987-1337 CE
The French of the Capetian period transformed a modest royal domain around Paris into the most powerful kingdom in western Europe, building Gothic cathedrals, founding the first university, and fielding the heaviest cavalry on the continent.
When Hugh Capet was crowned in 987, his effective domain barely extended beyond the Ile-de-France, the small region around Paris and Orleans. The great dukes and counts of Normandy, Aquitaine, Flanders, and Burgundy were his nominal vassals but in practice independent rulers whose territories dwarfed his own. Over the next three centuries, the Capetian kings assembled France piece by piece, through marriage, inheritance, legal argument, and war, until by the early fourteenth century the kingdom was the largest and most populous in western Europe.
The process was not heroic so much as patient. The Capetians survived by producing male heirs without interruption for over three hundred years, an unbroken succession that gave the dynasty a legitimacy no rival could match. Where other royal houses gambled on conquest, the Capetians accumulated.
France was the richest agricultural land in western Europe. The great plains of the north, the Beauce and the Picardy, grew wheat in quantities that fed the largest urban population on the continent. Vineyards covered the hillsides of Burgundy, Champagne, and the Loire valley. The south produced olives and Mediterranean crops. A peasant plowing a strip field in the Beauce in March, his heavy wheeled plow drawn by a team of oxen across the deep loam, worked some of the best grain land in the world.
Paris grew into the largest city in northern Europe, its population reaching perhaps 200,000 by 1300. The city sat on the Seine at the intersection of trade routes connecting the Channel coast to the Mediterranean. Markets, workshops, and the new University drew students, craftsmen, and merchants from across Christendom. A student at the University of Paris in the thirteenth century, attending lectures on Aristotle in an unheated hall on the Left Bank, participated in an institution that was inventing the European intellectual tradition as it went.
French military power rested on heavy cavalry. The mounted knight in full mail, later plate armor, charging with couched lance, was the dominant battlefield weapon of the age, and France had more knights than any other kingdom. The feudal levy produced armored horsemen in numbers that no opponent could easily match. Philip Augustus's victory at Bouvines in 1214, which broke a coalition of English, Flemish, and German forces, established France as the premier military power in Europe and secured the Capetian hold on Normandy.
The weakness of heavy cavalry was cost and inflexibility. A knight required years of training, expensive equipment, a warhorse worth more than a peasant's farm, and a retinue of squires and servants. The feudal obligation that brought knights to the field also limited the king's control over them: vassals served for a fixed period and then went home. The transition from feudal levy to paid professional army was underway by the late thirteenth century but incomplete, and the limits of the old system would be exposed catastrophically at Crecy and Poitiers in the next century.
France was the heartland of Gothic architecture. The cathedral-building movement that began at Saint-Denis in the 1140s and produced Chartres, Notre-Dame de Paris, Reims, and Amiens within a century represented an investment of communal wealth and labor that has no modern equivalent. A stone mason eighty meters above the ground on the scaffolding of Chartres cathedral, carving a capital that no one at ground level would ever see clearly, worked with a devotion to craft that was inseparable from devotion to God.
French society was organized into three estates: those who prayed, those who fought, and those who worked. The reality was more complex. A wealthy burgher in Paris or Bruges wielded more practical influence than many minor nobles. The towns, with their charters, guilds, and communal governments, were carving out a space between the traditional categories that did not fit the three-estate model but could not be ignored. Louis IX, later canonized as Saint Louis, combined personal piety with effective governance, administering justice under an oak tree at Vincennes in scenes that his contemporaries and later generations considered the image of ideal kingship.
France's cultural influence radiated across Europe. Gothic architecture spread to England, Spain, Germany, and Italy. French became the language of courts, diplomacy, and chivalric literature from London to Jerusalem. The troubadour poetry of the south and the romances of Chretien de Troyes defined the literary culture of the aristocracy. The Crusades, launched from French soil and led disproportionately by French nobles, projected French military and cultural power into the eastern Mediterranean.
The University of Paris attracted scholars from every corner of Christendom and produced the scholastic philosophy that dominated European intellectual life for centuries. Thomas Aquinas, an Italian, wrote his greatest works in Paris. The combination of military strength, agricultural wealth, cultural prestige, and institutional innovation made Capetian France the model that other European kingdoms measured themselves against, a position it would hold, with interruptions, for the rest of the medieval period.
In the game, the French are heavy cavalry specialists whose Lancers hit infantry with a devastating +4 strength bonus, the medieval charge that broke every formation it reached. Spending a faith cube to nullify an enemy unit type's strength bonus captures the crusading confidence of French knights who believed God rode with them. Keep faith cubes in reserve at all times so that even enemy spearmen cannot threaten your cavalry. Build your economy around production, invest in Lancers early, and never ride into battle without faith to spend.
You must have at least 1 castle built. Recruit by activating the castle area (up to the number of your castles) or by activating the barracks area (up to the number of your barracks).
You choose one type of enemy unit and spend 1 faith cube. That unit type's strength bonus is ignored for the entire battle. For example, if you attack Spearmen, their +2 bonus against cavalry is not added to the bag.
Each type of product you produce costs 1 fewer resource. If you produce 3 weapons, you pay 2 stone instead of 3. The third product cube comes from the general supply to mark the extra unit produced. If you produce 4 mead, you pay 3 food instead of 4. The discount applies once per type, not per item.
Yes. Spending 6 coins replaces both the food and weapon cost for each cavalry unit recruited. Combined with the base coin cost, each Lancer would cost 14 coins total and no resources or products.