NATIONS

Age I

FrisiansI

None
You have +1 Dockyard
permanent available till Age III
Your City adjacent to at least 2 sea and/or ocean hexes has +1 None and allows your None to move into and through it
permanent available till Age II
When gathering resources of a certain type, gain 1 resource for each of your None
adjacent to a hex of the corresponding terrain type
recurrent available till Age II
During the achievement phase, gain 1 product for each unexplored province adjacent
to all your province

FranksI

None
You may store +4 faith cubes
permanent available till Age III
You have +1 Meadery for each of your Cities adjacent to sea
permanent available till Age III
During a battle, after bag preparation, draw 1 cube per your religious community adjacent to your engaged army. Discard any number of drawn cubes, and return the rest to the bag
permanent available till Age II
During the achievement phase, gain 1 product
for each area of your player mat with
at least 2 action cubes

AlemanniI

None
During a battle, your opponent cannot add more than 1 action or experience cube to the bag
recurrent available till Age III
Any opponent cannot activate a relic in your province unless their army has at least 3 military unit
permanent available till Age III
When constructing Buildings, you may pay -1 stone and -2 coins for each, but immediately inflict 1 damage to each of these Buildings
permanent available till Age II
After completing a maneuver with your None
to a meadow / forest hex, gain 2 food / wood for each engaged None if you didn't start a battle

SaxonsI

None
When anyone attempts to spread religion
into your province / religious community, they must draw +1 cube
from the bag
permanent available till Age III
During a battle, if your army with None located
in a forest deals at least 1 damage,
deal 1 extra damage to the same target
recurrent available till Age III
During the achievement phase,
gain 2 coins and 1 resource for each
of your experience cubes
recurrent available till Age II
During the resolving of event that received
the most votes, gain 1 blessing effect
from any other event instead

SuebiI

None
Your None have +1 movement points
permanent available till Age III
You may construct on hexes with your military unit
recurrent available till Age III
Gain 2 food for each forest hex with your military unit
permanent available till Age II
When recruiting each None, you may spend 2 glory to pay -1 resource, -1 product

VikingsI

None
After losing each military unit in a battle, gain 1 glory, or 2 glory if the enemy army was larger
permanent available till Age III
Your land army has +1 strength if it is adjacent to the sea, and +1 courage
if adjacent to the ocean
permanent available till Age III
After winning a battle with your land army adjacent to sea / ocean, you may spend
2 wood to gain 1 exhausted None on that hex
permanent available till Age II
After a battle, gain 5 coins for each destroyed enemy object

GothsI

None
After constructing a City / Castle,
gain 1 None on an adjacent hex
permanent available till Age III
Gather +1 resource from each hex with
at least 2 of your None
permanent available till Age III
After winning a battle in an enemy province,
replace all rebels there with your unit
of the same type, then overcome their adversity
permanent available till Age II
After exploring a province and revealing an event,
place 1 more cube of your color
on the revealed event

LongobardsI

None
When recruiting any number of military unit,
you may spend 1 cloth instead of 1 weapon
permanent available till Age III
After spreading your religion, you may spend 1 faith cube to gain 1 None
in the newly created religious community
permanent available till Age II
You may spread religion into unexplored province to explore them
instant
As a free action, choose Christianity

VandalsI

None
Your None have +1 strength bonus vs structure
permanent available till Age III
After a battle in which you destroyed
at least 1 enemy structure, gain 1 Building
permanent available till Age III
After winning a battle, you may remove
a relic that was engaged in this battle on your or the enemy's side to gain 20 coins
permanent available till Age II
After winning a battle against enemy army, you may spend 1 action cube to gain 1 exhausted None

RomansI

None
You have +1 Barracks
permanent available till Age III
During a battle, after bag preparation,
you may spend up to 4 weapon to draw that many cubes from the bag. For each cube of your color, deal 1 damage to an enemy target; discard any remaining cubes
permanent available till Age II
When producing any number of product
of one type, pay -2 coins
instant
Gain 1 Swordsman

CeltsI

None
Your army has +1 strength in the forest
permanent available till Age III
During a battle, after bag preparation,
you may spend any number of faith cubes to draw that many cubes from the bag. Replace each drawn cube with a cube
of your color and return them to the bag
permanent available till Age III
During a battle, your army in the forest ignores 1 damage dealt by
an enemy army with None
permanent available till Age II
After winning a battle gain 1 mead

DaciansI

None
During a battle, after bag preparation, you may discard 1 white cube from the bag
permanent available till Age III
You have +1 Forge for each
of your active relic
permanent available till Age III
After choosing / changing your None,
gain 1 available None
recurrent available till Age II
During the achievement phase, transfer
up to 4 Buildings on your player mat between different areas

GreeksI

None
When researching / adopting each technology, may spend any number of faith cubes
instead of equal number of resource
permanent available till Age III
When constructing any number
of economy Buildings on a single hex,
pay -5 coins total
permanent available till Age II
When researching each technology, you may spend 3 glory to pay -1 product
permanent
Take 2 technology from the deck to your hand

BaltsI

None
When a single card would inflict adversity,
you may replace 1 adversity with a calamity
permanent available till Age III
When an opponent would maneuver through or onto a hex with a calamity
in your province, they must spend 1 mead or lose 1 engaged unit for each such hex
permanent available till Age III
When recruiting each None, pay -1 wood
and -2 coins. Your None have -1 None
permanent available till Age II
After completing a maneuver with your None, gain 3 food for each engaged None,
if you did not start a battle

SlavsI

None
When constructing structure, you may spend any number of wood instead of equal number of stone
permanent available till Age III
Gather +1 food from each meadow hex with your None
permanent available till Age II
After a battle in which your opponent
dealt at least 1 damage to your structure,
they inflict 1 extra damage to another
of your nearest structure
permanent available till Age II
For gathering wood in Sawmill area,
always use 1 action cube

UraliansI

None
Your None may gather resource from hexes with calamity
permanent available till Age III
You cannot recruit None and None
recurrent available till Age III
During the achievement phase, gain 1 None
in each province, where you have at least 2 unit
permanent available till Age III
You may gather resource using experience cubes

AlansI

None
Your army with None has +1 strength
on the meadow
permanent available till Age III
When defending, after bag preparation, replace 1 white cube with
1 cube of your color
permanent available till Age III
After researching each technology of your None,
gain 1 available None
permanent available till Age II
You may move your None to unexplored province
to explore them

HunsI

None
Your None have +1 strength bonus vs structure
permanent available till Age II
After a battle, gain 1 resource for each destroyed enemy object
permanent available till Age II
You may perform a maneuver with your unexhausted City, as if it was a unit with 3 movement points. During this, you may explore a province, move to a hex adjacent
to another City, and, as part of your army, initiate a battle
permanent available till Age II
After exploring a province, gain 1 exhausted Cavalryman in that province

AvarsI

None
You may produce up to +1 product
for each of your Castles
recurrent available till Age III
Gain 2 corresponding resource / 3 coins from
each hex where your None is located
permanent available till Age III
You cannot gather resources, build Cities
permanent available till Age II
Starting from Age I, you may construct Castles by paying -3 stone for each

GokturksI

None
Your None have +1 strength bonus vs unit and +1 movement points
permanent available till Age III
You cannot recruit Spearmen and Swordsmen, or gather food.
When recruiting each available None, pay -3 coins
permanent available till Age III
After a battle, gain 1 exhausted None
for each destroyed enemy unit
recurrent available till Age II
Gain 1 food for each of your unit
on a meadow hex

OghuzI

None
Your army has +1 strength in a foreign province
permanent available till Age III
After winning a battle against
an enemy army, gain 1 experience cube
if you lost none of your unit
permanent available till Age II
After exploring a province, gain 1 corresponding resource from each hex of one chosen terrain type, or 3 coins from each desert hex
instant
Lose 2 None, then gain 1 Cavalryman

KartliansI

None
You have +1 influence in each religious community
of your religion
permanent available till Age III
After drawing any number of white cubes from the bag, transfer them to your religion card (≤ faith cube limit)
permanent available till Age II
During a battle, after bag preparation,
you may add any number of faith cubes
into it, or discard all your faith cubes (≥1) to add 1 cube of your color
permanent available till Age II
You can control province without your City or Castle, if you have the most influence there and there is your religious community

