KHMERS II

Ethnogenesis and unique abilities

Age II
KHMERS

KHMERS II

permanent
You may recruit elite Pleungi in castles* / barracks for 1 food + 1 wood + 1 weapon + 6 coins.
Pleungi properties:
cavalry 1 | hit_points 2 | projectile_attack 1 +1 infantry or +2 structure, range: 1-2.
During a battle, after drawning from the bag, you may add 2 white cubes to the bag and then draw cubes equal to the number of engaged Pleungi. When defining losses, consider all drawn cubes
permanent
During a battle, after adding action cubes to the bag, gain 1 product for each cube
permanent available till Age III
After overcoming adversity, replace as many of your military unit with elite military unit as the number of black cubes discarded
permanent available till Age III
During a battle, after defining losses, perform the recovery action.
You may discard 1 faith cube to discard 1 exhaustion cube from the recovered unit
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Clarifications & FAQ