NATIONS
Age I
FrisiansI
You have +1 Dockyard
Your City adjacent to at least 2 sea and/or ocean hexes has +1
and allows your
to move into and through it
When gathering resources of a certain type, gain 1
for each of your 
adjacent to a hex of the corresponding terrain type
adjacent to a hex of the corresponding terrain type
During the achievement phase, gain 1
for each unexplored
adjacent
to all your
to all your
FranksI
You may store +4 faith cubes
You have +1 Meadery for each of your Cities adjacent to sea
During a battle, after bag preparation, draw 1 cube per your
adjacent to your engaged
. Discard any number of drawn cubes, and return the rest to the bag
During the achievement phase, gain 1 
for each area of your player mat with
at least 2 action cubes
for each area of your player mat with
at least 2 action cubes
AlemanniI
During a battle, your opponent cannot add more than 1 action or experience cube to the bag
Any opponent cannot activate a
in your
unless their
has at least 3
When constructing Buildings, you may pay -1
and -2
for each, but immediately inflict 1 damage to each of these Buildings
After completing a maneuver with your 
to a meadow / forest hex, gain 2
/
for each engaged
if you didn't start a battle
to a meadow / forest hex, gain 2
SaxonsI
When anyone attempts to spread religion
into your
/
, they must draw +1 cube
from the bag
into your
from the bag
During a battle, if your
with
located
in a forest deals at least 1 damage,
deal 1 extra damage to the same target
in a forest deals at least 1 damage,
deal 1 extra damage to the same target
During the achievement phase,
gain 2
and 1
for each
of your experience cubes
gain 2
of your experience cubes
During the resolving of
that received
the most votes, gain 1 blessing effect
from any other
instead
the most votes, gain 1 blessing effect
from any other
SuebiI
Your
have +1 movement points
You may construct on hexes with your
Gain 2
for each forest hex with your
When recruiting each
, you may spend 2
to pay -1
, -1
VikingsI
After losing each
in a battle, gain 1
, or 2
if the enemy
was larger
Your land
has +1 strength if it is adjacent to the sea, and +1 courage
if adjacent to the ocean
if adjacent to the ocean
After winning a battle with your land
adjacent to sea / ocean, you may spend
2
to gain 1 exhausted
on that hex
2
After a battle, gain 5
for each destroyed enemy object
GothsI
After constructing a City / Castle,
gain 1
on an adjacent hex
gain 1
Gather +1
from each hex with
at least 2 of your
at least 2 of your
After winning a battle in an enemy
,
replace all rebels there with your
of the same type, then overcome their
replace all rebels there with your
of the same type, then overcome their
After exploring a
and revealing an
,
place 1 more cube of your color
on the revealed
place 1 more cube of your color
on the revealed
LongobardsI
When recruiting any number of
,
you may spend 1
instead of 1
you may spend 1
After spreading your religion, you may spend 1 faith cube to gain 1 
in the newly created
in the newly created
You may spread religion into unexplored
to explore them
As a free action, choose Christianity
VandalsI
Your
have +1 strength bonus vs
After a battle in which you destroyed
at least 1 enemy
, gain 1 Building
at least 1 enemy
After winning a battle, you may remove
a
that was engaged in this battle on your or the enemy's side to gain 20
a
After winning a battle against enemy
, you may spend 1 action cube to gain 1 exhausted
RomansI
You have +1 Barracks
During a battle, after bag preparation,
you may spend up to 4
to draw that many cubes from the bag. For each cube of your color, deal 1 damage to an enemy target; discard any remaining cubes
you may spend up to 4
When producing any number of 
of one type, pay -2
of one type, pay -2
Gain 1 Swordsman
CeltsI
Your
has +1 strength in the forest
During a battle, after bag preparation,
you may spend any number of faith cubes to draw that many cubes from the bag. Replace each drawn cube with a cube
of your color and return them to the bag
you may spend any number of faith cubes to draw that many cubes from the bag. Replace each drawn cube with a cube
of your color and return them to the bag
During a battle, your
in the forest ignores 1 damage dealt by
an enemy
with
an enemy
After winning a battle gain 1
DaciansI
During a battle, after bag preparation, you may discard 1 white cube from the bag
You have +1 Forge for each
of your active
of your active
After choosing / changing your
,
gain 1 available
gain 1 available
During the achievement phase, transfer
up to 4 Buildings on your player mat between different areas
up to 4 Buildings on your player mat between different areas
GreeksI
When researching / adopting each
, may spend any number of faith cubes
instead of equal number of
instead of equal number of
When constructing any number
of economy Buildings on a single hex,
pay -5
total
of economy Buildings on a single hex,
pay -5
When researching each
, you may spend 3
to pay -1
Take 2
from the deck to your hand
BaltsI
When a single card would inflict
,
you may replace 1
with a calamity
you may replace 1
When an opponent would maneuver through or onto a hex with a calamity
in your
, they must spend 1
or lose 1 engaged
for each such hex
in your
When recruiting each
, pay -1 
and -2
. Your
have -1
and -2
After completing a maneuver with your
, gain 3
for each engaged
,
if you did not start a battle
if you did not start a battle
SlavsI
When constructing
, you may spend any number of
instead of equal number of
Gather +1
from each meadow hex with your
After a battle in which your opponent
dealt at least 1 damage to your
,
they inflict 1 extra damage to another
of your nearest
dealt at least 1 damage to your
they inflict 1 extra damage to another
of your nearest
For gathering
in Sawmill area,
always use 1 action cube
always use 1 action cube
UraliansI
Your
may gather
from hexes with calamity
You cannot recruit
and
During the achievement phase, gain 1 
in each
, where you have at least 2
in each
You may gather
using experience cubes
AlansI
Your
with
has +1 strength
on the meadow
on the meadow
When defending, after bag preparation, replace 1 white cube with
1 cube of your color
1 cube of your color
After researching each
of your
,
gain 1 available
gain 1 available
You may move your
to unexplored 
to explore them
to explore them
HunsI
Your
have +1 strength bonus vs
After a battle, gain 1
for each destroyed enemy object
You may perform a maneuver with your unexhausted City, as if it was a
with 3 movement points. During this, you may explore a
, move to a hex adjacent
to another City, and, as part of your
, initiate a battle
to another City, and, as part of your
After exploring a
, gain 1 exhausted Cavalryman in that
AvarsI
You may produce up to +1 
for each of your Castles
for each of your Castles
Gain 2 corresponding
/ 3
from
each hex where your
is located
each hex where your
You cannot gather resources, build Cities
Starting from Age I, you may construct Castles by paying -3
for each
GokturksI
Your
have +1 strength bonus vs
and +1 movement points
You cannot recruit Spearmen and Swordsmen, or gather
.