ArmeniansI

None
Your army has +1 strength in your religious community
permanent available till Age III
After researching / adopting a militarytechnology / culturetechnology, gain faith cubes up to your limit
permanent available till Age III
After drawing any number of white cubes from the bag, transfer them into any
of your resource warehouses
permanent available till Age III
When overcoming adversity, after bag preparation, you may add any number
of faith cubes to it

ArabsI

None
You have +1 Market
recurrent available till Age III
During the achievement phase, pay 5 coins
for each of your province. Then, gain 2 coins
for each of your religious community
permanent available till Age III
When any player trades, gain 1 coins
for each of their Markets
instant
As a free action, choose Theocracy and Islam

BerbersI

None
Your army has +1 strength and enemy army has -1 strength in the desert
permanent available till Age III
When constructing any number of structure
on a desert hex, do not pay required wood
recurrent available till Age III
During the achievement phase, gain 1 resource
for each of your cities adjacent to a sea
instant
Secretly look at 3 unexplored province, then return them to their places. You may swap 2 unexplored province tiles, except the central one

BedouinsI

None
When recruiting unit, you may deploy them in any hex of a province with your objects
permanent available till Age III
You cannot construct Cities or choose None. For one action you may recruit None equal
to the number of province with your objects
recurrent available till Age III
During the achievement phase, gain 5 coins and 1 glory for each province with your objects
instant
Lose your City and discard 1 action cube. Explore 1 province adjacent to the starting province

PersiansI

None
You may adopt technology using experience cubes
permanent available till Age III
During a battle, after bag preparation,
you may spend 1 stone to draw 1 cube from the bag. If it is a cube of your color - double it and return it to the bag;
if any other cube - discard it
instant
Take 1 technology from the deck to your hand
instant
Spend 8 resource and 20 coins, then explore 1 province adjacent to the starting one
and gain 1 City in it

JewsI

None
Once per turn you may spend 1 glory
to change the price of any one good
by one step
permanent
Your religion is Judaism (you cannot
change it or choose new as a main action).
Each province with your fortifications also has your religious community
permanent available till Age III
You cannot add experience / voting cubes into the bag
permanent available till Age III
Before an opponent deals any amount
of damage to your objects, you may spend 5 coins to ignore 1 damage

HansI

None
After constructing each wall section, gain 1 glory
permanent
When another player adopts your technology,
they must pay +1 mead
recurrent available till Age II
During the achievement phase, gain 1 product
for each of your province
instant
Spend 8 resource, then gain 4 None

TungusesI

None
Before an opponent maneuvers through or within your province, they must spend 1 food for each engaged unit
permanent
Your Cities have -1 None
permanent available till Age III
When constructing each City, pay -4 resource and -4 coins
permanent available till Age III
As a main action, you may place 1 action cube to an event without cubes of your color
to gain 1 blessing effect from it

YamatoansI

None
When gathering food, gain 1 food for each of your unit in the sea / ocean
permanent available till Age III
During any action, you may spend food
and cloth at market price instead of coins (no change given)
permanent available till Age II
When constructing any number of structure
on a single hex, you may spend 1 cloth
to pay -4 wood / -4 stone
instant
Separate your starting province and 1 adjacent province from the rest of the game map,
then explore the isolated province

GoguryeansI

None
When researching technology, you may spend 5 coins or 1 experience cube for orthogonal movement by 1 cell on the technology grid
recurrent available till Age III
During the achievement phase, gain 6 coins for each of your unused action cubes.
Transfer them onto your None card
recurrent available till Age III
During the achievement phase,
gain 1 resource / product for each warehouse
that stores exactly 1 resource / product
recurrent available till Age II
Take 2 technology from deck I or II to your hand. Keep one and discard or give the other
to another player

GuptasI

None
For recruiting None in City area,
always use 1 action cube
permanent available till Age III
During a battle, when defining losses, your opponent must destroy your None
in your army first
recurrent available till Age III
During the achievement phase, gain 1 product for each empty cell adjacent to your action cubes on the technology grid
permanent available till Age II
After constructing each Building, gain 1 food

DravidiansI

None
When producing product, you may spend any resource instead of an equal number
of required food and stone
permanent available till Age III
When you would gain an experience cube, gain 6 coins instead
recurrent available till Age III
After the voting, you may transfer
1 cube of any color between event
permanent available till Age II
As a main action, you may place 1 action cube on a hex with your 4 None to replace them all with a City from your player mat

PyuI

None
When recruiting unit, you may spend
faith cubes instead of an equal number of required resource
permanent available till Age III
When overcoming adversity, after adding any number of action cubes to the bag, transfer 1 used action cube from your player mat to your player zone
recurrent available till Age III
During the achievement phase, gain 1 food
for each meadow hex in your province
instant
Perform 3 trade transactions

TibetansI

None
During a battle, after adding any number of action cubes to the bag, gain 1 experience cube and 1 faith cube
permanent available till Age III
Before a battle, you may spend 2 stone
to ignore 1 damage dealt to your unit
recurrent available till Age III
During the achievement phase, gain 2 coins
for each action cube in the Market area
of all players
permanent available till Age II
When constructing any number of structure
on a single mountain hex, pay -5 coins total

MonsI

None
When recruiting unit, you may deploy them in any hex of your religious community
permanent
During the achievement phase, gain 1 resource and 1 faith cube for each None
in your Cities
permanent available till Age III
After spreading your religion
to a foreign province, you may choose or change your None as a free action
permanent available till Age III
As a free action, choose Buddhism.
Gain 5 glory

FunaneseI

None
You may spend 1 action cube to gain 1 product
permanent available till Age III
When transferring white cubes due
to a card effect, you may transfer +1 from the same source to the mead warehouse
recurrent available till Age II
During the achievement phase, gain 2 coins and 1 resource for each of your faith cubes
permanent available till Age II
Once per turn, you may spend 1 glory
to perform 1 trade transaction

ChamsI

None
You may trade up to +1 resource / +1 product
in each transaction
permanent available till Age III
Once per turn you may spend 1 faith cube to change the price of any one good by one step
permanent available till Age II
When transferring white cubes, gain 1 coins for every 2 white cubes transferred
permanent available till Age II
When constructing structure, you may spend any number of action / experience cubes to pay -1 stone, -1 wood and -5 coins for each cube spent

NahuasI

None
Once per turn, you may destroy 2 unit
of your color to transfer 1 of your used action cube to your player zone
permanent available till Age III
You cannot recruit Spearmen, Cavalrymen and Catapults.
When recruiting each None, you may spend 1 stone and 1 wood to pay -1 weapon
recurrent available till Age III
After the voting, if 2 event receive equal votes, you decide which event is considered to have more votes
recurrent available till Age II
After exploring a province without a relic,
place a random relic on any hex of that province

MayansI

None
Once per turn, you may destroy 1 unit
of your color to take 1 technology to your hand
permanent available till Age III
You cannot recruit Spearmen, Cavalrymen and Catapults.
When researching each technology, you may spend 3 resource to pay -1 product
permanent available till Age III
When anyone draws cubes from the bag,
you may discard 1 militarytechnology from your hand to make them draw +1 or -1 cube from the bag (your choice)
permanent available till Age II
You may discard 1 economytechnology from your hand to transfer up to 5 Buildings on your player mat between different areas

MocheansI

None
You may destroy any number of your unit
to gain that many faith cubes
permanent available till Age III
You cannot recruit Spearmen, Cavalrymen and Catapults.
When recruiting each None, pay -2 coins
permanent available till Age III
When you would gain faith cubes above storage limit, first transfer any number of faith cubes to any of your product warehouses
permanent available till Age II
Before drawing cubes from the bag,
you may spend 1 faith cube to predict all cubes that will be drawn. If correct, ignore 1 drawn cube

NascansI

None
Once per turn, you may destroy 1 unit
of your color to gain 1 experience cube
permanent available till Age III
You cannot recruit Spearmen, Cavalrymen and Catapults.
When recruiting each None, you may spend 2 stone to pay -1 weapon
permanent available till Age III
When overcoming adversity, transfer all cubes of your color, drawn from the bag,
onto your None card
permanent available till Age II
After constructing each Building
on a meadow or desert hex, gain 1 glory

Age II

HollandersII

permanent
Fluyt: None 4 | None 2 | None 1 (1-2)
SB: +3 vs structure
Cost: 2 wood 1 weapon 10 coins | Dockyards
permanent
You have +1 Dockyard for each of your Cities adjacent to at least 2 sea and/or ocean hexes
permanent available till Age III
After recruiting None in Dockyard area,
you may perform 1 trade transaction
per Dockyard as a free action
recurrent available till Age III
During the achievement phase, gain 5 coins
for each of your None within (1-2) hexes
from a foreign City

