Templars II

Ethnogenesis and unique abilities

Ethnogenesis

Abilities

Templars II

permanent
Templar Knights: None 3 | None 1 | None 2
SB: +1 per adjacent heretical religious community
Cost: 1 food 1 weapon 5 coins | Barracks
permanent
You have +1 market for each of your active relic
permanent available till Age III
When trading, you may spend 1 transaction to sell any number of faith cubes for 5 coins each
recurrent available till Age III
After the resolving of event, if it has cubes of your color, gain 5 coins for each cube of any color on this event
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Clarifications & FAQ