When recruiting each available
, pay -3
When recruiting each available
After a battle, gain 1 exhausted 
for each destroyed enemy
for each destroyed enemy
Gain 1
for each of your 
on a meadow hex
on a meadow hex
OghuzI
Your
has +1 strength in a foreign
After winning a battle against
an enemy
, gain 1 experience cube
if you lost none of your
an enemy
if you lost none of your
After exploring a
, gain 1 corresponding
from each hex of one chosen terrain type, or 3
from each desert hex
Lose 2
, then gain 1 Cavalryman
KartliansI
You have +1 influence in each 
of your religion
of your religion
After drawing any number of white cubes from the bag, transfer them to your religion card (≤ faith cube limit)
During a battle, after bag preparation,
you may add any number of faith cubes
into it, or discard all your faith cubes (≥1) to add 1 cube of your color
you may add any number of faith cubes
into it, or discard all your faith cubes (≥1) to add 1 cube of your color
You can control
without your City or Castle, if you have the most influence there and there is your
ArmeniansI
Your
has +1 strength in your
After researching / adopting a 
/ 
, gain faith cubes up to your limit
After drawing any number of white cubes from the bag, transfer them into any
of your
warehouses
of your
When overcoming
, after bag preparation, you may add any number
of faith cubes to it
of faith cubes to it
ArabsI
You have +1 Market
During the achievement phase, pay 5 
for each of your
. Then, gain 2 
for each of your
for each of your
for each of your
When any player trades, gain 1 
for each of their Markets
for each of their Markets
As a free action, choose Theocracy and Islam
BerbersI
Your
has +1 strength and enemy
has -1 strength in the desert
When constructing any number of 
on a desert hex, do not pay required
on a desert hex, do not pay required
During the achievement phase, gain 1 
for each of your cities adjacent to a sea
for each of your cities adjacent to a sea
Secretly look at 3 unexplored
, then return them to their places. You may swap 2 unexplored
tiles, except the central one
BedouinsI
When recruiting
, you may deploy them in any hex of a
with your objects
You cannot construct Cities or choose
. For one action you may recruit
equal
to the number of
with your objects
to the number of
During the achievement phase, gain 5
and 1
for each
with your objects
Lose your City and discard 1 action cube. Explore 1
adjacent to the starting
PersiansI
You may adopt
using experience cubes
During a battle, after bag preparation,
you may spend 1
to draw 1 cube from the bag. If it is a cube of your color - double it and return it to the bag;
if any other cube - discard it
you may spend 1
if any other cube - discard it
Take 1
from the deck to your hand
Spend 8
and 20
, then explore 1
adjacent to the starting one
and gain 1 City in it
and gain 1 City in it
JewsI
Once per turn you may spend 1 
to change the price of any one good
by one step
to change the price of any one good
by one step
Your religion is Judaism (you cannot
change it or choose new as a main action).
Each
with your fortifications also has your
change it or choose new as a main action).
Each
You cannot add experience / voting cubes into the bag
Before an opponent deals any amount
of damage to your objects, you may spend 5
to ignore 1 damage
of damage to your objects, you may spend 5
HansI
After constructing each wall section, gain 1
When another player adopts your
,
they must pay +1
they must pay +1
During the achievement phase, gain 1 
for each of your
for each of your
Spend 8
, then gain 4
TungusesI
Before an opponent maneuvers through or within your
, they must spend 1
for each engaged
Your Cities have -1
When constructing each City, pay -4
and -4
As a main action, you may place 1 action cube to an
without cubes of your color
to gain 1 blessing effect from it
to gain 1 blessing effect from it
YamatoansI
When gathering
, gain 1
for each of your
in the sea / ocean
During any action, you may spend 
and
at market price instead of
(no change given)
and
When constructing any number of 
on a single hex, you may spend 1
to pay -4
/ -4
on a single hex, you may spend 1
to pay -4
Separate your starting
and 1 adjacent
from the rest of the game map,
then explore the isolated
then explore the isolated
GoguryeansI
When researching
, you may spend 5
or 1 experience cube for orthogonal movement by 1 cell on the technology grid
During the achievement phase, gain 6
for each of your unused action cubes.
Transfer them onto your
card
Transfer them onto your
During the achievement phase,
gain 1
/
for each warehouse
that stores exactly 1
/
gain 1
that stores exactly 1
Take 2
from deck I or II to your hand. Keep one and discard or give the other
to another player
to another player
GuptasI
For recruiting
in City area,
always use 1 action cube
always use 1 action cube
During a battle, when defining losses, your opponent must destroy your 
in your
first
in your
During the achievement phase, gain 1
for each empty cell adjacent to your action cubes on the technology grid
After constructing each Building, gain 1
DravidiansI
When producing
, you may spend any
instead of an equal number
of required
and
of required
When you would gain an experience cube, gain 6
instead
After the voting, you may transfer
1 cube of any color between
1 cube of any color between
As a main action, you may place 1 action cube on a hex with your 4
to replace them all with a City from your player mat
PyuI
When recruiting
, you may spend
faith cubes instead of an equal number of required
faith cubes instead of an equal number of required
When overcoming
, after adding any number of action cubes to the bag, transfer 1 used action cube from your player mat to your player zone
During the achievement phase, gain 1 
for each meadow hex in your
for each meadow hex in your
Perform 3 trade transactions
TibetansI
During a battle, after adding any number of action cubes to the bag, gain 1 experience cube and 1 faith cube
Before a battle, you may spend 2 
to ignore 1 damage dealt to your
to ignore 1 damage dealt to your
During the achievement phase, gain 2 
for each action cube in the Market area
of all players
for each action cube in the Market area
of all players
When constructing any number of 
on a single mountain hex, pay -5
total
on a single mountain hex, pay -5
MonsI
When recruiting
, you may deploy them in any hex of your
During the achievement phase, gain 1
and 1 faith cube for each 
in your Cities
in your Cities
After spreading your religion
to a foreign
, you may choose or change your
as a free action
to a foreign
As a free action, choose Buddhism.
Gain 5
Gain 5
FunaneseI
You may spend 1 action cube to gain 1
When transferring white cubes due
to a card effect, you may transfer +1 from the same source to the
warehouse
to a card effect, you may transfer +1 from the same source to the
During the achievement phase, gain 2
and 1
for each of your faith cubes
Once per turn, you may spend 1 
to perform 1 trade transaction
to perform 1 trade transaction
ChamsI
You may trade up to +1
/ +1 
in each transaction
in each transaction
Once per turn you may spend 1 faith cube to change the price of any one good by one step
When transferring white cubes, gain 1
for every 2 white cubes transferred
When constructing
, you may spend any number of action / experience cubes to pay -1
, -1
and -5
for each cube spent
NahuasI
Once per turn, you may destroy 2 
of your color to transfer 1 of your used action cube to your player zone
of your color to transfer 1 of your used action cube to your player zone
You cannot recruit Spearmen, Cavalrymen and Catapults.
When recruiting each
, you may spend 1
and 1
to pay -1
When recruiting each
After the voting, if 2
receive equal votes, you decide which
is considered to have more votes
After exploring a
without a
,
place a random
on any hex of that
place a random
MayansI
Once per turn, you may destroy 1 
of your color to take 1
to your hand
of your color to take 1
You cannot recruit Spearmen, Cavalrymen and Catapults.