FrenchII

permanent
Lancers: None 3 | None 1 | None 1
SB: +2 vs unit or +4 vs None
Cost: 1 food 1 weapon 8 coins | Barracks
permanent
During a battle, you may spend 1 faith cube to ignore strength bonus
of one chosen type of enemy military unit
permanent available till Age III
When producing product of a single type, pay -1 resource
permanent available till Age III
When recruiting each None, you may spend 6 coins to pay -1 food, -1 weapon

TeutonsII

permanent
Teutonic Knights: None 2 | None 1 | None 2
SB: +1 vs unit or +2 vs None
Cost: 1 food 1 weapon 8 coins | Barracks
permanent
When an opponent attempts
to convert your military unit, they must
draw +1 cube from the bag
permanent available till Age III
When attacking, after bag preparation, draw 1 cube for each of your relic, replace all drawn cubes with cubes of your color, then return them to the bag
permanent available till Age III
When gathering resource, each of your None
on a hex with a Castle gathers +1 resource

TemplarsII

permanent
Templar Knights: None 3 | None 1 | None 2
SB: +1 per adjacent heretical religious community
Cost: 1 food 1 weapon 5 coins | Barracks
permanent
You have +1 Market for each
of your active relic
permanent available till Age III
When trading, you may spend 1 transaction to sell any number
of faith cubes for 5 coins each
recurrent available till Age III
After the resolving of event, if it has cubes of your color, gain 5 coins for each cube
of any color on this event

BavariansII

permanent
Landsknechts: None 2 | None 1 | None 1
SB: +1 vs military unit or +3 vs None
Cost: 1 food 6 coins | Barracks
permanent available till Age III
After producing any number of mead, gain 1 Landsknecht
permanent available till Age III
After spending 3 experience cubes in one turn, transfer 1 of your used action cubes to your player zone
permanent available till Age III
You may spend 1 experience cube
to transfer 1 cube of your color from your adopted technology to any other player's technology

SaxoniansII

permanent
Frikters: None 2 | None 1 | None 1
SB: +2 vs None and +3 in foreign religious community
Cost: 1 food 1 weapon 4 coins | Barracks
permanent available till Age III
You may produce any product using experience cubes
permanent available till Age III
Before anyone draws cubes from the bag, you may spend 1 experience cube and 1 faith cube, to make that player draw +1 or -1 cube from the bag (your choice)
recurrent available till Age III
After the resolving of event, if it has no cubes of your color, gain 1 resource for each cube of any color on this event

Anglo-SaxonsII

permanent
Longbowmen: None 2 | None 1 | None 1 (1-3)
SB: +1 per your military unit in the same province
Cost: 1 food 1 weapon 2 coins | Barracks
permanent available till Age III
During a battle, after adding experience cubes to the bag, gain 1 glory for each cube
permanent available till Age III
When attacking, your army has +1 strength for each empty cell adjacent to your action cubes on the technology grid
permanent available till Age III
After researching / adopting each knowledgetechnology, gain 1 resource for each of your religious community

NormansII

permanent
Hirdmen: None 2 | None 1 | None 1
SB: +1 vs unit and +3 vs None
Cost: 1 food 1 weapon 4 coins | Barracks
permanent available till Age III
You may recruit in Barracks area using experience cubes
permanent available till Age III
When attacking, after bag preparation, draw 1 cube for each 10 of your coins, double cubes of your color, then return all cubes to the bag
recurrent available till Age III
During the achievement phase, gain 5 coins for each of your military unit in a foreign province

DanesII

permanent
Cogs: None 3 | None 2 | None 2 (1-2)
SB: +1 per your adjacent army
Cost: 2 wood 1 weapon 10 coins | Dockyards
permanent
You have +1 Forge for each of your Cities adjacent to the ocean
permanent available till Age III
You may perform any main actions requiring at least 2 action cubes using experience cubes
recurrent available till Age III
During the voting, after adding any number of experience cubes on an event, add 1 more cube of your color there

NorwegiansII

permanent
Drakkars: None 5 | None 1 | None 1
SB: +4 vs None or +4 vs structure
Cost: 1 wood 1 weapon 8 coins | Dockyards
permanent
You may recruit in Dockyard area using experience cubes
permanent available till Age III
After winning a battle, gain 1 resource for each of your engaged None
permanent available till Age III
After winning a battle in a foreign religious community, gain 2 coins for each of your experience cubes

SwedesII

permanent
Varangians: None 2 | None 1 | None 1
SB: +2 vs unit and +2 if defending
Cost: 1 food 1 weapon 4 coins | Barracks
permanent
You may move your None onto / through land hexes adjacent to the sea or ocean
permanent available till Age III
When trading, you may spend 1 transaction to sell up to 3 experience cubes for 12 coins each
recurrent available till Age III
During the voting, you may transfer all action cubes from a single area of your player mat to any event

CastiliansII

permanent
Jinetes: None 3 | None 1 | None 1 (1-2)
SB: +1 vs unit and +2 vs None
Cost: 1 food 1 weapon | Barracks
permanent available till Age III
During a battle, garrison of your
fortification ignores 1 damage dealt
by an enemy army with None / None
permanent available till Age III
When attacking, your army has
+2 strength against infidel unit
permanent available till Age III
After winning a battle, you may construct
a Castle on the hex with your engaged army
as a free action

CatalansII

permanent
Almogavars: None 3 | None 1 | None 1
SB: +1 vs None and +2 if only 1 engaged
Cost: 1 weapon | Barracks
permanent available till Age III
When adopting each technology, pay -3 resource
permanent available till Age III
When attacking, your army has +1 strength
for each of your Castles
permanent available till Age III
After winning a battle against infidel army,
you may attempt to spread your religion
as a free action

PortugueseII

permanent
Caravels: None 8 | None 2 | None 1 (1-2)
SB: +2 vs None and +2 in ocean
Cost: 2 wood 1 weapon 8 coins | Dockyards
permanent
You have +1 Dockyard for each
of your active relic
permanent available till Age III
After recruiting None in Dockyard area,
you may produce 1 product of one type per Dockyard as a free action
recurrent available till Age III
During the achievement phase, gain 1 resource
for each of your None within (1-2) hexes
from a foreign City

LombardiansII

permanent
Carroccio: None 1 | None 2
SB: +3 vs infidel military unit
Cost: 3 wood 10 coins | Cities
permanent
You may transfer any exhaustion cube
to your unexhausted Carroccio
permanent available till Age III
After recruiting in City area, you may produce 1 product of one type per City
as a free action
recurrent available till Age III
During the achievement phase,
gain 5 coins for each area of your player
mat where all structure are constructed (resource warehouses do not count)

OccitansII

permanent
Albigensians: None 2 | None 1 | None 2
SB: +1 per your adjacent religious community
Cost: 1 food 1 weapon 4 coins | Barracks
permanent available till Age III
When attacking, before drawing from the bag, you may discard all faith cubes (≥1) to double each cube of any color drawn from the bag
permanent available till Age III
After winning a battle, you may inflict heresy or calamity in the province where your engaged army is located
permanent available till Age III
When researching / adopting each culturetechnology or knowledgetechnology, pay -1 product

Papal LatinsII

permanent
Missionaries: None 2 | None 1 | None 1
SB: +2 vs infidel unit
Cost: 1 food 2 coins | Cities
permanent
When defending, after bag preparation, perform the conversion action
permanent available till Age III
After each failed conversion attempt,
you may spend 1 experience cube to retry
permanent available till Age III
After a successful conversion,
you may discard 1 faith cube to discard 1 exhaustion cube from the converted unit

ByzantinesII

permanent
Cataphracts: None 3 | None 1 | None 2
SB: +3 vs None and +1 vs None
Cost: 1 food 1 weapon 6 coins | Barracks
permanent
Your Cities and Castles have +1 None
permanent available till Age III
During a battle, after bag preparation, draw 1 cube per heretical religious community of the opponent's religion, replace them with cubes of your color, then return to the bag
permanent available till Age III
After spreading your religion, gain 1 resource
for each of your culturetechnology

GetaeII

permanent
Falxmen: None 2 | None 1 | None 1
SB: +3 in your religious community
Cost: 1 food + 1 weapon + 1 coins | Barracks
permanent
When attacking, after bag preparation, draw 1 cube for each of your experience cubes. Double every second cube of your color, then return all cubes to the bag
permanent available till Age III
After anyone loses a unit within your religious community, gain 1 resource
permanent available till Age III
During a battle, after defining losses,
spend any number of faith cubes to perform
the recovery action that many times

