Bedouins I

300 - 630 CE

Bedouin tribes wandered Arabian deserts following patterns older than memory - seasonal migrations between sparse grazing lands, occasional raids on settled communities or rival tribes, survival in landscapes that killed the unprepared. They lived in black goat-hair tents that could be struck in minutes, owned nothing they couldn't carry, measured wealth in camels and horses. Tribal identity was everything - a Bedouin without tribe was nothing, vulnerable to enslavement or death. But tribal loyalty also meant endless feuds, as any insult demanded retaliation that might continue for generations. They recognized no central authority, no king or state. Individual sheikhs led their clans through personal prestige and the ability to provide protection and opportunity. When one territory became too crowded or too dangerous, Bedouin simply moved to another, their presence spreading across the peninsula wherever conditions allowed nomadic herding.

This way of life made Bedouins simultaneously insignificant and dangerous. They built no cities, controlled no trade routes permanently, created no lasting institutions. Yet they raided constantly - Byzantine Syria, Sassanid Iraq, Arabian merchant cities all suffered Bedouin attacks when opportunity arose. Settled peoples hired Bedouin as mercenaries or paid them to leave caravans alone. The profits from these arrangements allowed successful tribes to recruit more warriors, creating cycles where raiding funded expansion which enabled more raiding. Bedouin could appear anywhere across their vast territories, strike quickly, and vanish into deserts where pursuit meant death for those who didn't know the routes to water. Each region they moved through provided tribute or plunder that sustained their mobile existence. When food grew scarce, they extracted it from wherever they found themselves, their mobility meaning they accumulated wealth from scattered sources without controlling any single location.

Early Islam transformed some Bedouin into conquerors but couldn't change their fundamental nature. Bedouin cavalry provided much of the military force that destroyed Persian and Byzantine power, but they never settled into garrison duty or administration. They took their plunder and returned to the desert, or moved on to new conquests. The caliphate struggled to control them - they recognized Islamic law when convenient and ignored it when it conflicted with tribal custom. Attempts to settle Bedouin in conquered territories generally failed. They remained what they had always been - mobile raiders whose strength lay in knowing how to survive where others couldn't, whose weakness was the same mobility that made them deadly. They lived scattered across territories they never quite controlled, dangerous to everyone including each other, ungovernable because they valued freedom over organization, perpetually restless because settling down meant giving up the only life they knew.

Ethnogenesis

Abilities

Bedouins I

None
When recruiting unit, you may place them in any hex of a province with your objects
permanent available till Age III
You cannot construct cities or choose None. For one action you may recruit None equal to the number of province where your objects are present
recurrent available till Age III
During the achievement phase, gain 5 coins and 1 glory for each province where your objects are present
instant
Lose a city and discard 1 action cube. Explore 1 province adjacent to the starting province
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