Berbers II

Ethnogenesis and unique abilities

Ethnogenesis

Abilities

Berbers II

permanent
Imharas: None 3 | None 1 | None 1 (1-2)
SB: +3 on desert hex
Cost: 1 food 1 weapon 1 coins | Barracks
permanent
You have +1 market for each opponent's city adjacent to your army
permanent available till Age III
When trading, you may combine 2 transactions to buy / sell twice as many goods of the same type
permanent available till Age III
After winning a battle against an enemy army, discard 1 exhaustion cube from your army not engaged in that battle in the same province
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Clarifications & FAQ