GaelsII

permanent
Battle Bards: None 2 | None 1 | None 1
Cost: 1 food 1 mead 4 coins | Cities
permanent
Your army has +1 strength and +1 courage
for every 2 Battle Bards in the same province
permanent available till Age III
During a battle, garrison of your fortification ignores 1 damage
dealt by an enemy army with None
permanent available till Age III
After gathering resource of one type,
you may spend 2 mead to repeat
the same action as a free action

CzechsII

permanent
Wagenburgs: None 2 | None 2 | None 2
Cost: 2 wood 6 coins | Siege Workshops
permanent available till Age III
After spreading your religion, gain 1 resource for each empty cell adjacent to your action cubes on the technology grid
permanent available till Age III
During the voting, you may transfer any of your action cubes from the technology grid to any event
recurrent available till Age III
During the achievement phase, transfer all exhaustion cubes from enemy unit in all of your religious community to any of your resource warehouses

PolansII

permanent
Voivodes: None 3 | None 1 | None 1
SB: +2 vs None and +1 vs None
Cost: 1 food 1 weapon 4 coins | Barracks
permanent available till Age III
Your army has +1 strength against opponent's objects for each black (corruption) cube on their player mat
permanent available till Age III
When garrison of your fortification
is engaged in a battle, you may transfer
all action cubes from one of your product warehouses to the bag
permanent available till Age III
When changing your None, perform 1 trade transaction per experience cube discarded

RusynsII

permanent
Druzhina: None 3 | None 1 | None 2
SB: +2 vs unit and +1 vs None
Cost: 1 food 1 weapon 6 coins | Barracks
permanent available till Age III
Before drawing cubes from the bag,
you may spend all your coins (≥1), to draw +2 or -2 cube from the bag
permanent available till Age III
After destroying each rebel of any color, gain 10 coins
recurrent available till Age III
During the achievement phase, inflict 1 rebel on any player in each of your province, then gain 2 resource from each

SerbsII

permanent
Vlastela: None 3 | None 1 | None 1
SB: +1 vs unit and +3 vs None
Cost: 1 food 1 weapon 6 coins | Barracks
permanent
When attacking any target in your religious community, after bag preparation, draw 1 cube for each of your culturetechnology, double cubes of your color, then return all cubes to the bag
permanent available till Age III
Before a battle, you may spend all your faith cubes (≥1) to ignore 1 damage dealt to your unit when defining losses
permanent available till Age III
After a successful conversion or recovery, gain faith cubes up to your limit

LivoniansII

permanent
Sword Brothers: None 2 | None 1 | None 2
SB: +2 per your army adjacent to target
Cost: 1 food 1 weapon 6 coins | Barracks
permanent
Your military unit can only be destroyed during
a battle, when defining losses
permanent available till Age III
After winning a battle, gain 1 coins
for each of your faith cubes
recurrent available till Age III
During the achievement phase, for each of your warehouses with no action cubes, gain 1 product or 2 resource onto that warehouse

LithuaniansII

permanent
Armored Boyars: None 2 | None 1 | None 1
SB: +1 vs unit or +4 vs None
Cost: 1 food 1 weapon | Barracks
permanent
When attacking, your army has +1 strength for every 2 of your action cubes on all hexes on the game map
permanent available till Age III
After winning a battle, for each destroyed enemy military unit, draw 1 technology from any deck. Keep one in your hand and either discard or give the others to other players
permanent available till Age III
During the achievement phase, gain 1 resource
for each enemy unit located in your province

MagyarsII

permanent
Szekelys: None 3 | None 1 | None 1 (1-2)
SB: +1 per your unexhausted army
Cost: 1 food 1 weapon | Barracks
permanent available till Age III
Your army has +1 strength for each exhaustion cube on the enemy target
permanent available till Age III
During the achievement phase,
transfer all exhaustion cubes from
each of your army located in foreign province
to your resource warehouses
permanent available till Age III
After gaining each experience cube through effects of your None, you may spend 5 coins
to gain 1 additional experience cube

UraliansII

permanent
Hunters: None 3 | None 1 | None 1 (1-2)
Cost: 1 food 1 wood 4 coins | Cities
permanent
Your Hunters are both military unit and None.
You may use Hunters for gathering resource
and constructing structure
permanent available till Age III
Before anyone draws cubes from the bag, you may spend all resource from one warehouse (≥ 1) to add 2 cubes of your color to the bag
recurrent available till Age III
Before the voting, discard 1 event from
the event grid, then transfer all your
voting cubes and unused action cubes
to your None card

CumansII

permanent
Kipchaks: None 4 | None 1 | None 1 (1-2)
SB: +3 on meadow hex
Cost: 1 food 1 weapon 1 coins | Barracks
permanent available till Age III
After winning a battle against enemy army, draw 1 cube from the bag. If it is a cube
of your color, inflict 1 rebel in the same province
permanent available till Age III
Once per turn, you may spend 1 mead
for each unit in one of your army to discard
all exhaustion cubes from it
recurrent available till Age III
During the achievement phase,
gain 1 product for each of your military unit adjacent
to an opponent's City or Castle

BulgarsII

permanent
Onogurs: None 3 | None 1 | None 1 (1-2)
SB: +1 vs None or +3 vs structure
Cost: 1 food 1 weapon 6 coins | Barracks
permanent available till Age III
During a battle, you may spend 1 experience cube to ignore the destruction priority when dealing damage
instant
Explore 1 province anywhere on the game map.
Gain 1 Onogur and 1 None in any
non-starting province where you have no unit
instant
Gain 1 City in a province you do not control

KhazarsII

permanent
Larissii: None 3 | None 1 | None 1
SB: +3 in your religious community
Cost: 1 food 10 coins | Cities
permanent
You practice 2 religions and may use their abilities. You may spread either religion
and be Spiritual Leader of both
permanent available till Age III
When attacking, your army has +1 strength
for every 2 of your action cubes on all religion tokens on the game map
instant
As a free action, choose 1 additional religion and place its token
on your starting province

MongolsII

permanent
Manghuds: None 4 | None 1 | None 1 (1-2)
SB: +2 in enemy province
Cost: 1 food 1 weapon 6 coins | Barracks
permanent
When attacking, after bag preparation,
you may spend 1 experience cube to draw 1 cube for each of your engaged military unit. Resolve losses for both sides from them and return to bag, or discard all
instant
Spend 10 coins and all resource and product
from your warehouses
instant
Gain 5 Manghuds in your starting province

PechenegsII

permanent
Bayats: None 4 | None 1 | None 1 | None 2 (2)
SB: +2 vs structure or +1 vs None
Cost: 2 food 1 weapon | Barracks
permanent
Your fortifications have -1 influence
permanent available till Age III
When an opponent would maneuver through or within your province, they must pay you 2 coins for each engaged unit
permanent available till Age III
You control any province if your influence
in your adjacent province exceeds opponent's
influence in that province by 3 or more

GeorgiansII

permanent
Monaspa: None 3 | None 1 | None 2
SB: +1 per adjacent mountains hex
Cost: 1 food 1 weapon 8 coins
permanent available till Age III
You have +1 Meadery for each of your religious community
permanent available till Age III
When constructing any number of structure
on a mountain hex, you may spend 1 experience cube to not pay required stone
instant
Gain 3 None in your starting province, then inflict 2 rebels on yourself in any other province

CiliciansII

permanent
Ayrudzi: None 3 | None 1 | None 2
SB: +3 on mountains hex
Cost: 1 food 1 weapon 8 coins
permanent available till Age III
When attacking, after drawing from
the bag, you may spend 1 experience cube
to double each cube of any color drawn
from the bag
permanent available till Age III
After acquiring an instantNone, discard all exhaustion cubes from one of your army
instant
Lose 1 unit and 1 Building in each province, then gain 1 experience cube for each lost object

ArabsII

permanent
Mamluks: None 3 | None 1 | None 2
Cost: 2 food 1 weapon | Barracks
permanent available till Age III
After winning a battle against enemy army,
if cubes of your color outnumber others
in the bag, gain 1 Mamluk in your province
permanent available till Age III
When attacking, your army has +1 strength
for every 2 of your action cubes
on the technology grid
permanent available till Age III
After researching / adopting each technology,
you may attempt to spread your religion
as a free action

