Saxons I

200 - 600 CE

The Saxons inhabited the marshy coastal regions and dense forests of what Romans called Germania, between the Elbe and Weser rivers. They lived in scattered timber settlements, each under its own chieftain, united only by common language and customs. Unlike southern Germanic peoples who'd absorbed some Roman influence, Saxons remained resolutely independent, their territory too poor and remote to attract serious Roman attention. Society organized around the war band - free warriors who followed successful leaders and expected shares of plunder. Most Saxons farmed and herded, but the poor soil and harsh climate made raiding more profitable than agriculture. The North Sea wasn't a barrier but a highway. Saxon longboats, similar to later Viking vessels, could navigate both open water and shallow rivers. This maritime skill turned them into raiders who struck coastal settlements from Frisia to Britannia, appearing suddenly from the sea, overwhelming defenders, vanishing before organized resistance arrived. Their pagan beliefs centered on warrior gods and sacred forest groves where Christian missionaries were decidedly unwelcome.

The collapse of Roman authority in the west created unprecedented opportunities. Saxon raids on Britain intensified through the 400s until raiding transformed into settlement. Some came as mercenaries hired by desperate Romano-British leaders. Others simply seized land when resistance crumbled. Unlike the Franks who conquered an intact administrative system, Saxons arrived in Britain to find Roman civilization already collapsing - ruined towns, abandoned villas, roads falling into disrepair. They settled in the more fertile eastern and southern regions, pushing British populations westward into the hills. Back on the continent, Saxons who remained faced mounting pressure from expanding Franks. Frankish kings demanded submission. Frankish missionaries demanded conversion. Continental Saxons responded with stubborn resistance, retreating into their forests, ambushing Frankish armies, massacring missionaries. This resistance would continue for centuries, but by 600 the pattern was set - those who could cross to Britain, those who couldn't prepared for long conflict with the Franks.

Saxon strength came from their fierce independence and mastery of their environment. In forest terrain they were nearly unbeatable, using knowledge of paths and clearings to ambush enemies and disappear before counterattacks. Close combat favored their aggressive fighting style - rushing forward with spear and axe, overwhelming opponents through sheer ferocity. Generations of raiding had taught them to strike hard, seize what they could carry, and retreat before superior forces arrived. This experience translated into wealth - silver hoards, captured goods, tribute extracted from vulnerable settlements. Yet the same qualities that made them effective raiders prevented effective organization. Political authority never extended beyond tribal chieftains whose power lasted only while raids succeeded. Religious conservatism meant rejecting Christianity long after most Germanic peoples converted, isolating them diplomatically. They built no cities, maintained no writing, created no administrative structures. When facing organized kingdoms like Frankish Gaul, Saxons could win battles but not wars. Their future lay either across the North Sea in Britain or in eventual, grudging submission to Frankish overlordship.

Ethnogenesis

Abilities

Saxons I

None
When anyone attempts to spread religion into your province / religious community, they must draw +1 cube from the bag
permanent available till Age III
During a battle, if your army with None located in a forest deals at least 1 damage to an enemy, deal an additional 1 damage to the same target
recurrent available till Age III
During the achievement phase, gain 2 coins and 1 resource for each of your experience cubes
recurrent available till Age II
During the resolving of event that received the most votes, gain 1 blessing from any other event instead
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