Khmers II

1002-1296 CE

From 1002 to 1296 CE, the Khmers raised Angkor to heights that still stagger imagination — Suryavarman II building Angkor Wat as his temple-mountain, Jayavarman VII answering Cham invasion with an empire stretching from Burma to Vietnam, his face carved into the towers of the Bayon gazing serenely in all directions. Yet the great hydraulic system that fed a million people slowly silted and failed, and Thai armies found only ghosts among the temples.

Ethnogenesis

Age II
Khmers

Abilities

Khmers II

permanent
Pleungi: None 1 | None 2 | None 2 (1-2)
SB: +3 structure and +1 None
Cost: 1 food 1 wood 1 weapon 6 coins
permanent
During a battle, after adding action cubes to the bag, gain 1 product for each cube
permanent available till Age III
After overcoming adversity, replace your military unit with Elite military unit equal to the number of black cubes discarded
permanent available till Age III
During a battle, after defining losses, perform the recovery action. You may discard 1 faith cube to discard 1 exhaustion cube from the recovered unit
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Clarifications & FAQ