BerbersII

permanent
Imharas: None 3 | None 1 | None 1 (1-2)
SB: +3 on desert hex
Cost: 1 food 1 weapon 1 coins | Barracks
permanent
You have +1 Market for each opponent's City adjacent to your army
permanent available till Age III
When trading, you may combine 2 transactions to buy / sell twice
as many goods of the same type
permanent available till Age III
After winning a battle against an enemy army, discard 1 exhaustion cube from your army not engaged in that battle in the same province

BedouinsII

permanent
Ghazi: None 3 | None 1 | None 1
SB: +1 per province with your army
Cost: 1 food 1 weapon 4 coins | Barracks
permanent available till Age III
You may store unused action cubes
for use in the next round
permanent available till Age III
After destroying 3 military unit and/or structure during
one turn, transfer 1 used action cube from your player mat to your player zone
recurrent available till Age III
During the achievement phase,
gain 1 action cube for every 2 province
with your objects

SeljuksII

permanent
Akinji: None 4 | None 1 | None 1 (1-2)
SB: +1 per adjacent meadow hex
Cost: 1 food 1 weapon 2 coins | Barracks
permanent
During a maneuver, you may move your army through hexes with foreign None and/or Buildings
permanent available till Age III
After moving your army onto and/or through each hex with a calamity, gain 1 resource according to the terrain type of that hex
recurrent available till Age III
During the achievement phase, gain 5 coins for each of your army on a meadow hex

PersiansII

permanent
War Elephants: None 1 | None 2 | None 2
SB: +3 vs structure and +2 vs None
Cost: 2 food 1 weapon 8 coins
recurrent available till Age III
Gain 1 Building in each of your Cities
recurrent available till Age III
During the achievement phase, gain 5 coins for each of your army that is not a garrison of a fortification
recurrent available till Age III
During the voting, you may transfer
any of your action cubes from all
your religious community to any event

JewsII

permanent
Sohari: None 2 | None 1 | None 1
SB: +1 per 30 of your coins
Cost: 1 food 1 cloth | Cities
permanent
When your Elite military unit is engaged in a battle, you may transfer all action cubes from your Market area to the bag
permanent available till Age III
When researching a technology, you may pay
in coins for the required product at market price
recurrent available till Age III
During voting, you may spend 5 coins per voting cube to gain any number of them

ChineseII

permanent
Cho-ko-nu: None 2 | None 1 | None 2 (1-2)
SB: +2 in fortification
Cost: 2 wood 1 weapon 4 coins | Barracks
permanent available till Age III
After producing any number of cloth,
you may perform 1 trade transaction
permanent available till Age III
When researching / adopting technology, you may pay in coins for required resource at 2 coins each
recurrent available till Age III
Transfer up to 2 spent action cubes to your player zone, spending 4 resource per each

KhitansII

permanent
Karluks: None 3 | None 1 | None 1 (1-2)
SB: +3 vs non-adjacent target
Cost: 1 food + 1 weapon + 5 coins | Barracks
permanent available till Age III
Before drawing cubes from the bag,
you may spend 1 food to be able to redraw 1 cube with returning
permanent available till Age III
Once per turn, you may spend 3 food
to perform any available main action
using only 1 action cube
recurrent available till Age III
Replace up to 4 of your None with Archers, spending 1 weapon per pair

JurchensII

permanent
Bannermen: None 3 | None 1 | None 1
SB: +1 per non-engaged Bannerman
Cost: 1 food 1 weapon 5 coins
permanent
When adopting each militarytechnology or culturetechnology,
pay -1 resource and -1 product
permanent available till Age III
When recruiting unit, you may spend all your experience cubes (≥1) to recruit
twice as many unit, paying for each
recurrent available till Age III
During the achievement phase, for each star on your instantNone, gain 1 available military unit

JapaneseII

permanent
Samurai: None 2 | None 1 | None 1
SB: +1 vs military unit and +3 vs Elite military unit
Cost: 1 food 1 weapon | Barracks
permanent
All culturetechnology are considered adjacent to your action cubes on the technology grid
permanent available till Age III
After recruiting military unit and deploying them
in your Castle, gain 1 additional military unit
of the same type in your different Castle
permanent available till Age III
You cannot collect taxes from your province containing your military unit

SillansII

permanent
Hwacha: None 2 | None 1 | None 2 (1-2)
SB: +1 per enemy engaged unit
Cost: 1 wood 1 weapon 8 coins | Siege Workshops
permanent
After drawing cubes from the bag, you may redraw 1 cube without returning for each set of your technology of all 4 classes (economy military culture knowledge)
permanent available till Age III
During a battle, after defining losses, perform the recovery action
permanent available till Age III
When your army is engaged in a battle within your religious community, you may transfer 1 white cube
from your recurrenttechnology to the bag

RajputsII

permanent
Kshatriyas: None 3 | None 1 | None 1
SB: +1 per completed round
Cost: 1 food + 1 weapon + 6 coins
permanent available till Age III
After a battle against an enemy army
you did not win, you may add 1 exhaustion cube to your engaged army
to attack the same target once more
permanent available till Age III
You have +1 Forge for every 2 None
in your Cities / Castles
recurrent available till Age III
During the achievement phase, gain 1 resource
for each enemy None adjacent to your army

DelhiansII

permanent
Vaishyas: None 2 | None 1 | None 1
Cost: 1 food 1 wood 4 coins | Cities
permanent
Your Vaishyas are both military unit and None.
You may use Vaishyas for gathering resource
and constructing structure
permanent available till Age III
After recruiting military unit, you may change
the price of any good by one step
permanent available till Age III
After discarding each token of a foreign religion, gain 4 stone

TamilsII

permanent
Gadaiyanbani: None 2 | None 2 | None 2 (1-2)
SB: +3 if target has more unit
Cost: 2 food 1 weapon 8 coins
permanent available till Age III
When your army is engaged in a battle within your religious community, you may transfer all action cubes from your Dockyard area to the bag
recurrent available till Age III
During the achievement phase, double the quantity of one product and one resource type you have the least of
recurrent available till Age III
Replace 2 of your None adjacent to one land hex with 1 Castle on that hex

TelugusII

permanent
Gajaraja: None 2 | None 2 | None 1
SB: +4 if attacking
Cost: 2 food 1 weapon 8 coins
permanent available till Age III
During any action, you may spend weapon
at market price instead of coins (no change given)
permanent available till Age III
When producing product, you may transfer your faith cubes to its warehouse
recurrent available till Age III
Replace up to 4 of your None with
Buildings on the same hexes

BurmeseII

permanent
Sintawas: None 2 | None 2 | None 2
SB: +3 vs None or +2 vs structure
Cost: 2 food 1 weapon 6 coins
permanent available till Age III
After spreading your religion,
you may spend any number of faith cubes to gain the same number of Buildings
in the newly created religious community
recurrent available till Age III
Transfer resource to your religion card (≤ faith cube limit)
permanent available till Age III
Before anyone draws cubes from the bag, you may spend all product from 1 warehouse (≥ 1) to make that player draw -1 or +1 cube from the bag (your choice)

TibetansII

permanent
Tadaks: None 3 | None 1 | None 1
SB: +1 per your religious community with your army
Cost: 1 food 1 weapon 6 coins
permanent
You may spend all action cubes (≥1)
to gain 1 blessing effect from any event, then discard that event from the event grid
permanent available till Age III
You may spend 1 faith cube to transfer 1 black cube of any adversity within your religious community
to another eligible component in it
permanent available till Age III
When recruiting unit, if these are your last unit of that type in your reserve,
do not pay their cost

SiameseII

permanent
Changsiks: None 2 | None 2 | None 2
SB: +1 per your adversity type
Cost: 2 food 1 weapon 6 coins
permanent available till Age III
When gathering resource, each of your None located in an opponent's province gathers +1 resource
permanent available till Age III
When anyone spreads religion or overcomes adversity, during bag preparation, you may spend 1 faith cube to transfer 1 black cube from any of your adversity
into the bag
permanent available till Age III
After each adversity emerges in your province / religious community, gain 1 resource

KhmersII

permanent
Pleungi: None 1 | None 2 | None 2 (1-2)
SB: +3 structure and +1 None
Cost: 1 food 1 wood 1 weapon 6 coins
permanent
During a battle, after adding action cubes to the bag, gain 1 product for each cube
permanent available till Age III
After overcoming adversity, replace your military unit with Elite military unit equal to the number
of black cubes discarded
permanent available till Age III
During a battle, after defining losses, perform the recovery action.
You may discard 1 faith cube to discard 1 exhaustion cube from the recovered unit

