Arabs II

Ethnogenesis and unique abilities

Ethnogenesis

Abilities

Arabs II

permanent
Mamluks: None 3 | None 1 | None 2
Cost: 2 food 1 weapon | Barracks
permanent available till Age III
After winning a battle agains enemy army, if cubes of your color are the most numerous in the bag, gain 1 Mamluk in your province
permanent available till Age III
When attacking, your army has +1 strength bonus for every 2 of your action cubes on the technology grid
permanent available till Age III
After researching / borrowing a technology, you may attempt to spread your religion as a free action
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Clarifications & FAQ