1000-1299 CE
The Hollanders were the people of the low-lying counties of Holland and Zeeland who reclaimed land from the sea, built dikes and polders across the coastal marshes, and turned their waterlogged homeland into one of medieval Europe's most commercially active regions.
The Hollanders were the inhabitants of the counties of Holland and Zeeland, the low-lying coastal territories at the mouths of the Rhine, Meuse, and Scheldt where the North Sea met the river deltas. They were not yet the Dutch of the later Golden Age, but the foundations were being laid. In the eleventh through thirteenth centuries these were people engaged in a permanent war against water, reclaiming farmland from marsh and sea through a system of dikes, drainage ditches, and polders that transformed one of the least promising landscapes in Europe into productive agricultural and commercial territory.
The work was collective by necessity. A dike that protected one farm protected the next, and a breach that flooded one village flooded all of them. The waterschappen, local water management boards, were among the earliest forms of democratic self-governance in northern Europe, born not from political theory but from the practical need to keep the sea out.
The landscape was flat, wet, and treacherous. High tides could overtop natural barriers and flood entire districts. Storm surges drowned thousands in a single night. The great floods of the thirteenth century reshaped the coastline permanently, creating the Zuiderzee and reminding the population that their land existed on sufferance from the sea. A farmer digging clay from a drainage ditch to repair a dike section before the autumn storms arrived worked against a deadline that the weather set and the sea enforced.
Peat was cut for fuel, and the cutting gradually lowered the land surface, which increased flood risk, which demanded higher dikes, which required more labor. The cycle was self-reinforcing and made the Hollanders into engineers whether they wanted to be or not. Cattle grazed on the wet pastures. Dairy farming produced butter and cheese for export. Herring, caught in the North Sea and preserved by a new gutting-and-salting technique that extended shelf life dramatically, became a major trade commodity. A fisherman's wife on the Zeeland coast, gutting herring with a short knife and packing the fish in salt barrels in a shed that smelled of brine and wood smoke, processed a product that traveled to markets across northern Europe.
Holland's military power was modest compared to its neighbors. The counts of Holland fought intermittently with the bishops of Utrecht, the counts of Flanders, and the Frisians to the north, but these were local contests for limited stakes. The real Hollander strength was naval. Flat-bottomed vessels suited to the shallow coastal waters could carry cargo, transport soldiers, and fight when necessary. Control of the river mouths gave Holland leverage over trade flowing into and out of the German interior.
The Hollanders were traders before they were fighters. Towns like Dordrecht and later Amsterdam grew as commercial centers where river trade met sea trade, and the tolls and taxes collected at these junctions funded the counts' ambitions. Military campaigns were expensive and risky; trade was reliable and cumulative. The preference for commerce over conquest would define the region's character for centuries.
Christianity was universal and organized around a dense network of parish churches, monasteries, and charitable foundations. The Cistercians and other monastic orders played a significant role in land reclamation, draining marshes and organizing the labor that turned wasteland into farmland. A monk supervising polder construction, measuring the grade of a drainage channel with a leveling instrument, combined spiritual vocation with practical engineering in a way that was entirely typical of the region.
Towns grew rapidly in the twelfth and thirteenth centuries, and urban life developed its own customs and legal frameworks. Town charters granted by the counts of Holland gave communities rights of self-governance, market regulation, and judicial autonomy. A weaver in Leiden or a brewer in Haarlem operated within a guild system that regulated quality, training, and competition. Social life centered on the parish, the guild, and the tavern, and the line between religious obligation and communal drinking was thinner than the clergy preferred.
Holland's commercial reach expanded steadily through this period. Herring, dairy products, beer, and textiles moved outward. Grain from the Baltic, wine from the Rhineland, wool from England, and salt from the Bay of Biscay moved inward. The Hollanders positioned themselves as intermediaries, carrying other peoples' goods in their own ships and taking a cut of every transaction. The pattern that would make the seventeenth-century Dutch Republic the commercial center of Europe was already visible in outline.
The land they reclaimed from the sea remained their most distinctive achievement. Other peoples built castles and cathedrals. The Hollanders built the ground they stood on. Every polder was a bet against the ocean, and every generation had to maintain what the previous generation had built or lose it to the next flood. The discipline this required shaped a culture that valued pragmatism, cooperation, and the long view over heroic gestures. The sea did not care about heroism. It cared about the height of the dike.
In the game, the Hollanders are a naval trading nation whose dockyards and vessels generate wealth. Coastal cities with two or more sea adjacencies gain virtual dockyards, echoing the shipyards that lined every Hollander harbor. Recruiting vessels triggers free trade transactions, one per dockyard, so a single recruitment action can double as a major commercial turn. Vessels stationed near foreign cities earn 5 coins each during the achievement phase, the medieval equivalent of parking your merchant fleet off someone else's port. The Fluyt hits structures hard with +3 strength bonus. Build coastal cities early for virtual dockyards, recruit vessels to trigger free trades, and position your fleet near opponents' cities to generate passive income. Your economy runs on ships; without them, nothing works.
You must have at least 1 castle built. Recruit by activating the castle area (up to the number of your castles) or by activating the dockyard area (up to the number of your dockyards).
Yes. The free transactions are per dockyard, not per vessel recruited. Recruiting at least one vessel in the dockyard area triggers the ability, and you perform one transaction per dockyard you control.
The vessel must be either directly adjacent to the foreign city or one hex farther, a range of one or two hexes. Vessels three or more hexes away do not count, and the city must belong to another player.
+3 against structures. This adds 3 extra cubes to the bag.
4 cubes. Each Fluyt contributes 1 base courage (2 total), plus 1 bonus for a vessel attacking an adjacent hex, plus 1 bonus for a projectile unit attacking a structure.