VietsII

permanent
Thutang: None 2 | None 1 | None 1 (1-2)
SB: +4 vs None or +2 vs unit
Cost: 1 wood 10 coins | Siege Workshops
permanent available till Age III
You may recruit in Siege Workshop area using experience cubes
permanent available till Age III
After constructing the last military Building from one area of your player mat, you may recruit military unit from this area as a free action
permanent available till Age III
When trading, you may spend 1 transaction to sell up to 3 of your
action cubes for 20 coins each

ChamsII

permanent
Junks: None 4 | None 1 | None 1 (1-2)
SB: +1 per adjacent sea hex
Cost: 1 wood 1 weapon 4 coins | Dockyards
permanent available till Age III
When gathering resource, each of your None adjacent to your active relic gathers +1 resource
permanent available till Age III
When your army is engaged in a battle within your religious community, you may transfer all action cubes from your Market area to the bag
recurrent available till Age III
Gain 1 experience cube for each
of your recurrentNone

ChichimecasII

permanent
Jaguar Warriors: None 3 | None 1 | None 2
SB: +1 per unique attack class of military unit
on your player mat
Cost: 1 food 1 weapon 1 cloth
permanent available till Age III
After a battle, transfer all destroyed enemy unit to your player mat and replace that many of your engaged military unit with elite military unit
permanent available till Age III
When attacking, after drawing from the bag, draw that many cubes into a separate set, then return one of the sets to the bag
recurrent available till Age III
During the achievement phase, gain 8 coins
for each area of your player mat with unit

ToltecsII

permanent
Otomi Warriors: None 3 | None 1 | None 2
SB: +1 per unique class of unit
on your player mat
Cost: 1 food 1 weapon 1 cloth
permanent available till Age III
After a battle, transfer all military unit lost by either side to your player mat and replace that many of your engaged military unit with elite military unit
permanent available till Age III
During a battle, predict the number
of cubes drawn per color. If correct,
double all drawn cubes of your color
recurrent available till Age III
During the achievement phase, gain 1 resource
for each unit on your player mat

MayansII

permanent
Ah-Kines: None 3 | None 1 | None 1 (1-2)
SB: +1 per 2 technology on your hand
Cost: 1 food 1 mead 2 coins
permanent available till Age III
After anyone loses a unit within your religious community, transfer it to your player mat and gain 1 food
permanent available till Age III
During the resolving of event, you may discard 1 knowledgetechnology from hand to gain 1 blessing effects from it, twice
recurrent available till Age III
After the resolving of event, if it has cubes of your color, take 1 technology to your hand

SicansII

permanent
Apuskipai: None 3 | None 1 | None 1
SB: +1 per your religious community with your relic
Cost: 1 food 1 wood 6 coins | Siege Workshops
permanent
During a battle, predict the number
of cubes drawn per color. If correct,
you may draw 1 more cube
permanent available till Age III
After a battle, transfer all destroyed enemy unit to the Barracks or Castle
area of your player mat
permanent available till Age III
Your army has +1 strength per unique military unit type in the Barracks area of your player mat and +1 courage per each in the Castle area

WariansII

permanent
Kamayukis: None 3 | None 1 | None 1
SB: +1 per adversity type in same province
Cost: 1 food 1 wood 6 coins | Siege Workshops
permanent
During a battle, predict the number
of cubes drawn per color. If correct,
redraw all the cubes with returning
permanent available till Age III
When recruiting any number of military unit,
you may transfer 1 of them to the Barracks or Castle area of your player mat
permanent available till Age III
Your army has +1 strength per unique military unit type in the Barracks area of your player mat and +1 courage per each in the Castle area

Age III

DutchIII

permanent
Sell each product at a price +2 coins for every 2 action cubes on the Dockyard area
of your player mat
permanent
When another player buys or sells goods and your None are adjacent to their City, you may perform the opposite trade with the same number of the same goods
as a free action
permanent
After selling each product, gain 1 glory
instant
Take 1 None from any deck to your hand

FlemishIII

permanent
Your None are also military unitNone
permanent
Before a battle, you may spend up to 2 cloth
and/or mead. For each good spent, your army has +1 courage and +1 strength
permanent
After destroying each enemy None, gain 1 glory
permanent
After producing each cloth, gain 1 glory

FrenchIII

permanent
After producing product, you may recruit 1 None for each corresponding production Building as a free action
permanent
After destroying each rebel of any color, gain 1 experience cube and 2 glory
recurrent
During the achievement phase, gain 2 glory for each of your None in a foreign province / religious community
instant
Gain 10 coins and 5 glory for each
of your province without adversity

TeutonsIII

recurrent
Discard up to 3 experience cubes
to destroy the same number of enemy unit
in any of your religious community
permanent
During a battle, after bag preparation,
you may discard 1 cube from the bag
for every 2 of your experience cubes
permanent
After winning a battle, gain 1 experience cube for every 2 of your militarytechnology
permanent
You may spend 1 experience cube and 1 weapon in order to gain 4 glory

HospitallersIII

permanent
After winning a battle against an enemy army, gain 1 glory for each of your relic
instant
Gain 1 relic from the supply, or if none available, take 1 from your religious community controlled by any player
instant
Gain 1 Building in each of your religious community
on an empty hex (except sea or swamp)
instant
Gain 1 Castle and 2 Galleys

GermansIII

permanent
When attacking, your army has +2 strength if it did not move to a new hex this turn
permanent
After selling each mead, gain 2 glory
permanent
After winning a battle, gain 1 glory
for each of your religious community in a foreign province
permanent
You may spend 1 food, 1 wood and 1 stone
to gain 1 product and start a new turn

AustriansIII

permanent
When researching technology, your action cubes remain on each cell of the technology grid passed through, forming your trail.
You may start subsequent research
from any trail cube
permanent
Your army has +1 strength per cube on your trail assembled in a straight line
permanent
After winning a battle, gain 1 glory per cube on your trail assembled in a diagonal line
permanent
After researching each technology, gain 1 glory
for each of your province

SwissIII

permanent
Your army with at least 2 different None
types ignores the strength bonus
of one enemy None type
permanent
You may recruit multiple unit types
in a single recruiting action
permanent
After acquiring an instantNone, gain 1 glory
for each of your military unitNone
permanent
After winning a battle, gain 1 glory
for each unique attack class (None None None)
of all your military unit

EnglishIII

permanent
After buying each product, gain 1 glory
permanent
Buy each product for -1 coins for each of your action cubes on the technology grid
permanent
After recruiting None, gain 1 technology to your hand from the deck of any age
recurrent
During the achievement phase, gain 5 glory for each set of technology from all three ages

DanesIII

permanent
When any player trades, gain 1 resource
per completed transaction
permanent
After winning a battle, gain 1 glory
for every 2 of your faith cubes
instant
Spend any number of sets of 1 experience cube and 1 faith cube to gain 5 glory per set
instant
Gain 2 glory for each province with your None

SwedesIII

permanent
After trading, if you set any good price
to its highest or lowest, gain 1 experience cube per completed transaction
permanent
After winning a battle, gain 1 glory for each cube of your color on economyNone
recurrent
During the achievement phase, gain 2 glory
for each mountains hex in all your province
instant
Gain 1 blessing effect from different event
for each of your None in a foreign province

SpanishIII

permanent
Your None have +1 strength and +1 movement point
permanent
Your army with None and None has +2 strength
permanent
When overcoming adversity, for each drawn black
cube you may inflict 1 damage to any structure
in any of your religious community
permanent
After winning a battle, gain 1 glory
for each of your Castles

PortugueseIII

permanent
You may trade up to +1 resource or +1 product
in each transaction for each of your relic
permanent
When trading, you may spend 1 transaction to buy up to 3 experience cubes at 8 coins each
permanent
After selling every 2 resource during
a single turn, gain 1 glory
instant
Gain 4 glory for each of your None
in a foreign province

VenetiansIII

permanent
You may trade up to +1 resource / +1 product
in each transaction for each of your None
permanent
After acquiring an instantNone, gain 1 glory
for each of your technology of one chosen class
recurrent
During the achievement phase, gain 5 glory for each set of 3 technology of the same class
instant
Gain 1 Building on each sea hex with your None and take 1 technology to your hand
for each sea hex with your None