When researching each
, you may spend 3
to pay -1
When researching each
When anyone draws cubes from the bag,
you may discard 1
from your hand to make them draw +1 or -1 cube from the bag (your choice)
you may discard 1
You may discard 1 
from your hand to transfer up to 5 Buildings on your player mat between different areas
MocheansI
You may destroy any number of your 
to gain that many faith cubes
to gain that many faith cubes
You cannot recruit Spearmen, Cavalrymen and Catapults.
When recruiting each
, pay -2
When recruiting each
When you would gain faith cubes above storage limit, first transfer any number of faith cubes to any of your
warehouses
Before drawing cubes from the bag,
you may spend 1 faith cube to predict all cubes that will be drawn. If correct, ignore 1 drawn cube
you may spend 1 faith cube to predict all cubes that will be drawn. If correct, ignore 1 drawn cube
NascansI
Once per turn, you may destroy 1 
of your color to gain 1 experience cube
of your color to gain 1 experience cube
You cannot recruit Spearmen, Cavalrymen and Catapults.
When recruiting each
, you may spend 2
to pay -1
When recruiting each
When overcoming
, transfer all cubes of your color, drawn from the bag,
onto your
card
onto your
After constructing each Building
on a meadow or desert hex, gain 1
on a meadow or desert hex, gain 1
Age II
HollandersII
Fluyt:
4 |
2 |
1 (1-2)
SB: +3 vs
Cost: 2
1
10
| Dockyards
SB: +3 vs
Cost: 2
You have +1 Dockyard for each of your Cities adjacent to at least 2 sea and/or ocean hexes
After recruiting
in Dockyard area,
you may perform 1 trade transaction
per Dockyard as a free action
you may perform 1 trade transaction
per Dockyard as a free action
During the achievement phase, gain 5 
for each of your
within (1-2) hexes
from a foreign City
for each of your
from a foreign City
FrenchII
Lancers:
3 |
1 |
1
SB: +2 vs
or +4 vs 
Cost: 1
1
8
| Barracks
SB: +2 vs
Cost: 1
During a battle, you may spend 1 faith cube to ignore strength bonus
of one chosen type of enemy
of one chosen type of enemy
When producing
of a single type, pay -1
When recruiting each
, you may spend 6
to pay -1
, -1
TeutonsII
Teutonic Knights:
2 |
1 |
2
SB: +1 vs
or +2 vs 
Cost: 1
1
8
| Barracks
SB: +1 vs
Cost: 1
When an opponent attempts
to convert your
, they must
draw +1 cube from the bag
to convert your
draw +1 cube from the bag
When attacking, after bag preparation, draw 1 cube for each of your
, replace all drawn cubes with cubes of your color, then return them to the bag
When gathering
, each of your 
on a hex with a Castle gathers +1
on a hex with a Castle gathers +1
TemplarsII
Templar Knights:
3 |
1 |
2
SB: +1 per adjacent heretical
Cost: 1
1
5
| Barracks
SB: +1 per adjacent heretical
Cost: 1
You have +1 Market for each
of your active
of your active
When trading, you may spend 1 transaction to sell any number
of faith cubes for 5
each
of faith cubes for 5
After the resolving of
, if it has cubes of your color, gain 5
for each cube
of any color on this
of any color on this
BavariansII
Landsknechts:
2 |
1 |
1
SB: +1 vs
or +3 vs 
Cost: 1
6
| Barracks
SB: +1 vs
Cost: 1
After producing any number of
, gain 1 Landsknecht
After spending 3 experience cubes in one turn, transfer 1 of your used action cubes to your player zone
You may spend 1 experience cube
to transfer 1 cube of your color from your adopted
to any other player's
to transfer 1 cube of your color from your adopted
SaxoniansII
Frikters:
2 |
1 |
1
SB: +2 vs
and +3 in foreign 
Cost: 1
1
4
| Barracks
SB: +2 vs
Cost: 1
You may produce any
using experience cubes
Before anyone draws cubes from the bag, you may spend 1 experience cube and 1 faith cube, to make that player draw +1 or -1 cube from the bag (your choice)
After the resolving of
, if it has no cubes of your color, gain 1
for each cube of any color on this
Anglo-SaxonsII
Longbowmen:
2 |
1 |
1 (1-3)
SB: +1 per your
in the same 
Cost: 1
1
2
| Barracks
SB: +1 per your
Cost: 1
During a battle, after adding experience cubes to the bag, gain 1
for each cube
When attacking, your
has +1 strength for each empty cell adjacent to your action cubes on the technology grid
After researching / adopting each 
, gain 1
for each of your
NormansII
Hirdmen:
2 |
1 |
1
SB: +1 vs
and +3 vs 
Cost: 1
1
4
| Barracks
SB: +1 vs
Cost: 1
You may recruit in Barracks area using experience cubes
When attacking, after bag preparation, draw 1 cube for each 10 of your
, double cubes of your color, then return all cubes to the bag
During the achievement phase, gain 5
for each of your
in a foreign
DanesII
Cogs:
3 |
2 |
2 (1-2)
SB: +1 per your adjacent
Cost: 2
1
10
| Dockyards
SB: +1 per your adjacent
Cost: 2
You have +1 Forge for each of your Cities adjacent to the ocean
You may perform any main actions requiring at least 2 action cubes using experience cubes
During the voting, after adding any number of experience cubes on an
, add 1 more cube of your color there
NorwegiansII
Drakkars:
5 |
1 |
1
SB: +4 vs
or +4 vs 
Cost: 1
1
8
| Dockyards
SB: +4 vs
Cost: 1
You may recruit in Dockyard area using experience cubes
After winning a battle, gain 1
for each of your engaged
After winning a battle in a foreign
, gain 2
for each of your experience cubes
SwedesII
Varangians:
2 |
1 |
1
SB: +2 vs
and +2 if defending
Cost: 1
1
4
| Barracks
SB: +2 vs
Cost: 1
You may move your
onto / through land hexes adjacent to the sea or ocean
When trading, you may spend 1 transaction to sell up to 3 experience cubes for 12
each
During the voting, you may transfer all action cubes from a single area of your player mat to any
CastiliansII
Jinetes:
3 |
1 |
1 (1-2)
SB: +1 vs
and +2 vs 
Cost: 1
1
| Barracks
SB: +1 vs
Cost: 1
During a battle, garrison of your
fortification ignores 1 damage dealt
by an enemy
with
/
fortification ignores 1 damage dealt
by an enemy
When attacking, your
has
+2 strength against infidel
+2 strength against infidel
After winning a battle, you may construct
a Castle on the hex with your engaged
as a free action
a Castle on the hex with your engaged
as a free action
CatalansII
Almogavars:
3 |
1 |
1
SB: +1 vs
and +2 if only 1 engaged
Cost: 1
| Barracks
SB: +1 vs
Cost: 1
When adopting each
, pay -3
When attacking, your
has +1 strength
for each of your Castles
for each of your Castles
After winning a battle against infidel
,
you may attempt to spread your religion
as a free action
you may attempt to spread your religion
as a free action
PortugueseII
Caravels:
8 |
2 |
1 (1-2)
SB: +2 vs
and +2 in ocean
Cost: 2
1
8
| Dockyards
SB: +2 vs
Cost: 2
You have +1 Dockyard for each
of your active
of your active
After recruiting
in Dockyard area,
you may produce 1
of one type per Dockyard as a free action
you may produce 1
During the achievement phase, gain 1 
for each of your
within (1-2) hexes
from a foreign City
for each of your
from a foreign City
LombardiansII
Carroccio:
1 |
2
