JEWS II

Ethnogenesis and unique abilities

Age I
JEWS
Age II
JEWS

JEWS II

permanent
You may recruit elite Sohari in castles* / barracks for 1 food + 1 mead.
Sohari properties:
infantry 2 | hit_points 1 | melee_attack 1.
After completing a maneuver with Sohari in a foreign province, if you did not initiate a battle, you may perform 1 trading transaction or transfer 1 activation cube from your recurrent technology to the engaged army
permanent
Your religion is JUDAISM (you cannot change it or choose new). Each province with your fortification also has your religious community
permanent available till Age III
After gaining any number of experience cubes due to the effect of one card, you may change the price of any one good on the market by one step
permanent available till Age III
When researching a technology, you may pay in coins for the required product at market price
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Clarifications & FAQ