GenoeseIII

permanent
Your army has +1 strength against opponent's objects for each technology
you adopted from them
permanent
After destroying each enemy Elite military unit, gain 2 glory
recurrent
During the achievement phase, gain 4 glory for each of your technology that you adopted
permanent
When researching / adopting each technology,
pay -1 resource for each empty cell
on the technology grid

Papal LatinsIII

permanent
Enemy army has -1 strength in your religious community
permanent
When attacking, perform all available conversions
permanent
You may spend any number of faith cubes
to gain 1 glory for each
permanent
After a battle, if you lost at least 1 Elite military unit, gain faith cubes up to your limit

SiciliansIII

permanent
After overcoming adversity of one type,
you may transfer 1 experience cube
to your player zone
permanent
After acquiring an instantNone, gain 1 glory
for each of your technology of one chosen type (permanent recurrent instant)
recurrent
During the achievement phase, gain 2 glory for each sea hex in your province
instant
Spend any number of experience cubes and/or faith cubes to gain 1 Building
for each cube spent

ItaliansIII

permanent
After drawing from the bag during your turn, you may ignore 1 cube for each empty cell adjacent to your action cubes on the technology grid
permanent
When researching / adopting each technology,
pay -1 resource for each province with your None
permanent
After researching / adopting each technology,
gain 1 glory for each of your religious community
instant
Gain 1 product for each of your None
in a foreign province

ByzantinesIII

permanent
You may acquire culturerecurrentNone from different cards
permanent
When drawing cubes from the bag, you may draw -1 cube for each of your 2 culturetechnology,
or +1 cube for each of your 2 knowledgetechnology
permanent
After spreading your religion, gain 1 glory
for each star on your acquired instantNone
instant
Take 1 technology from any age deck to your hand for every 2 of your religious community

WallachiansIII

permanent
After overcoming corruption from any area
of your player mat, transfer all action cubes from this area to your player zone
permanent
After destroying each enemy military unit, gain 1 glory
instant
Inflict 1 rebel on any player
in each of your religious community
instant
Maneuver all rebels on the map; they may attack any objects. Gain 1 glory for each object lost by any side during these battles

ScotsIII

permanent
Recruit up to +1 unit per your active relic
permanent
After recruiting any number of Nonemilitary unit,
gain 1 product for each of your Castles
recurrent
During the achievement phase, gain 1 glory
for each of your military unit
instant
Gain 2 glory for each rebel of any color
on the game map

IrishIII

permanent
When attacking, your army has +2 strength against larger enemy army
permanent
After winning a battle, gain 1 glory for each empty cell adjacent to your action cubes on the technology grid
permanent
When researching / adopting each technology, pay -1 product for each empty cell adjacent to your action cubes on the technology grid
permanent
After spreading your religion, gain 1 glory
for each cube of your color on knowledgeNone

BohemiansIII

permanent
After drawing cubes from the bag, you may redraw 1 cube with returning for each heretical religious community of your religion on the map
permanent
After winning a battle, gain 1 glory
for every 2 of your religious community
permanent
After spreading your religion, gain 1 glory for every 2 of your military unit
instant
Gain 3 glory for each heretical religious community of your religion on the game map

PolesIII

permanent
After anyone draws cubes from the bag,
gain 1 glory for each drawn cube of your color
permanent
After acquiring an instantNone, gain 1 glory
for each of your religious community
permanent
After winning a battle, transfer all faith cubes from the opponent's religion card
to any of your product warehouses
instant
Discard up to 2 cubes of your color
from any recurrentNone and gain 4 available None
for each cube discarded

UkrainiansIII

permanent
When attacking, your army has +2 strength
if you have more food in your warehouse
than every other player
permanent
After winning a battle against an enemy army, gain 1 glory for each unique type of your adversity
recurrent
During the achievement phase, gain 1 glory
for each meadow hex in your province
instant
Gain up to 5 action cubes,
spending 4 food per cube

SerbsIII

permanent
After winning a battle, gain 1 glory for each cube of your color on cultureNone
permanent
You may spend all your faith cubes (≥1) to transfer 1 experience cube to your player zone
permanent
After using the last action cube, gain 1 glory for each cube of your color on all None
instant
Gain 1 glory for each foreign unit
in all your religious community

LithuaniansIII

permanent
After constructing a Castle,
transfer 1 exhaustion cube from
its hex to any product warehouse
permanent
During a battle, after bag preparation, gain 1 glory for every 2 cubes of your color in the bag
instant
Gain 1 glory for each weapon in the cost
of all your technology
instant
Discard up to 5 researched technology to gain 2 glory and 1 Elite military unit for each

HungariansIII

permanent
During a battle, after drawing from the bag, you may redraw 1 cube with returning for each of your Castles
permanent
After winning a battle where your Castle garrison was engaged, gain 5 glory
permanent
After acquiring an instantNone, gain 1 glory
for each military unit in all of your Castles
instant
As a free action, you may construct
up to 3 Castles, paying -5 coins each.
Then gain 1 glory for each enemy unit adjacent to any of your Castles

BulgariansIII

permanent
When attacking, your army has +2 strength
against objects belonging to an opponent
with a different None
permanent
After winning a battle within your religious community, gain 2 glory
permanent
When another player spreads their religion into your province, transfer 1 exhaustion cube from your army located in that province, to any
of your product warehouses
permanent
After spreading your religion, gain 1 glory
for each cube of your color on militaryNone

NovgorodiansIII

permanent
After drawing cubes from the bag,
you may spend any number of product
to redraw the same number
of cubes without returning
permanent
After producing each mead, gain 1 glory
instant
Gain 1 glory for each of your product
instant
Gain 2 glory for each malfunctioning technology
you have

UraliansIII

permanent
When attacking, your army has +1 strength for each star on your acquired instantNone
instant
Discard any number of action cubes
to gain 3 glory for each
instant
Gain 5 glory for each technology adopted from you
instant
You may transfer any number of cubes of your color from instantNone to the corresponding recurrentNone on the same card

TatarsIII

permanent
After a battle, gain 2 coins for each cube
of your color remaining in the bag
permanent
You control province without your City / Castle if you have the most influence there
recurrent
As a free action, recruit in Barracks, Siege Workshop and Castle areas
recurrent
During the achievement phase, gain 8 glory for each province you control without your Cities or Castles

MongolsIII

permanent
After destroying an enemy City / Castle, gain 1 glory for each cube of your color on all None
recurrent
During the achievement phase, gain 2 glory for each of your None
instant
Discard up to 2 cubes of your color
from any recurrentNone and gain 1 Castle
for each cube discarded
instant
Gain 5 coins and 1 glory for each enemy object in your province

GeorgiansIII

permanent
After producing mead, you may transfer mead to other product warehouses, up to the number of your religious community
permanent
After adopting each technology, gain 1 glory
for each of your technology of one selected age
permanent
After winning a battle, gain 1 glory for each of your action cubes on all religion tokens on the game map
instant
Gain 1 glory for each mead in the cost
of all your technology

ArmeniansIII

permanent
Once per turn, you may spend 1 experience cube for each unit in one of your army to discard all exhaustion cubes from that army
permanent
After acquiring an instantNone, gain 1 glory
for each of your experience cubes
instant
Inflict 5 damage to any of your structure,
then replace your unit with Elite military unit
equal to the number of your religious community
instant
Gain 1 glory for each of your damaged structure

ArabsIII

permanent
Your army has +2 strength in your province with your religious community
permanent
After winning a battle against an enemy army, you may adopt 1 technology from that opponent
as a free action, paying -1 mead
recurrent
During the achievement phase,
gain 8 glory for each of your province
without enemy objects
instant
Spend 30 coins to gain Elite military unit,
up to the number of your religious community

BerbersIII

permanent
After winning a battle, inflict 1 damage
to an enemy structure on a hex adjacent to your engaged army / enemy target
permanent
After winning a battle, gain 5 coins
for each of your engaged None, and 2 glory
for each destroyed enemy None
permanent
After selling each weapon, gain 2 glory
instant
Lose 1 City along with all unit on it.
Gain 2 glory and 5 coins for each of your None

BedouinsIII

permanent
When attacking, your army has +2 strength
if you have more action cubes than every other player
permanent
You may pass the turn after performing
a maneuver action
permanent
After winning a battle against an enemy army
or structure, gain 1 glory for each province with your military unit
instant
Gain 5 glory for each province on the game map without a City / Castle