SB: +3 vs infidel
Cost: 3
10
| Cities
SB: +3 vs infidel
Cost: 3
You may transfer any exhaustion cube
to your unexhausted Carroccio
to your unexhausted Carroccio
After recruiting in City area, you may produce 1
of one type per City
as a free action
as a free action
During the achievement phase,
gain 5
for each area of your player
mat where all
are constructed (
warehouses do not count)
gain 5
mat where all
OccitansII
Albigensians:
2 |
1 |
2
SB: +1 per your adjacent
Cost: 1
1
4
| Barracks
SB: +1 per your adjacent
Cost: 1
When attacking, before drawing from the bag, you may discard all faith cubes (≥1) to double each cube of any color drawn from the bag
After winning a battle, you may inflict heresy or calamity in the
where your engaged
is located
When researching / adopting each 
or 
, pay -1
Papal LatinsII
Missionaries:
2 |
1 |
1
SB: +2 vs infidel
Cost: 1
2
| Cities
SB: +2 vs infidel
Cost: 1
When defending, after bag preparation, perform the conversion action
After each failed conversion attempt,
you may spend 1 experience cube to retry
you may spend 1 experience cube to retry
After a successful conversion,
you may discard 1 faith cube to discard 1 exhaustion cube from the converted
you may discard 1 faith cube to discard 1 exhaustion cube from the converted
ByzantinesII
Cataphracts:
3 |
1 |
2
SB: +3 vs
and +1 vs 
Cost: 1
1
6
| Barracks
SB: +3 vs
Cost: 1
Your Cities and Castles have +1
During a battle, after bag preparation, draw 1 cube per heretical
of the opponent's religion, replace them with cubes of your color, then return to the bag
After spreading your religion, gain 1 
for each of your
for each of your
GetaeII
Falxmen:
2 |
1 |
1
SB: +3 in your
Cost: 1
+ 1
+ 1
| Barracks
SB: +3 in your
Cost: 1
When attacking, after bag preparation, draw 1 cube for each of your experience cubes. Double every second cube of your color, then return all cubes to the bag
After anyone loses a
within your
, gain 1
During a battle, after defining losses,
spend any number of faith cubes to perform
the recovery action that many times
spend any number of faith cubes to perform
the recovery action that many times
GaelsII
Battle Bards:
2 |
1 |
1
Cost: 1
1
4
| Cities
Cost: 1
Your
has +1 strength and +1 courage
for every 2 Battle Bards in the same
for every 2 Battle Bards in the same
During a battle, garrison of your fortification ignores 1 damage
dealt by an enemy
with
dealt by an enemy
After gathering
of one type,
you may spend 2
to repeat
the same action as a free action
you may spend 2
the same action as a free action
CzechsII
Wagenburgs:
2 |
2 |
2
Cost: 2
6
| Siege Workshops
Cost: 2
After spreading your religion, gain 1
for each empty cell adjacent to your action cubes on the technology grid
During the voting, you may transfer any of your action cubes from the technology grid to any
During the achievement phase, transfer all exhaustion cubes from enemy
in all of your
to any of your
warehouses
PolansII
Voivodes:
3 |
1 |
1
SB: +2 vs
and +1 vs 
Cost: 1
1
4
| Barracks
SB: +2 vs
Cost: 1
Your
has +1 strength against opponent's objects for each black (corruption) cube on their player mat
When garrison of your fortification
is engaged in a battle, you may transfer
all action cubes from one of your
warehouses to the bag
is engaged in a battle, you may transfer
all action cubes from one of your
When changing your
, perform 1 trade transaction per experience cube discarded
RusynsII
Druzhina:
3 |
1 |
2
SB: +2 vs
and +1 vs 
Cost: 1
1
6
| Barracks
SB: +2 vs
Cost: 1
Before drawing cubes from the bag,
you may spend all your
(≥1), to draw +2 or -2 cube from the bag
you may spend all your
After destroying each rebel of any color, gain 10
During the achievement phase, inflict 1 rebel on any player in each of your
, then gain 2
from each
SerbsII
Vlastela:
3 |
1 |
1
SB: +1 vs
and +3 vs 
Cost: 1
1
6
| Barracks
SB: +1 vs
Cost: 1
When attacking any target in your
, after bag preparation, draw 1 cube for each of your 
, double cubes of your color, then return all cubes to the bag
Before a battle, you may spend all your faith cubes (≥1) to ignore 1 damage dealt to your
when defining losses
After a successful conversion or recovery, gain faith cubes up to your limit
LivoniansII
Sword Brothers:
2 |
1 |
2
SB: +2 per your
adjacent to target
Cost: 1
1
6
| Barracks
SB: +2 per your
Cost: 1
Your
can only be destroyed during
a battle, when defining losses
a battle, when defining losses
After winning a battle, gain 1 
for each of your faith cubes
for each of your faith cubes
During the achievement phase, for each of your warehouses with no action cubes, gain 1
or 2
onto that warehouse
LithuaniansII
Armored Boyars:
2 |
1 |
1
SB: +1 vs
or +4 vs 
Cost: 1
1
| Barracks
SB: +1 vs
Cost: 1
When attacking, your
has +1 strength for every 2 of your action cubes on all hexes on the game map
After winning a battle, for each destroyed enemy
, draw 1
from any deck. Keep one in your hand and either discard or give the others to other players
During the achievement phase, gain 1 
for each enemy
located in your
for each enemy
MagyarsII
Szekelys:
3 |
1 |
1 (1-2)
SB: +1 per your unexhausted
Cost: 1
1
| Barracks
SB: +1 per your unexhausted
Cost: 1
Your
has +1 strength for each exhaustion cube on the enemy target
During the achievement phase,
transfer all exhaustion cubes from
each of your
located in foreign 
to your
warehouses
transfer all exhaustion cubes from
each of your
to your
After gaining each experience cube through effects of your
, you may spend 5 
to gain 1 additional experience cube
to gain 1 additional experience cube
UraliansII
Hunters:
3 |
1 |
1 (1-2)
Cost: 1
1
4
| Cities
Cost: 1
Your Hunters are both
and
.
You may use Hunters for gathering
and constructing
You may use Hunters for gathering
and constructing
Before anyone draws cubes from the bag, you may spend all
from one warehouse (≥ 1) to add 2 cubes of your color to the bag
Before the voting, discard 1
from
the event grid, then transfer all your
voting cubes and unused action cubes
to your
card
the event grid, then transfer all your
voting cubes and unused action cubes
to your
CumansII
Kipchaks:
4 |
1 |
1 (1-2)
SB: +3 on meadow hex
Cost: 1
1
1
| Barracks
SB: +3 on meadow hex
Cost: 1
After winning a battle against enemy
, draw 1 cube from the bag. If it is a cube
of your color, inflict 1 rebel in the same
of your color, inflict 1 rebel in the same
Once per turn, you may spend 1 
for each
in one of your
to discard
all exhaustion cubes from it
for each
all exhaustion cubes from it
During the achievement phase,
gain 1
for each of your
adjacent
to an opponent's City or Castle
gain 1
to an opponent's City or Castle
BulgarsII
Onogurs:
3 |
1 |
1 (1-2)
SB: +1 vs
or +3 vs 
Cost: 1
1
6
| Barracks
SB: +1 vs
Cost: 1
During a battle, you may spend 1 experience cube to ignore the destruction priority when dealing damage
Explore 1
anywhere on the game map.
