250-794 CE
The Yamatoans were the people of early Japan, rice farmers and fishers who built a civilization on volcanic islands off the Asian mainland, governed by an imperial court that claimed descent from the sun goddess and drew selectively from Chinese culture while remaining fiercely distinct.
The Yamatoans were the dominant people of the Japanese archipelago during the centuries when a loose confederation of clans coalesced into something resembling a state. The name comes from the Yamato region in central Honshu, where the ruling clan established its authority and began the imperial line that would, in theory, continue unbroken to the present day. Chinese histories first noticed them in the third century as the people of Wa, a land of a hundred small kingdoms across the sea.
Their islands sat close enough to the Asian mainland to receive its cultural radiation but far enough away to filter it. Chinese writing, Buddhism, Confucian political thought, and Tang-style administration all crossed the strait and were adopted, adapted, or quietly set aside according to Japanese needs. The result was a civilization that looked Chinese from a distance but was something else entirely up close.
Japan is a chain of volcanic islands where mountains cover most of the land and arable ground is confined to coastal plains and river valleys. What flat land existed was intensely cultivated. Wet-rice paddy agriculture arrived from the continent centuries before the common era and became the foundation of Yamato civilization. A farmer transplanting rice seedlings into a flooded paddy in early summer, bent double in ankle-deep water with mountains rising on three sides, was performing the defining act of Japanese rural life.
The sea was as important as the soil. Fish, seaweed, and shellfish supplemented the rice diet. Coastal villages launched boats for fishing, trade, and the collection of salt through seawater evaporation. Timber from the forested mountains provided building material for everything from houses to ships to the great shrine complexes. Silk and hemp cloth were produced domestically. A woman weaving hemp cloth on a backstrap loom in a village on the Inland Sea produced both clothing for her household and a commodity that could be exchanged for iron tools, pottery, or rice at the regional market.
Yamato political authority grew from clan leadership into something more formal under Chinese influence. The great tombs of the Kofun period, enormous keyhole-shaped burial mounds surrounded by moats and lined with clay figures, announced the power of rulers who commanded the labor of thousands. The largest, attributed to Emperor Nintoku near modern Osaka, covers more ground than any Egyptian pyramid. These were statements of authority made in earth and stone by a society that had no written language of its own yet.
Military power rested with clan warriors who owed loyalty to their local chief and through him to the Yamato court. Campaigns were small by continental standards but fierce. The court fought to subdue the Emishi peoples of northern Honshu and to maintain influence on the Korean peninsula, where Yamato Japan maintained a foothold at Mimana until the sixth century. The sea protected the islands from the kind of mass invasion that reshaped the continent, but it also limited the projection of Japanese power abroad.
The indigenous religious tradition, later called Shinto, was a system of kami worship: reverence for the spirits inhabiting mountains, rivers, trees, stones, and the forces of nature. Every significant landscape feature had its kami, and proper ritual maintained the relationship between human communities and the spiritual powers around them. The great shrine at Ise, dedicated to the sun goddess Amaterasu, was periodically dismantled and rebuilt in an identical copy, a practice of ritual renewal that continues today.
Buddhism arrived from Korea in the sixth century and was adopted first by the court and then by the broader population. Prince Shotoku promoted Buddhist teachings and Chinese-style reforms in the early seventh century, and the Nara period saw the construction of enormous temple complexes. A monk at Todai-ji in Nara, standing before the Great Buddha cast in bronze, served a religion that had traveled from India through Central Asia and China to reach these islands. Shinto and Buddhism coexisted without much friction; a person could honor the kami at a local shrine in the morning and pray to the Buddha at a temple in the afternoon.
Japan's relationship with China was the defining external connection of this period. Embassies crossed the sea carrying students, monks, craftsmen, and tribute. The Japanese court adopted Chinese characters for writing, Chinese legal codes for administration, and Chinese city planning for the new capital at Nara, laid out on a grid modeled after Chang'an. Yet the borrowing was selective. Japan never adopted the Chinese civil service examination, keeping power in hereditary aristocratic hands. The Japanese language swallowed thousands of Chinese loanwords but remained structurally unrelated.
Korean kingdoms served as intermediaries and rivals. Much of the Chinese cultural transmission reached Japan through Korean channels, and Korean craftsmen, scribes, and monks were among the earliest carriers of continental technology to the islands. The relationship was never simple: trade, diplomacy, and military conflict alternated depending on the political situation on the peninsula. By the late eighth century, when the capital moved to Heian-kyo, the Yamato court had absorbed enough from the continent to build something distinctively Japanese, a culture that acknowledged its debts but owed its character to the islands themselves.
In the game, the Yamatoans start isolated on a two-province island separated from the mainland, and your first strategic choice matters enormously. If you plan to leverage the strong military abilities of Age II, build your first new city on the mainland to establish a continental foothold early. A technology-focused island strategy is possible but limited by the small economic base of two provinces. Units in the sea generate extra food when gathering, cloth substitutes for wood and stone in construction, and food and cloth replace coins for any payment. Your island is safe but small; the mainland is risky but necessary for growth.
You gain 2 extra food from your ability: 1 for the peasant in the sea and 1 for the galley. This is on top of the peasant's normal food gathering.
Yes. Palisades are structures, so you may spend 1 cloth to reduce the wood or stone cost by up to 4.
Yes. During any action, including market transactions, you may spend food and cloth at their current market price instead of coins. You can buy cloth with food, stone with cloth, or any other combination.
When paying with food or cloth instead of coins, you cannot receive change. If something costs 15 coins and food is worth 4 coins each, spending 4 food (16 coins worth) pays the cost, but you lose the 1 coin difference.
You physically move 2 province tiles, your starting province and one adjacent province, away from the rest of the map, creating an ocean gap. This forms your island and the mainland. Vessels cross the gap normally.
Yes. Adjacency is determined as if the provinces were never separated. Religion spreading, abilities, and other adjacency-based effects work normally despite the physical gap.