Hollanders II

Ethnogenesis and unique abilities

Ethnogenesis

Age II
Hollanders
Age III
Dutch Flemish

Abilities

Hollanders II

permanent
Fluyt: None 4 | None 2 | None 1 (1-2)
SB: +3 vs structure
Cost: 2 wood 1 weapon 10 coins | Dockayrds
permanent
You have +1 dockyard for each of your cities adjacent to two sea and/or ocean hexes
permanent available till Age III
After recruiting None in dockyards, you may perform 1 trade transaction per dockyard as a free action
recurrent available till Age III
During the achievement phase, gain 5 coins for each of your None within 1-2 hexes from a foreign city
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Clarifications & FAQ