224-651 CE
The Sassanid Persians built the last great pre-Islamic Iranian empire, rivaling Rome and Byzantium for four centuries across a domain stretching from Mesopotamia to the borders of India, before the Arab conquests swept it all away.
The Sassanid dynasty seized power from the Parthian Arsacids in 224 CE and immediately declared itself the heir to the Achaemenid empire of Cyrus and Darius, a claim separated from its supposed model by five centuries and a completely different ruling family. The claim was political rather than genealogical, but it worked. The Sassanids built an empire that stretched from the Euphrates to the Indus, governed by a centralized bureaucracy, defended by heavy cavalry, and unified by Zoroastrianism as a state religion. For over four hundred years they were the only power in the world that could meet Rome and later Byzantium on equal terms.
Their empire was the eastern half of the ancient world's great rivalry. When the Sassanids and the Romans faced each other across the Euphrates frontier, they were continuing a confrontation between east and west that had begun with the Greeks and would not end until the Arabs destroyed one side and crippled the other.
The Sassanid heartland was the Iranian plateau and the fertile lowlands of Mesopotamia. Ctesiphon, the capital on the Tigris south of modern Baghdad, was one of the largest cities in the world, its skyline dominated by the Taq Kasra, a monumental brick arch that still partially stands. The city sat at the junction of trade routes linking the Mediterranean to India and China, and its markets handled silk, spices, gemstones, and metalwork from every direction.
Beyond the capital the empire encompassed radically different landscapes. The plateau itself was arid and continental, its villages sustained by qanat irrigation, underground channels that carried snowmelt from the mountains to fields miles away. A qanat builder, lying on his stomach in a tunnel barely wide enough for his shoulders, chipping at the rock face by lamplight, was practicing an engineering tradition thousands of years old. The lowlands of Khuzestan grew sugarcane and rice. The eastern provinces shaded into Central Asian steppe. Persian culture absorbed influences from all of these regions and exported its own in return.
The Sassanid military was built around the asawaran, a class of armored heavy cavalry descended from the Parthian cataphract tradition. Horse and rider were sheathed in mail or scale armor, and the charge of a Sassanid cavalry line was one of the most destructive forces in ancient warfare. But the Persians also inherited the Parthian mounted archery tradition: the famous Parthian shot, firing backward at full gallop while appearing to retreat, remained a standard tactic that could disorder a pursuing enemy before the heavy cavalry wheeled and struck.
The wars with Rome and Byzantium consumed centuries of blood and treasure. Shapur I captured the Roman emperor Valerian in 260, a humiliation Rome never forgot. Khosrow I Anushirvan, the most capable Sassanid ruler, reformed the tax system, reorganized the army, and pushed the empire to its greatest territorial extent in the sixth century. But the final war with Byzantium in the early seventh century left both empires exhausted. Khosrow II's armies reached the walls of Constantinople and occupied Egypt and Syria before Heraclius's counter-campaign shattered Sassanid power. Both sides staggered away bleeding. Within a decade the Arab armies arrived and found neither empire capable of serious resistance.
Zoroastrianism was the state religion, and the Sassanid kings presented themselves as champions of the faith. Fire temples dotted the landscape, each maintaining a sacred flame that was never allowed to die. A Zoroastrian priest tending the fire in a temple at Isfahan, feeding it with sandalwood and reciting the Avestan prayers, was performing a ritual that connected his community to a religious tradition older than Christianity or Buddhism. The religion divided the world into the forces of Ahura Mazda, truth and light, and Angra Mainyu, falsehood and darkness, and placed humanity squarely in the middle of the struggle.
Sassanid society was hierarchically organized into estates: priests, warriors, scribes, and commoners. Mobility between estates was limited but not impossible. The court was elaborate, ceremonial, and expensive. Persian silk textiles, silverwork, and rock-carved reliefs display an aesthetic of controlled magnificence that influenced art from Byzantium to Tang China. A silver plate showing a king hunting lions from horseback, the horse at full gallop, the arrow drawn to the ear, was both a luxury object and a statement of ideology: the king as cosmic hunter, maintaining order through strength.
Sassanid Persia sat at the center of Eurasian trade. Silk arrived from China along overland routes that the Sassanids taxed and controlled. Indian spices and gems crossed the Persian Gulf. Roman gold flowed east in exchange for luxury goods the Mediterranean could not produce. Persian merchants operated in ports from Sri Lanka to the Arabian coast. The empire's position as middleman between east and west was both a source of wealth and a cause of friction with Byzantium, which resented paying Persian prices for Chinese silk.
The Arab conquest between 633 and 651 ended the Sassanid dynasty and replaced Zoroastrianism with Islam as the dominant religion. But Persian culture proved more durable than Persian political power. The Abbasid caliphate adopted Sassanid administrative methods, court ceremonial, and artistic traditions so thoroughly that historians speak of a Persian renaissance within the Islamic world. The Persian language survived, absorbed Arabic vocabulary, and became one of the great literary languages of the medieval east. The Sassanid empire fell; Iranian civilization did not.
In the game, the Persians enter wealthy but strained, paying dearly for a second city that reflects an empire bled dry by its wars with Byzantium. The Parthian shot, spending stone to gamble on the bag, can swing any battle. Experience cubes adopt foreign technologies from every direction. Build a market in the first round to fund your recovery, and invest early in deploying peasants across both cities. Your starting position is expensive but powerful; make it earn its cost back quickly.
Instead of spending action cubes to adopt a technology, you may spend experience cubes. This still counts as a main action and follows all other adoption rules.
No. The ability specifies spending 1 stone to draw 1 cube. You cannot repeat this process multiple times in the same battle.
You return the drawn cube to the bag along with one additional cube of your color from your supply. The bag now contains 2 of your cubes where there was 1 before, improving your odds for the rest of the battle.
It is a starting setup modifier. You begin the game with 8 fewer resources and 20 fewer coins than normal, but you start with an extra explored province adjacent to your starting one and a city already placed in it.
On any valid hex within the explored province, any terrain except swamp and sea. You do not need a peasant present on that hex to place the city.
From the Age I technology deck, the deck matching the current Age when you begin play.