Gain 1 Onogur and 1
in any
non-starting
where you have no
Gain 1 Onogur and 1
non-starting
Gain 1 City in a
you do not control
KhazarsII
Larissii:
3 |
1 |
1
SB: +3 in your
Cost: 1
10
| Cities
SB: +3 in your
Cost: 1
You practice 2 religions and may use their abilities. You may spread either religion
and be Spiritual Leader of both
and be Spiritual Leader of both
When attacking, your
has +1 strength
for every 2 of your action cubes on all religion tokens on the game map
for every 2 of your action cubes on all religion tokens on the game map
As a free action, choose 1 additional religion and place its token
on your starting
on your starting
MongolsII
Manghuds:
4 |
1 |
1 (1-2)
SB: +2 in enemy
Cost: 1
1
6
| Barracks
SB: +2 in enemy
Cost: 1
When attacking, after bag preparation,
you may spend 1 experience cube to draw 1 cube for each of your engaged
. Resolve losses for both sides from them and return to bag, or discard all
you may spend 1 experience cube to draw 1 cube for each of your engaged
Spend 10
and all
and 
from your warehouses
from your warehouses
Gain 5 Manghuds in your starting
PechenegsII
Bayats:
4 |
1 |
1 |
2 (2)
SB: +2 vs
or +1 vs 
Cost: 2
1
| Barracks
SB: +2 vs
Cost: 2
Your fortifications have -1 influence
When an opponent would maneuver through or within your
, they must pay you 2
for each engaged
You control any
if your influence
in your adjacent
exceeds opponent's
influence in that
by 3 or more
in your adjacent
influence in that
GeorgiansII
Monaspa:
3 |
1 |
2
SB: +1 per adjacent mountains hex
Cost: 1
1
8
SB: +1 per adjacent mountains hex
Cost: 1
You have +1 Meadery for each of your
When constructing any number of 
on a mountain hex, you may spend 1 experience cube to not pay required
on a mountain hex, you may spend 1 experience cube to not pay required
Gain 3
in your starting
, then inflict 2 rebels on yourself in any other
CiliciansII
Ayrudzi:
3 |
1 |
2
SB: +3 on mountains hex
Cost: 1
1
8
SB: +3 on mountains hex
Cost: 1
When attacking, after drawing from
the bag, you may spend 1 experience cube
to double each cube of any color drawn
from the bag
the bag, you may spend 1 experience cube
to double each cube of any color drawn
from the bag
After acquiring an 
, discard all exhaustion cubes from one of your
Lose 1
and 1 Building in each
, then gain 1 experience cube for each lost object
ArabsII
Mamluks:
3 |
1 |
2
Cost: 2
1
| Barracks
Cost: 2
After winning a battle against enemy
,
if cubes of your color outnumber others
in the bag, gain 1 Mamluk in your
if cubes of your color outnumber others
in the bag, gain 1 Mamluk in your
When attacking, your
has +1 strength
for every 2 of your action cubes
on the technology grid
for every 2 of your action cubes
on the technology grid
After researching / adopting each
,
you may attempt to spread your religion
as a free action
you may attempt to spread your religion
as a free action
BerbersII
Imharas:
3 |
1 |
1 (1-2)
SB: +3 on desert hex
Cost: 1
1
1
| Barracks
SB: +3 on desert hex
Cost: 1
You have +1 Market for each opponent's City adjacent to your
When trading, you may combine 2 transactions to buy / sell twice
as many goods of the same type
as many goods of the same type
After winning a battle against an enemy
, discard 1 exhaustion cube from your
not engaged in that battle in the same
BedouinsII
Ghazi:
3 |
1 |
1
SB: +1 per
with your 
Cost: 1
1
4
| Barracks
SB: +1 per
Cost: 1
You may store unused action cubes
for use in the next round
for use in the next round
After destroying 3
and/or
during
one turn, transfer 1 used action cube from your player mat to your player zone
one turn, transfer 1 used action cube from your player mat to your player zone
During the achievement phase,
gain 1 action cube for every 2
with your objects
gain 1 action cube for every 2
with your objects
SeljuksII
Akinji:
4 |
1 |
1 (1-2)
SB: +1 per adjacent meadow hex
Cost: 1
1
2
| Barracks
SB: +1 per adjacent meadow hex
Cost: 1
During a maneuver, you may move your
through hexes with foreign
and/or Buildings
After moving your
onto and/or through each hex with a calamity, gain 1
according to the terrain type of that hex
During the achievement phase, gain 5
for each of your
on a meadow hex
PersiansII
War Elephants:
1 |
2 |
2
SB: +3 vs
and +2 vs 
Cost: 2
1
8
SB: +3 vs
Cost: 2
Gain 1 Building in each of your Cities
During the achievement phase, gain 5
for each of your
that is not a garrison of a fortification
During the voting, you may transfer
any of your action cubes from all
your
to any
any of your action cubes from all
your
JewsII
Sohari:
2 |
1 |
1
SB: +1 per 30 of your
Cost: 1
1
| Cities
SB: +1 per 30 of your
Cost: 1
When your Elite
is engaged in a battle, you may transfer all action cubes from your Market area to the bag
When researching a
, you may pay
in
for the required
at market price
in
During voting, you may spend 5
per voting cube to gain any number of them
ChineseII
Cho-ko-nu:
2 |
1 |
2 (1-2)
SB: +2 in fortification
Cost: 2
1
4
| Barracks
SB: +2 in fortification
Cost: 2
After producing any number of
,
you may perform 1 trade transaction
you may perform 1 trade transaction
When researching / adopting
, you may pay in
for required
at 2
each
Transfer up to 2 spent action cubes to your player zone, spending 4
per each
KhitansII
Karluks:
3 |
1 |
1 (1-2)
SB: +3 vs non-adjacent target
Cost: 1
+ 1
+ 5
| Barracks
SB: +3 vs non-adjacent target
Cost: 1
Before drawing cubes from the bag,
you may spend 1
to be able to redraw 1 cube with returning
you may spend 1
Once per turn, you may spend 3 
to perform any available main action
using only 1 action cube
to perform any available main action
using only 1 action cube
Replace up to 4 of your
with Archers, spending 1
per pair
JurchensII
Bannermen:
3 |
1 |
1
SB: +1 per non-engaged Bannerman
Cost: 1
1
5
SB: +1 per non-engaged Bannerman
Cost: 1
When adopting each 
or 
,
pay -1
and -1
pay -1
When recruiting
, you may spend all your experience cubes (≥1) to recruit
twice as many
, paying for each
twice as many
During the achievement phase, for each star on your 
, gain 1 available
JapaneseII
Samurai:
2 |
1 |
1
SB: +1 vs
and +3 vs Elite 
Cost: 1
1
| Barracks
SB: +1 vs
Cost: 1
All 
are considered adjacent to your action cubes on the technology grid
After recruiting
and deploying them
in your Castle, gain 1 additional
of the same type in your different Castle
in your Castle, gain 1 additional
of the same type in your different Castle
You cannot collect taxes from your
containing your
SillansII
Hwacha:
2 |
1 |
2 (1-2)
SB: +1 per enemy engaged
Cost: 1
1
8
| Siege Workshops
SB: +1 per enemy engaged
Cost: 1
After drawing cubes from the bag, you may redraw 1 cube without returning for each set of your
of all 4 classes (
)
During a battle, after defining losses, perform the recovery action
When your
is engaged in a battle within your
, you may transfer 1 white cube
from your
to the bag
from your
RajputsII
Kshatriyas:
3 |
1 |
1
SB: +1 per completed round
Cost: 1
+ 1
+ 6
SB: +1 per completed round
Cost: 1
After a battle against an enemy 
you did not win, you may add 1 exhaustion cube to your engaged
to attack the same target once more
you did not win, you may add 1 exhaustion cube to your engaged
to attack the same target once more
You have +1 Forge for every 2 
in your Cities / Castles
in your Cities / Castles
During the achievement phase, gain 1 
for each enemy
adjacent to your
for each enemy
DelhiansII
Vaishyas:
2 |
1 |
1
Cost: 1
1
4
| Cities
Cost: 1
Your Vaishyas are both
and
.
