Nascans I

100-800 CE

The Nasca were a pre-Inca civilization of the southern Peruvian desert who etched enormous geoglyphs into the stony plains, built underground aqueducts to irrigate one of the driest landscapes on earth, and produced polychrome pottery of extraordinary vividness.


Ethnogenesis


History

Who Were the Nasca?

The Nasca occupied the arid river valleys of southern Peru's coastal desert, a landscape so dry that some weather stations have never recorded rain. They are best known for the Nazca Lines, enormous geoglyphs scratched into the desert surface: hummingbirds, monkeys, spiders, and geometric patterns visible only from above. The lines were made by removing the dark surface stones to expose the lighter ground beneath, a simple technique applied at a scale that still generates debate about purpose and meaning. The Nasca did not need alien architects. They needed string, stakes, and a reason to draw on the earth.

Homeland and Way of Life

The southern Peruvian coast is hyperarid desert crossed by short rivers that flow only part of the year. The Nasca solved their water problem with puquios, underground aqueducts that tapped subsurface water and channeled it to the surface through stone-lined tunnels. Some of these systems still function today. A farmer clearing sediment from a puquio entrance, reaching into the cool tunnel where water ran beneath the baking desert, maintained infrastructure that his community's survival depended upon.

Maize, beans, and squash grew in irrigated plots. Cotton was cultivated for textiles. The sea provided fish and shellfish. Nasca pottery, painted in up to fifteen colors before firing, depicted plants, animals, mythological beings, and human figures with a boldness of design that makes the ceramics immediately recognizable. A potter painting a stylized killer whale across the curved surface of a vessel, using mineral pigments ground to precise consistency, practiced an art that reached its peak in this desert civilization.

Warfare, Power, and Limits

Nasca society was organized around ceremonial centers rather than fortified cities. Cahuachi, the largest, was not a residential city but a pilgrimage site: a complex of adobe mounds, plazas, and temples where people gathered for religious festivals and then returned to their valley settlements. Political authority was probably distributed among valley chiefs rather than concentrated in a single ruler. Trophy heads, depicted frequently in Nasca art and found archaeologically, suggest that warfare and ritual killing were connected, though the exact relationship remains unclear.

Without metals, draft animals, or cavalry, Nasca military capability was limited to infantry armed with clubs, slings, and obsidian-pointed javelins. Defense relied on distance and desert rather than fortification.

Beliefs, Customs, and Society

The Nazca Lines remain the most discussed aspect of Nasca culture. The geoglyphs were probably connected to water and fertility rituals: many of the lines point toward water sources or mark the positions of astronomical events linked to the agricultural calendar. Walking the lines may have been a ritual act, a procession across a sacred landscape drawn at a scale that only the gods could fully see. A priest leading a group along the outline of a hummingbird etched into the desert floor, chanting prayers for rain that might or might not come, performed a devotion as sincere as any cathedral procession.

Textiles were as important as pottery. Nasca weavers produced fabrics of fine cotton and camelid wool, dyed in brilliant colors and decorated with the same iconography that appeared on the ceramics. The dead were wrapped in layers of textile and buried in the dry desert sand, which preserved both cloth and body with remarkable completeness.

Contacts, Conflicts, and Legacy

The Nasca traded with highland peoples for obsidian, metals, and camelid wool, exchanging coastal products like dried fish, cotton, and marine shells. The trade routes crossed some of the most forbidding terrain in South America, climbing from sea level to over 4,000 meters in a few days' journey. Nasca influence is visible in the pottery and textile styles of neighboring cultures, though the extent of political control beyond the core valleys is uncertain.

The Nasca decline in the seventh and eighth centuries may have been linked to environmental stress: deforestation of the huarango trees that stabilized the desert soil, followed by flooding and sand encroachment that buried agricultural land. The lines survived because the desert preserved them, and the puquios survived because the communities that depended on them kept them clean. The pottery and textiles survived in tombs that the dry sand sealed better than any vault.


Abilities

NascansI

Once per turn, you may destroy 1 unit of your color to gain 1 experience cube
permanent available till Age III
You cannot recruit Spearmen, Cavalrymen and Catapults. When recruiting each None, you may spend 2 stone to pay -1 weapon
permanent available till Age III
When overcoming adversity, transfer all cubes of your color, drawn from the bag, onto your None card
permanent available till Age II
After constructing each Building on a meadow or desert hex, gain 1 glory

In the game, the Nasca are desert builders whose constructions on meadow and desert hexes earn glory, an echo of the Nazca Lines etched across the empty plains. Seek out desert and meadow provinces and fill them with buildings to accumulate glory steadily. Overcoming adversity safely converts your drawn cubes into experience on your government card, so do not fear adversity: it feeds your development. Sacrifice units for experience cubes when the timing is right, but once per turn means patience, not mass liquidation. Like all New World nations, you lack spearmen and cavalry; compensate with buildings, experience, and the glory that comes from marking the desert with your presence.


FAQ

In the last round, can I destroy all my units for experience cubes?

The "once per turn" restriction limits you to one sacrifice per turn. To destroy many units you would need many turns, during which opponents act freely. The ability rewards careful timing, not mass liquidation.

What does transferring drawn cubes onto my government card mean?

Those cubes become experience cubes. You can safely add experience cubes to the adversity bag before drawing: when drawn, they return to your government card as experience, avoiding negative consequences while preserving your accumulated experience.

If I construct a City on a meadow hex, do I gain 1 glory?

No. A City is not a building. The ability triggers only for the 24 building tokens on your player mat. Cities and other structures do not qualify.

Can I substitute stone for weapons when recruiting multiple infantry in one action?

Yes. The ability applies per infantry unit recruited. If you recruit 3 infantry, you may spend 6 stone to replace 3 weapons.