TurksIII

permanent
You may acquire militaryrecurrentNone from different cards
permanent
After winning a battle, gain 1 glory for each star on your acquired instantNone
permanent
Your army has +1 courage in your religious community
instant
Replace 1 None of any player in each of your religious community with one of your available military unitNone

PersiansIII

permanent
As a main action, you may place 1 or 2 action cube on the City area to destroy 1 enemy unit in any province with your unit
permanent
After selling each cloth, gain 2 glory
recurrent
Spend 25 coins to gain Elite military unit,
up to the number of your province
instant
Gain 1 glory for each enemy object within the province, where your military unit are present

JewsIII

permanent
You may acquire economyrecurrentNone from different cards
permanent
After each trade transaction, gain 1 glory
recurrent
During the achievement phase,
gain 1 glory for every 10 of your coins
instant
Inflict 3 adversity of any type to any player(s)

ChineseIII

permanent
Garrison of your fortification has +1 strength
permanent
After winning a battle where your wall garrison was engaged, gain 5 glory
permanent
During a battle, after bag preparation, you may spend up to 5 resource to draw that many cubes from the bag. Choose one: double all cubes of your color; or discard any of them. Then return all cubes to the bag
instant
Gain 1 glory for each of your Wall sections

ManchusIII

permanent
After winning a battle, gain 1 glory for each enemy province that contains your Elite military unit
permanent
After researching / adopting each technology
with a discount for a None other than yours,
gain 1 Catapult or 3 glory
instant
As a free action, adopt up to 3 technology from other players, paying -2 product for each
instant
Replace up to 8 of your military unit with the same number of Elite military unit, then gain 3 glory
for each province with your Elite military unit

JapaneseIII

permanent
You may pay 1 mead to any player to make them skip their next turn
permanent
After researching each culturetechnology, transfer 1 used action cube from your player mat
to your player zone
permanent
After winning a battle, gain 1 glory
for every 2 of your culturetechnology
permanent
After a battle you did not win, lose all your engaged military unit. Gain 1 glory for each military unit lost this way

KoreansIII

permanent
When attacking, your army has +2 strength if you have more action cubes on the technology grid than every other player
permanent
You may acquire knowledgerecurrentNone from different cards
permanent
After acquiring each instantNone, gain 5 glory
for each set of your technology of all 4 classes (economy military culture knowledge)
recurrent
During the achievement phase, gain 1 glory
for each white cube on all your recurrenttechnology

MughalsIII

permanent
You may recruit up to +1 unit for each
of your Castle with your army
permanent
After losing any number of your None,
immediately deal 1 damage per lost unit to any adjacent objects (mandatory, even to your own or allies)
permanent
After winning a battle, gain 1 glory
for every 20 of your coins
instant
Gain 3 glory for each foreign religious community located in your province

GurjarasIII

permanent
When attacking, your army has +1 strength
for each unique class (None None None None) among your engaged military unit
permanent
All knowledge technology are considered adjacent to your action cubes on the technology grid
permanent
You may spend 1 resource and 1 product
to gain 2 glory
permanent
Once per turn, you may spend 1 weapon, 1 cloth, 1 mead, and 1 faith cube to transfer 1 used action cube from your player mat to your player zone

BengalisIII

permanent
You may spend 1 resource and 10 coins
to gain 2 glory
permanent
You may spend 1 faith cube to discard 1 technology from the technology grid
permanent
You may spend 1 weapon, 1 cloth, and 1 mead
to gain 1 blessing effect from any event,
then discard that event from the event grid
instant
Discard up to 2 cubes of your color
from any recurrentNone and gain 90 coins
for each cube discarded

VijayanagaransIII

permanent
When researching / adopting each technology,
pay -1 resource for each of your relic
permanent
Once per turn, you may discard 1 religion token from your religious community and 1 experience cube
to gain 1 blessing effect from any event
and start a new turn
permanent
After spreading your religion, gain 1 glory
for each of your technology of the class
you have the least of
recurrent
During the achievement phase, gain 3 glory for each of your technology with a discount
for a None other than yours

BurmeseIII

permanent
You may spend 4 faith cubes to start
a new turn
permanent
After spreading your religion, gain 1 glory
for each adversity in the new religious community
instant
Gain 1 glory for each Building of any player
in all of your religious community
instant
Discard up to 5 researched technology,
gain 1 action cube and 5 coins for each

TibetansIII

permanent
You may spend all resource (≥1) from one warehouse to gain 1 glory, or all product (≥1) from one warehouse to gain 2 glory
permanent
After losing each object, gain 1 glory
permanent
Before an opponent attacks target
in your religious community, they must spend 1 glory
instant
Discard up to 5 military unit, gain 1 action cube and 2 coins for each

ThaisIII

permanent
You may spend 1 food, 1 wood and 1 stone,
to gain 2 glory
permanent
Once per turn, you may discard 1 religion token from your religious community to perform any main action using only 1 action cube
instant
Discard up to 2 cubes of your color
from any recurrentNone to overcome 10 adversity
of any player for each cube discarded
instant
Discard up to 2 cubes of your color from any None to transfer 5 experience cubes
to your player zone for each cube discarded

LaotiansIII

permanent
You may spend 1 weapon, 1 cloth, and 1 mead
to gain 2 glory and start a new turn
permanent
You may spend 3 resource to gain 1 glory
permanent
Gather +1 resource from each hex with your None
for each of your active relic
recurrent
Resolve the effect of your instanttechnology again

KhmersIII

permanent
After winning 2 battles in a single turn, gain 2 glory and start a new turn
permanent
After acquiring an instantNone, gain 1 glory
for every 2 of your product
instant
Discard up to 2 cubes of your color
from any recurrentNone and gain 10 product
for each cube discarded
instant
Gain 1 resource for each enemy None located
in all your religious community

VietsIII

permanent
When attacking, your army has +1 strength for each unique attack class (None None None) among your engaged military unit
permanent
You may spend 2 resource and 1 experience cube to gain 4 glory
permanent
After winning a battle vs an enemy army,
gain 1 glory for each unique adversity type
the opponent has
permanent
After overcoming adversity of one type, discard 1 exhaustion cube from your army with size up to the number of adversity just overcome

TarascansIII

permanent
You may produce up to +1 product for each unique attack class (None None None) of all unit
on your player mat
permanent
After producing each weapon, gain 1 glory
permanent
Before a battle, you may discard any number of unit from your player mat.
Your engaged army has +2 strength
for each unit discarded
permanent
After winning a battle, gain 1 glory for each unique class (None None None None) of all unit
on your player mat

TlaxcaltecsIII

instant
Discard all unit from your player mat.
For each, gain 1 experience cube,
or 1 action cube per discarded None
instant
Replace any number of your military unit
with other non-elite military unit types
instant
Gain 2 product of each type
instant
Gain 2 Catapults

AztecsIII

permanent
Before a battle, you may discard any number of military unit from your player mat.
Your engaged army has +1 courage
for each military unit discarded
permanent
After winning a battle, gain 1 glory for each unique attack class (None None None) of all unit
on your player mat
instant
Discard any number of unit from your
player mat, gain 1 product for each unit discarded
instant
Discard up to 4 unit of different classes (None None None None) from your player mat,
gain 1 action cube for each unit discarded

MayansIII

permanent
Your army has +1 strength on a hex with calamity
permanent
After anyone draws cubes from the bag, you may discard 1 unit from your player mat to make them redraw all drawn cubes with returning
permanent
After anyone draws cubes that are not of their color from the bag, gain 1 glory for each
instant
Inflict 1 calamity in each of your religious community.
Gain 1 glory for each calamity in all your religious community

ChimorsIII

permanent
After gathering resource or producing product,
you may spend 3 glory and discard 1 military unit
from your player mat to repeat the same action as a free action
permanent
Once per turn, after gaining faith cube, you may spend 1 experience cube to gain 1 blessing effect from any event
instant
Discard up to 5 unit from your player mat. Inflict 1 damage in each of your religious community
for each unit discarded
instant
Gain 5 glory for each unique type of military unit
on your player mat

IncasIII

permanent
After winning a battle against an opponent with more militarytechnology than you, gain 3 glory
permanent
After destroying an enemy fortification,
gain 1 glory for each unit on your player mat
instant
Discard any even number of unit from your player mat. For each pair discarded, adopt 1 technology from any player as a free action,
paying -4 product for each
instant
Discard up to 3 military unit of different attack classes (None None None) from your player mat.
Gain 1 blessing effect from different event
for each military unit discarded