You may use Vaishyas for gathering
and constructing
You may use Vaishyas for gathering
and constructing
After recruiting
, you may change
the price of any good by one step
the price of any good by one step
After discarding each token of a foreign religion, gain 4
TamilsII
Gadaiyanbani:
2 |
2 |
2 (1-2)
SB: +3 if target has more
Cost: 2
1
8
SB: +3 if target has more
Cost: 2
When your
is engaged in a battle within your
, you may transfer all action cubes from your Dockyard area to the bag
During the achievement phase, double the quantity of one
and one
type you have the least of
Replace 2 of your
adjacent to one land hex with 1 Castle on that hex
TelugusII
Gajaraja:
2 |
2 |
1
SB: +4 if attacking
Cost: 2
1
8
SB: +4 if attacking
Cost: 2
During any action, you may spend 
at market price instead of
(no change given)
at market price instead of
When producing
, you may transfer your faith cubes to its warehouse
Replace up to 4 of your
with
Buildings on the same hexes
Buildings on the same hexes
BurmeseII
Sintawas:
2 |
2 |
2
SB: +3 vs
or +2 vs 
Cost: 2
1
6
SB: +3 vs
Cost: 2
After spreading your religion,
you may spend any number of faith cubes to gain the same number of Buildings
in the newly created
you may spend any number of faith cubes to gain the same number of Buildings
in the newly created
Transfer
to your religion card (≤ faith cube limit)
Before anyone draws cubes from the bag, you may spend all
from 1 warehouse (≥ 1) to make that player draw -1 or +1 cube from the bag (your choice)
TibetansII
Tadaks:
3 |
1 |
1
SB: +1 per your
with your 
Cost: 1
1
6
SB: +1 per your
Cost: 1
You may spend all action cubes (≥1)
to gain 1 blessing effect from any
, then discard that
from the event grid
to gain 1 blessing effect from any
You may spend 1 faith cube to transfer 1 black cube of any
within your 
to another eligible component in it
to another eligible component in it
When recruiting
, if these are your last
of that type in your reserve,
do not pay their cost
do not pay their cost
SiameseII
Changsiks:
2 |
2 |
2
SB: +1 per your
type
Cost: 2
1
6
SB: +1 per your
Cost: 2
When gathering
, each of your
located in an opponent's
gathers +1
When anyone spreads religion or overcomes
, during bag preparation, you may spend 1 faith cube to transfer 1 black cube from any of your 
into the bag
into the bag
After each
emerges in your
/
, gain 1
KhmersII
Pleungi:
1 |
2 |
2 (1-2)
SB: +3
and +1 
Cost: 1
1
1
6
SB: +3
Cost: 1
During a battle, after adding action cubes to the bag, gain 1
for each cube
After overcoming
, replace your
with Elite
equal to the number
of black cubes discarded
of black cubes discarded
During a battle, after defining losses, perform the recovery action.
You may discard 1 faith cube to discard 1 exhaustion cube from the recovered
You may discard 1 faith cube to discard 1 exhaustion cube from the recovered
VietsII
Thutang:
2 |
1 |
1 (1-2)
SB: +4 vs
or +2 vs 
Cost: 1
10
| Siege Workshops
SB: +4 vs
Cost: 1
You may recruit in Siege Workshop area using experience cubes
After constructing the last military Building from one area of your player mat, you may recruit
from this area as a free action
When trading, you may spend 1 transaction to sell up to 3 of your
action cubes for 20
each
action cubes for 20
ChamsII
Junks:
4 |
1 |
1 (1-2)
SB: +1 per adjacent sea hex
Cost: 1
1
4
| Dockyards
SB: +1 per adjacent sea hex
Cost: 1
When gathering
, each of your
adjacent to your active
gathers +1
When your
is engaged in a battle within your
, you may transfer all action cubes from your Market area to the bag
Gain 1 experience cube for each
of your
of your
ChichimecasII
Jaguar Warriors:
3 |
1 |
2
SB: +1 per unique attack class of
on your player mat
Cost: 1
1
1
SB: +1 per unique attack class of
on your player mat
Cost: 1
After a battle, transfer all destroyed enemy
to your player mat and replace that many of your engaged
with elite
When attacking, after drawing from the bag, draw that many cubes into a separate set, then return one of the sets to the bag
During the achievement phase, gain 8 
for each area of your player mat with
for each area of your player mat with
ToltecsII
Otomi Warriors:
3 |
1 |
2
SB: +1 per unique class of
on your player mat
Cost: 1
1
1
SB: +1 per unique class of
on your player mat
Cost: 1
After a battle, transfer all
lost by either side to your player mat and replace that many of your engaged
with elite
During a battle, predict the number
of cubes drawn per color. If correct,
double all drawn cubes of your color
of cubes drawn per color. If correct,
double all drawn cubes of your color
During the achievement phase, gain 1 
for each
on your player mat
for each
MayansII
Ah-Kines:
3 |
1 |
1 (1-2)
SB: +1 per 2
on your hand
Cost: 1
1
2
SB: +1 per 2
Cost: 1
After anyone loses a
within your
, transfer it to your player mat and gain 1
During the resolving of
, you may discard 1 
from hand to gain 1 blessing effects from it, twice
After the resolving of
, if it has cubes of your color, take 1
to your hand
SicansII
Apuskipai:
3 |
1 |
1
SB: +1 per your
with your 
Cost: 1
1
6
| Siege Workshops
SB: +1 per your
Cost: 1
During a battle, predict the number
of cubes drawn per color. If correct,
you may draw 1 more cube
of cubes drawn per color. If correct,
you may draw 1 more cube
After a battle, transfer all destroyed enemy
to the Barracks or Castle
area of your player mat
area of your player mat
Your
has +1 strength per unique
type in the Barracks area of your player mat and +1 courage per each in the Castle area
WariansII
Kamayukis:
3 |
1 |
1
SB: +1 per
type in same 
Cost: 1
1
6
| Siege Workshops
SB: +1 per
Cost: 1
During a battle, predict the number
of cubes drawn per color. If correct,
redraw all the cubes with returning
of cubes drawn per color. If correct,
redraw all the cubes with returning
When recruiting any number of
,
you may transfer 1 of them to the Barracks or Castle area of your player mat
you may transfer 1 of them to the Barracks or Castle area of your player mat
Your
has +1 strength per unique
type in the Barracks area of your player mat and +1 courage per each in the Castle area
Age III
DutchIII
Sell each
at a price +2
for every 2 action cubes on the Dockyard area
of your player mat
of your player mat
When another player buys or sells goods and your
are adjacent to their City, you may perform the opposite trade with the same number of the same goods
as a free action
as a free action
After selling each
, gain 1
Take 1
from any deck to your hand
FlemishIII
Your
are also 
Before a battle, you may spend up to 2 
and/or
. For each good spent, your
has +1 courage and +1 strength
and/or
After destroying each enemy
, gain 1
After producing each
, gain 1
FrenchIII
After producing
, you may recruit 1
for each corresponding production Building as a free action
