Age I
BALTS
BALTS I
When a single card would inflict
, you may replace 1
with a calamity
When an opponent would maneuver through or onto a hex with a calamity in your
, they must spend 1
or lose 1 engaged
for each such hex
When recruiting each
, pay -1
and -2
.
Your
have -1
After completing a maneuver with your
, gain 3
for each engaged
, if you did not start a battle