Getae II

Ethnogenesis and unique abilities

Ethnogenesis

Abilities

Getae II

permanent
Falxmen: infantry 2 | hit_points 1 | melee_attack 1
SB: +3 in your religious community
Cost: 1 food + 1 weapon + 1 coins | Barracks
permanent
When attacking, after bag preparation, draw 1 cube for each of your experience cubes. Double every second cube of your color, then return all cubes to the bag
permanent available till Age III
After anyone loses a unit within your religious community, gain 1 resource
permanent available till Age III
During a battle, after defining losses, spend any number of faith cubes to perform the recovery action that many times
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Clarifications & FAQ