After destroying each rebel of any color, gain 1 experience cube and 2
During the achievement phase, gain 2
for each of your
in a foreign
/
Gain 10
and 5
for each
of your
without
of your
TeutonsIII
Discard up to 3 experience cubes
to destroy the same number of enemy
in any of your
to destroy the same number of enemy
in any of your
During a battle, after bag preparation,
you may discard 1 cube from the bag
for every 2 of your experience cubes
you may discard 1 cube from the bag
for every 2 of your experience cubes
After winning a battle, gain 1 experience cube for every 2 of your 
You may spend 1 experience cube and 1
in order to gain 4
HospitallersIII
After winning a battle against an enemy
, gain 1
for each of your
Gain 1
from the supply, or if none available, take 1 from your
controlled by any player
Gain 1 Building in each of your 
on an empty hex (except sea or swamp)
on an empty hex (except sea or swamp)
Gain 1 Castle and 2 Galleys
GermansIII
When attacking, your
has +2 strength if it did not move to a new hex this turn
After selling each
, gain 2
After winning a battle, gain 1 
for each of your
in a foreign
for each of your
You may spend 1
, 1
and 1 
to gain 1
and start a new turn
to gain 1
AustriansIII
When researching
, your action cubes remain on each cell of the technology grid passed through, forming your trail.
You may start subsequent research
from any trail cube
You may start subsequent research
from any trail cube
Your
has +1 strength per cube on your trail assembled in a straight line
After winning a battle, gain 1
per cube on your trail assembled in a diagonal line
After researching each
, gain 1 
for each of your
for each of your
SwissIII
Your
with at least 2 different 
types ignores the strength bonus
of one enemy
type
types ignores the strength bonus
of one enemy
You may recruit multiple
types
in a single recruiting action
in a single recruiting action
After acquiring an 
, gain 1 
for each of your
for each of your
After winning a battle, gain 1 
for each unique attack class (
)
of all your
for each unique attack class (
of all your
EnglishIII
After buying each
, gain 1
Buy each
for -1
for each of your action cubes on the technology grid
After recruiting
, gain 1
to your hand from the deck of any age
During the achievement phase, gain 5
for each set of
from all three ages
DanesIII
When any player trades, gain 1 
per completed transaction
per completed transaction
After winning a battle, gain 1 
for every 2 of your faith cubes
for every 2 of your faith cubes
Spend any number of sets of 1 experience cube and 1 faith cube to gain 5
per set
Gain 2
for each
with your
SwedesIII
After trading, if you set any good price
to its highest or lowest, gain 1 experience cube per completed transaction
to its highest or lowest, gain 1 experience cube per completed transaction
After winning a battle, gain 1
for each cube of your color on 
During the achievement phase, gain 2 
for each mountains hex in all your
for each mountains hex in all your
Gain 1 blessing effect from different 
for each of your
in a foreign
for each of your
SpanishIII
Your
have +1 strength and +1 movement point
Your
with
and
has +2 strength
When overcoming
, for each drawn black
cube you may inflict 1 damage to any
in any of your
cube you may inflict 1 damage to any
in any of your
After winning a battle, gain 1 
for each of your Castles
for each of your Castles
PortugueseIII
You may trade up to +1
or +1 
in each transaction for each of your
in each transaction for each of your
When trading, you may spend 1 transaction to buy up to 3 experience cubes at 8
each
After selling every 2
during
a single turn, gain 1
a single turn, gain 1
Gain 4
for each of your 
in a foreign
in a foreign
VenetiansIII
You may trade up to +1
/ +1 
in each transaction for each of your
in each transaction for each of your
After acquiring an 
, gain 1 
for each of your
of one chosen class
for each of your
During the achievement phase, gain 5
for each set of 3
of the same class
Gain 1 Building on each sea hex with your
and take 1
to your hand
for each sea hex with your
for each sea hex with your
GenoeseIII
Your
has +1 strength against opponent's objects for each 
you adopted from them
you adopted from them
After destroying each enemy Elite
, gain 2
During the achievement phase, gain 4
for each of your
that you adopted
When researching / adopting each
,
pay -1
for each empty cell
on the technology grid
pay -1
on the technology grid
Papal LatinsIII
Enemy
has -1 strength in your
When attacking, perform all available conversions
You may spend any number of faith cubes
to gain 1
for each
to gain 1
After a battle, if you lost at least 1 Elite
, gain faith cubes up to your limit
SiciliansIII
After overcoming
of one type,
you may transfer 1 experience cube
to your player zone
you may transfer 1 experience cube
to your player zone
After acquiring an 
, gain 1 
for each of your
of one chosen type (
)
for each of your
During the achievement phase, gain 2
for each sea hex in your
Spend any number of experience cubes and/or faith cubes to gain 1 Building
for each cube spent
for each cube spent
ItaliansIII
After drawing from the bag during your turn, you may ignore 1 cube for each empty cell adjacent to your action cubes on the technology grid
When researching / adopting each
,
pay -1
for each
with your
pay -1
After researching / adopting each
,
gain 1
for each of your
gain 1
Gain 1
for each of your 
in a foreign
in a foreign
ByzantinesIII
You may acquire 

from different cards
When drawing cubes from the bag, you may draw -1 cube for each of your 2 
,
or +1 cube for each of your 2
or +1 cube for each of your 2
After spreading your religion, gain 1 
for each star on your acquired
for each star on your acquired
Take 1
from any age deck to your hand for every 2 of your
WallachiansIII
After overcoming corruption from any area
of your player mat, transfer all action cubes from this area to your player zone
of your player mat, transfer all action cubes from this area to your player zone
After destroying each enemy
, gain 1
Inflict 1 rebel on any player
in each of your
in each of your
Maneuver all rebels on the map; they may attack any objects. Gain 1
for each object lost by any side during these battles
ScotsIII
Recruit up to +1
per your active
After recruiting any number of 
,
gain 1
for each of your Castles
gain 1
During the achievement phase, gain 1 
for each of your
for each of your
Gain 2
for each rebel of any color
on the game map
on the game map
IrishIII
When attacking, your
has +2 strength against larger enemy
After winning a battle, gain 1
for each empty cell adjacent to your action cubes on the technology grid
When researching / adopting each
, pay -1
for each empty cell adjacent to your action cubes on the technology grid
After spreading your religion, gain 1 
