 adversities on any players you choose, all on one or spread around.

Is it 4 per player or 4 total?

4 total, divided however you like among the players you target.

Can I inflict adversities on myself?

Yes. "Any players" includes you.

Can I inflict 4 different types at once?

Yes. The 4 adversities can be any combination of types: rebels, heresy, corruption, damage, malfunction and calamities.

Redemption

Redemption

permanent
When a card effect requires you to spend something, you may destroy 1 of your unit instead
Questions1
Does this cover normal action costs, like recruiting or constructing?

No. Only costs that come from a card effect.

Catechism

Catechism

permanent
When attacking, perform all available conversions. Never place exhaustion cubes on successfully converted unit
Questions2
Does this give me conversion actions?

No. You still need abilities that grant conversion actions. Normally those only trigger when defending. This lets you use all of them when attacking as well.

Why does it matter that converted units don't get exhaustion cubes?

Normally a successfully converted unit gets an exhaustion cube. Without that penalty, the unit is immediately ready to act.

Prophecy

Prophecy

instant
Gain 1 glory per your adversity. You may discard any number of your faith cubes to gain 3 resource for each
Questions3
Do the 3 resources have to be the same type?

No. Each faith cube gives you 3 resources of any type, mix and match freely.

Can I exchange faith cubes for resources even if all my religious communities are heretical?

Yes. The two are unrelated.

Do I discard my adversity black cubes when I gain Glory for them?

No. You just count them and gain Glory. The cubes stay where they are.

Occultism

Occultism

permanent
Your army has +1 courage for each of your relic
Questions2
Do all my relics count, or only the ones my army is carrying?

Only the ones in the army.

My army has 1 military unit and is on a hex with 2 relics. Does it get +2 courage?

No. An army can hold 1 relic per military unit, so a single unit controls only 1 of those relics. The second relic sits unclaimed.

Devotion

Devotion

permanent
You may recruit up to +2 unit
Questions4
What does this actually give me?

You can recruit up to 2 extra units in a single recruit action.

If I have no Barracks at all, can I use those 2 extra slots for infantry?

No. Without a Barracks, infantry are unavailable. The extra slots do not change availability requirements.

I have 3 Barracks. How many Swordsmen can I recruit in one action?

5. The base limit with 3 Barracks is 3, and this adds 2 on top.

Can I use the +2 slots for a different unit type than the rest of my recruit action?

No. All units recruited in one action must be the same type.

Branders

Branders

permanent
You may destroy your None to deal 2 damage to adjacent objects
Questions5
Can I destroy an exhausted vessel?

Yes. In fact exhausted vessels that have already done their job are usually the best candidates.

Can I destroy a vessel that just finished a battle?

Yes.

What happens to the vessel?

It's destroyed. Sacrificing the vessel is the cost of dealing the 2 damage.

Is this a battle with a bag draw?

No. The 2 damage is dealt directly to objects next to the vessel, with no cubes drawn.

My vessel is adjacent to 1 enemy unit and 1 of my own. If I destroy the vessel, must I deal damage to my own unit too?

Yes. The 2 damage goes to adjacent objects regardless of who they belong to. If there are not enough enemy objects to absorb it all, the rest hits your own or allied objects.

History

History

permanent
You may spend 5 coins to take 1 technology from deck I / II to your hand
Questions3
Which technologies can I take?

One from an earlier age, deck I or II. It goes to your hand.

Can I take a technology from the discard pile?

No. Only from the undealt deck.

Are the technologies researched once they're in hand?

No. You still need to research them. Researching a technology from hand is a free action, but you still pay the resource cost.

Mathematics

Mathematics

permanent
When researching / adopting each technology, pay -1 resource and -1 product
Questions1
Can the -1 product cover the 2 Mead adoption fee?

Yes. Mead is a product, so the discount cuts the fee from 2 Mead to 1.

Chancery

Chancery

permanent
You may spend 1 resource to start a new turn
Questions2
Why would I want to take extra turns?

Speed. By chaining turns you can act repeatedly before opponents get a chance to respond - racing to claim an instant achievement first, pressing an attack before anyone reinforces, or locking down a defense before the round moves on.

Do I still need action cubes on that turn?

Yes. The resource buys the turn, not the actions. Without action cubes there's little you can do on it.

Census

Census

instant
Take 2 None from any decks to your hand, then discard 1 None from your hand
Questions3
Do I end up with more achievement cards?

Yes, one more. Take 2 into your hand, then discard 1 from your hand.

Can I discard one I already held before taking the 2?

Yes. After taking the 2, discard any 1 achievement from your hand, including the one dealt to you at setup.

Can I complete 2 achievements from my hand?

Only if they are of different classes. The extra achievement card is an alternative secret achievement. You can complete it only if you have not already claimed any achievement of the same class from any other card.

Artes Incertae

Artes Incertae

recurrent
Discard up to 4 technology from the technology grid
Questions2
Why would I do this?

Two reasons. Some abilities and achievements interact with empty slots on the technology grid, so clearing space can work in your favor. The other is denial - removing technologies your opponents were planning to research.

Do the discarded technologies have to be adjacent to each other on the grid?

No. Pick any 4 from the grid.

Driven Mechanisms

Driven Mechanisms

permanent
Once per turn, you may spend 10 coins to gain 1 action cube
Questions1
I have no action cubes at the start of my turn. Can I take free actions first, then buy a cube and perform a main action?

Yes, if you can guarantee it. With 10 coins in hand the action cube is certain, so you may start with free actions, as long as you actually perform a main action this turn.

Academy

Academy

permanent
After drawing any number of cubes from the bag, redraw 1 cube without returning
Questions2
Which draws does this cover?

Any draw from the bag: battle, religion spread, overcoming adversities, conversion, and recovery actions.

What does "redraw without returning" mean?

Set aside 1 drawn cube and draw a fresh one. Keep whichever you prefer; the other goes back into the bag.

Hydraulics

Hydraulics

recurrent
Transfer up to 2 white cubes between your recurrentNone and recurrenttechnology, from activated to unactivated
Questions2
What is the point of transferring white cubes between cards?

White cubes mark recurrent abilities as activated for the round. Moving one from an activated card to an unactivated one locks the destination card without triggering its effect, but frees up the source card to be used again. In short: you trade one spent ability for another.

Can I transfer 2 white cubes onto Mine, Fish Basket, or Splash Dam in one activation?

Yes. Those three can hold multiple white cubes, so transferring 2 onto one of them in a single activation is valid.