BALTS I

Ethnogenesis and unique abilities

BALTS I

permanent
When a single card would inflict adversity, you may replace 1 adversity with a calamity
permanent available till Age III
When an opponent would maneuver through or onto a hex with a calamity in your province, they must spend 1 mead or lose 1 engaged unit for each such hex
permanent available till Age III
When recruiting each vessel, pay -1 wood and -2 coins. Your vessel have -1 hit_points
permanent available till Age II
After completing a maneuver with your vessel, gain 3 food for each engaged vessel, if you did not start a battle
×

Clarifications & FAQ