Bedouins II

1000-1250 CE

From 1000 to 1250 CE, the Bedouins remained what they had always been — lords of the empty spaces where settled folk dared not venture, their tribal codes older than the caliphs who claimed dominion over the sands. The Banu Hilal migration unleashed them upon North Africa like locusts, transforming fertile Ifriqiya into grazing land. They served as mercenaries for whoever paid in gold or glory, loyal only to clan and custom.

Ethnogenesis

Age II
Bedouins
Age III
Bedouins Berbers

Abilities

Bedouins II

permanent
Ghazi: None 3 | None 1 | None 1
SB: +1 per province with your army
Cost: 1 food 1 weapon 4 coins | Barracks
permanent available till Age III
You may store unused action cubes for use in the next round
permanent available till Age III
After destroying 3 military unit and/or structure during a single turn, transfer 1 used action cube from your player mat to your player zone
recurrent available till Age III
During the achievement phase, gain 1 action cube for every 2 province where your objects are present
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Clarifications & FAQ