300-926 CE
The Tunguses were forest-dwelling peoples of northeastern Asia who hunted, fished, and herded across the vast taiga between Lake Baikal and the Pacific coast, ancestors of the Jurchen who would one day conquer northern China.
The Tungusic peoples were a family of related groups who inhabited the immense forests, river valleys, and coastal margins of northeastern Asia, from the shores of Lake Baikal east to the Sea of Japan and north toward the Arctic. Chinese sources recorded them under various names: Sushen, Yilou, Wuji, and later Mohe, each label covering a cluster of communities rather than a unified nation. They spoke languages ancestral to Jurchen and Manchu, and their way of life was shaped entirely by the taiga: the boreal forest of larch, birch, and spruce that covered their world in every direction.
They were not a state and did not aspire to be one. Political organization rarely extended beyond the clan or the seasonal gathering. The exception was Balhae, a kingdom founded in the late seventh century by Mohe and Goguryeo refugees in what is now Manchuria and the Russian Far East, which maintained diplomatic relations with Tang China and Japan before falling to the Khitan in 926.
The Tungusic homeland was cold, forested, and enormous. Winters lasted six months or more, with temperatures dropping far below freezing. Rivers froze solid enough to serve as roads. The short summer brought mosquitoes in clouds thick enough to drive both humans and animals to desperation. A family's survival depended on reading the forest accurately: knowing when the salmon ran, where the elk migrated, which slopes caught enough sun for a patch of millet.
Settlements were small and often seasonal. Families lived in semi-subterranean pit houses during winter, the sunken floor retaining warmth, the roof covered with earth and bark. In summer, lighter shelters of birch bark served for fishing camps along the rivers. Pigs were the most common domestic animal, fed on forest mast. Dogs pulled sleds in winter and guarded the camp year-round. A hunter checking a sable trap at dawn in January, his breath freezing in the air, his snowshoes leaving tracks in powder that reached his thighs, was engaged in the activity that connected his people to the wider world. Sable pelts traveled south along trade routes to Chinese markets where they fetched prices that would have astonished the man who caught them.
Tungusic warfare was small-scale, local, and tied to the rhythms of clan rivalry and resource competition. Raiding for livestock, women, and prestige occurred between neighboring groups, but the forest made large-scale military operations impractical. Armies needed food, and the taiga could not feed a large force on the march. A war party traveled light, struck fast, and withdrew into terrain that outsiders found impenetrable.
The forest itself was the best defense. Chinese armies that ventured into Tungusic territory found supply lines stretching through endless woodland, with no cities to capture and no fields to burn. The inhabitants simply melted into the trees. Balhae, when it emerged, adopted Chinese-style administration and fortification for its core territory but relied on the surrounding wilderness to shield its frontiers. The kingdom's fall to the Khitan came not from military inferiority but from political fracture and the overwhelming numbers of a steppe confederation that had learned to fight in forests as well as on grassland.
Tungusic religion centered on shamanism. The shaman communicated with spirits through drumming, dancing, and trance, mediating between the human community and the forces that governed hunting luck, weather, illness, and death. Every significant event required spiritual consultation: a hunt, a marriage, a journey, a sickness. The shaman's costume, hung with metal pendants and animal bones that clattered during the ritual, was both a spiritual tool and a map of the cosmos. The word "shaman" itself comes from the Tungusic languages, evidence of how central the practice was to these peoples.
Social organization followed kinship lines. Clans controlled specific hunting territories and fishing sites, and marriage between clans created alliances that could span hundreds of kilometers of forest. A bride-price paid in furs, pigs, and iron tools sealed the arrangement. Women managed the household, processed hides, sewed clothing from animal skins using bone needles, and controlled the food stores that determined whether a family survived the winter. A widow with a well-stocked cache of dried fish and smoked meat was wealthier in practical terms than a young hunter with nothing but his bow and his ambition.
The Tungusic world connected to China and the steppe through trade in furs, ginseng, and horses. Chinese luxury goods, iron, and grain moved north along river routes and overland trails. Balhae maintained formal diplomatic relations with the Tang court and sent students to study in Chang'an. Japanese records mention Balhae embassies crossing the Sea of Japan. For a kingdom built in the forest, Balhae achieved a surprising level of international engagement.
After Balhae's fall in 926, the Tungusic peoples returned to their fragmented, clan-based existence for two centuries before the Jurchen emerged to build the Jin dynasty and conquer northern China. The continuity is direct: the Jurchen spoke a Tungusic language, practiced shamanic religion, and organized their society around the same clan structures that had governed the forest for centuries. The Manchu, who conquered all of China in the seventeenth century, were the Jurchen under a new name. The taiga peoples who trapped sable and lived in pit houses produced two of the most successful conquest dynasties in Chinese history, a trajectory that would have seemed impossible to a Chinese official surveying the frozen forests of the northeast.
In the game, the Tunguses build cheap cities with only 2 HP, perfect for an economic boom but dangerously fragile. Communicate with opponents and avoid provoking aggression; a single raid can cripple your infrastructure. Opponents pay food per unit to maneuver through your provinces, which deters casual invasions. Your most unique ability lets you place a cube on any event without your color to claim a blessing, and receiving it this way does not prevent you from gaining the same blessing again through normal voting.
Each event card has two blessing effects at the bottom. When you use this ability, you choose and resolve one of those two effects.
If they lack sufficient food, they simply cannot perform that maneuver. They must find another route or abandon the movement entirely.
They pay twice, once for each province. For each province entered, they spend 1 food per unit involved in the maneuver.
You reduce your resource payment by up to 4 when constructing a city. This can be any combination of wood and stone. Combined with -4 coins, your cities cost significantly less than normal.
Yes, as long as the event has no cubes of your color. Other players' cubes do not prevent you from using this ability.
Yes. Claiming a blessing through your ability does not prevent you from gaining the same blessing again through the normal voting and resolution process.