Avars I

567-803 CE

From 567 to 803 CE, the Avars were steppe conquerors who seized the Carpathian Basin and ruled it from ring-fortresses stuffed with Byzantine gold. For two centuries, their armored cavalry extracted tribute from emperors while Slavic subjects worked the land beneath them — a warrior elite who built no cities yet commanded an empire.

Ethnogenesis

History

Who Were the Avars?

The Avars swept into Central Europe around 567 CE — refugees from defeats far to the east who transformed themselves into conquerors of the Carpathian Basin. Byzantine chroniclers who negotiated with them and paid them tribute struggled to place their origins: perhaps connected to the Rouran who had ruled Mongolia before the Turks overthrew them, perhaps something else entirely. What mattered was not where they came from but what they became — a military aristocracy that dominated the heart of Europe for over two centuries, growing rich on plunder and protection money while subject peoples tilled their fields.

The Avars were never numerous. They formed a ruling caste rather than a nation, their fearsome cavalry numbering perhaps tens of thousands at most. Beneath them lived Slavs, remnant Gepids, and other peoples who provided labor, tribute, and infantry when the khagan called. This layered society — steppe warriors atop settled agriculturalists — proved remarkably durable. The Avars had no interest in farming or city-building; they wanted wealth, and they found it easier to extract than to produce.

Homeland and Way of Life

The Pannonian Plain was perfect for steppe peoples: flat grassland ringed by mountains, watered by the Danube and Tisza rivers, large enough to support the horse herds that were the foundation of Avar power. Here the Avars established their hringus — ring-fortresses of earthwork and timber that served as royal residences, treasure stores, and defensive refuges. Frankish sources described these rings with wonder: concentric walls enclosing vast spaces where the khagan's court lived amid accumulated plunder, gold and silver piled in quantities that seemed inexhaustible.

Outside the rings, the landscape belonged to subject peoples who farmed, herded, and crafted goods that flowed upward to their masters. Slavic villages dotted the river valleys; Gepid survivors maintained their communities under Avar overlordship. The Avars themselves disdained such settled work. A true Avar was a warrior and horseman; manual labor was for subjects. This attitude shaped everything from diet to burial customs — Avar graves contain weapons, horse gear, and gold ornaments, rarely agricultural tools. They lived by the sword, the horse, and the tribute that both could extract.

Warfare, Power, and Limits

Avar military power rested on heavy cavalry equipped with stirrups, lance, bow, and saber — a combination that made them the most formidable mounted warriors in Europe. The stirrup, possibly introduced to Europe by the Avars themselves, transformed cavalry combat: a rider could brace for lance impact, stand to shoot, and fight without fear of being unseated. Avar cavalry could engage as horse-archers at range, then close with lance and sword to finish broken formations. Against them, Byzantine infantry huddled behind shields while arrows fell like rain.

For generations, Constantinople found it cheaper to pay than to fight. Tribute flowed westward — thousands of pounds of gold annually at the system's height — while Avar raids punished any interruption. The khagan grew wealthy enough to employ craftsmen from across Eurasia, to commission works of art that blended steppe and Byzantine styles, to live in splendor that impressed even jaded Roman ambassadors. Yet this wealth contained the seeds of decline. An empire built on extraction needed constant expansion or submission; when both failed, the structure hollowed from within.

Beliefs, Customs, and Society

Avar religion followed steppe patterns: sky-gods, ancestor veneration, and shamanic practices that left few traces for archaeologists. They buried their elite with horses, weapons, and treasures for the afterlife, the richest graves containing gold belt fittings and Byzantine coins that speak to their wealth. The khagan ruled with absolute authority sanctioned by heaven; beneath him, a hierarchy of nobles commanded their own followings and administered subject populations. Power was personal, bound by oaths and gifts rather than bureaucratic structures.

Society was sharply stratified. The Avar warrior elite maintained their steppe identity across generations — language, dress, burial customs, and disdain for manual labor distinguished them from subjects. Intermarriage certainly occurred, but the cultural boundary remained meaningful. Slavic subjects adopted some Avar practices while maintaining their own languages and customs; over time, as Avar power weakened, these subject populations would emerge as the region's majority. The Avars were always rulers, never settlers in the full sense.

Contacts, Conflicts, and Legacy

The Avar Khaganate sat at a crossroads, interacting with Byzantium, the Frankish kingdoms, Slavic peoples, Lombards, and Bulgarian successors on the steppe. Byzantine gold financed their state; Byzantine diplomacy sometimes turned them against mutual enemies, sometimes suffered their raids when tribute payments lapsed. The Avars destroyed the Gepid kingdom, pressured the Lombards into Italy, and shaped Slavic settlement patterns across Central Europe. For two centuries, no power in the region could ignore them.

The end came from the west. Charlemagne's Franks, having unified much of Western Europe, turned eastward in the 790s. The campaigns of 791–796 broke Avar military power and captured the legendary ring-fortresses with their accumulated treasures — gold that funded Carolingian building projects and gifts to allies. The Avar elite fragmented, some converting to Christianity and accepting Frankish overlordship, others retreating eastward. Within a generation, the Avars had vanished as a distinct people, absorbed into Slavic and Frankish populations. Their legacy persisted in stirrup technology, in Slavic settlement patterns, and in the memory of ring-fortresses that had once held an empire's wealth.

Abilities

In Glory of Civilizations, the Avars represent an extractive warrior elite rather than a productive settled society. The inability to gather resources or build cities reflects their disdain for manual labor and urban life — they ruled from ring-fortresses, not city walls. Instead, resources flow from hexes where peasants stand, representing tribute from subject populations. Castles available from Age I with reduced cost capture the hringus system: fortified centers that were cheaper to build than stone cities but served as the Avar power base.

The bonus production from Castles reflects how these ring-fortresses concentrated craftsmen and wealth, becoming manufacturing centers despite the Avars' own non-productive culture. Subject peoples worked; Avar lords collected.

Avars I

None
You may produce up to +1 product
for each of your Castles
recurrent available till Age III
Gain 2 corresponding resource / 3 coins from
each hex where your None is located
permanent available till Age III
You cannot gather resources / build Cities
permanent available till Age II
Starting from Age I, you may construct Castles by paying -3 stone for each

FAQ

If I have 1 Castle but no Forge, Artisan Workshop, or Meadery, can I produce weapons, cloth, or mead?

Yes. Each Castle allows you to produce up to +1 product. You can place an action cube in the corresponding area and produce 1 product even without the matching economic building.

What does "corresponding resource" mean for the peasant ability?

The resource that could normally be gathered from that hex type: wood from forest, stone from mountains, food from meadows and sea hexes. Your peasants generate the resource matching their terrain.

If my peasant is on a hex with a calamity, do I still gain resources from it?

Yes. Calamities forbid gathering resources, but you gain resources — a different mechanic. Your peasants still provide their corresponding resources regardless of calamities.

Can I recruit peasants without being able to build cities?

Yes, as long as you have your starting City. You can recruit peasants normally. However, protect your starting City carefully — if it's destroyed, you cannot rebuild it, which may severely limit your options.

Can I train elite units in Age I if I've already built a Castle?

No. Elite units only become available from Age II onward, when you receive a successor nation card that describes the elite unit's characteristics. Castles built in Age I don't unlock elite units early.

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Clarifications & FAQ