Seljuks II

Ethnogenesis and unique abilities

Ethnogenesis

Abilities

Seljuks II

permanent
Akinji: None 4 | None 1 | None 1 (1-2)
SB: +1 per adjacent meadow hex
Cost: 1 food 1 weapon 2 coins | Barracks
permanent
During a maneuver, you may move your army through hexes with foreign None and/or buildings
permanent available till Age III
After moving your army onto and/or through each hex with a calamity, gain 1 resource according to the terrain type of that hex
recurrent available till Age III
During the achievement phase, gain 5 coins for each of your army on a meadow hex
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Clarifications & FAQ