for each cube of your color on
for each cube of your color on
BohemiansIII
After drawing cubes from the bag, you may redraw 1 cube with returning for each heretical
of your religion on the map
After winning a battle, gain 1 
for every 2 of your
for every 2 of your
After spreading your religion, gain 1
for every 2 of your
Gain 3
for each heretical
of your religion on the game map
PolesIII
After anyone draws cubes from the bag,
gain 1
for each drawn cube of your color
gain 1
After acquiring an 
, gain 1 
for each of your
for each of your
After winning a battle, transfer all faith cubes from the opponent's religion card
to any of your
warehouses
to any of your
Discard up to 2 cubes of your color
from any
and gain 4 available 
for each cube discarded
from any
for each cube discarded
UkrainiansIII
When attacking, your
has +2 strength
if you have more
in your warehouse
than every other player
if you have more
than every other player
After winning a battle against an enemy
, gain 1
for each unique type of your
During the achievement phase, gain 1 
for each meadow hex in your
for each meadow hex in your
Gain up to 5 action cubes,
spending 4
per cube
spending 4
SerbsIII
After winning a battle, gain 1
for each cube of your color on 
You may spend all your faith cubes (≥1) to transfer 1 experience cube to your player zone
After using the last action cube, gain 1
for each cube of your color on all
Gain 1
for each foreign 
in all your
in all your
LithuaniansIII
After constructing a Castle,
transfer 1 exhaustion cube from
its hex to any
warehouse
transfer 1 exhaustion cube from
its hex to any
During a battle, after bag preparation, gain 1
for every 2 cubes of your color in the bag
Gain 1
for each
in the cost
of all your
of all your
Discard up to 5 researched
to gain 2
and 1 Elite
for each
HungariansIII
During a battle, after drawing from the bag, you may redraw 1 cube with returning for each of your Castles
After winning a battle where your Castle garrison was engaged, gain 5
After acquiring an 
, gain 1 
for each
in all of your Castles
for each
As a free action, you may construct
up to 3 Castles, paying -5
each.
Then gain 1
for each enemy
adjacent to any of your Castles
up to 3 Castles, paying -5
Then gain 1
BulgariansIII
When attacking, your
has +2 strength
against objects belonging to an opponent
with a different
against objects belonging to an opponent
with a different
After winning a battle within your
, gain 2
When another player spreads their religion into your
, transfer 1 exhaustion cube from your
located in that
, to any
of your
warehouses
of your
After spreading your religion, gain 1 
for each cube of your color on
for each cube of your color on
NovgorodiansIII
After drawing cubes from the bag,
you may spend any number of
to redraw the same number
of cubes without returning
you may spend any number of
to redraw the same number
of cubes without returning
After producing each
, gain 1
Gain 1
for each of your
Gain 2
for each malfunctioning 
you have
you have
UraliansIII
When attacking, your
has +1 strength for each star on your acquired 
Discard any number of action cubes
to gain 3
for each
to gain 3
Gain 5
for each
adopted from you
You may transfer any number of cubes of your color from 
to the corresponding 
on the same card
TatarsIII
After a battle, gain 2
for each cube
of your color remaining in the bag
of your color remaining in the bag
You control
without your City / Castle if you have the most influence there
As a free action, recruit in Barracks, Siege Workshop and Castle areas
During the achievement phase, gain 8
for each
you control without your Cities or Castles
MongolsIII
After destroying an enemy City / Castle, gain 1
for each cube of your color on all
During the achievement phase, gain 2
for each of your
Discard up to 2 cubes of your color
from any
and gain 1 Castle
for each cube discarded
from any
for each cube discarded
Gain 5
and 1
for each enemy object in your
GeorgiansIII
After producing
, you may transfer
to other
warehouses, up to the number of your
After adopting each
, gain 1 
for each of your
of one selected age
for each of your
After winning a battle, gain 1
for each of your action cubes on all religion tokens on the game map
Gain 1
for each
in the cost
of all your
of all your
ArmeniansIII
Once per turn, you may spend 1 experience cube for each
in one of your
to discard all exhaustion cubes from that
After acquiring an 
, gain 1 
for each of your experience cubes
for each of your experience cubes
Inflict 5 damage to any of your
,
then replace your
with Elite 
equal to the number of your
then replace your
equal to the number of your
Gain 1
for each of your damaged
ArabsIII
Your
has +2 strength in your
with your
After winning a battle against an enemy
, you may adopt 1
from that opponent
as a free action, paying -1
as a free action, paying -1
During the achievement phase,
gain 8
for each of your 
without enemy objects
gain 8
without enemy objects
Spend 30
to gain Elite
,
up to the number of your
up to the number of your
BerbersIII
After winning a battle, inflict 1 damage
to an enemy
on a hex adjacent to your engaged
/ enemy target
to an enemy
After winning a battle, gain 5 
for each of your engaged
, and 2 
for each destroyed enemy
for each of your engaged
for each destroyed enemy
After selling each
, gain 2
Lose 1 City along with all
on it.
Gain 2
and 5
for each of your
Gain 2
BedouinsIII
When attacking, your
has +2 strength
if you have more action cubes than every other player
if you have more action cubes than every other player
You may pass the turn after performing
a maneuver action
a maneuver action
After winning a battle against an enemy 
or
, gain 1
for each
with your
or
Gain 5
for each
on the game map without a City / Castle
TurksIII
You may acquire 

from different cards
After winning a battle, gain 1
for each star on your acquired 
Your
has +1 courage in your
Replace 1
of any player in each of your
with one of your available 
PersiansIII
As a main action, you may place 1 or 2 action cube on the City area to destroy 1 enemy
in any
with your
After selling each
, gain 2
Spend 25
to gain Elite
,
up to the number of your
up to the number of your
Gain 1
for each enemy object within the
, where your
are present
JewsIII
You may acquire 

from different cards
After each trade transaction, gain 1
During the achievement phase,
gain 1
for every 10 of your
gain 1
Inflict 3
of any type to any player(s)
ChineseIII
Garrison of your fortification has +1 strength
After winning a battle where your wall garrison was engaged, gain 5
During a battle, after bag preparation, you may spend up to 5
to draw that many cubes from the bag. Choose one: double all cubes of your color; or discard any of them. Then return all cubes to the bag
Gain 1
for each of your Wall sections
ManchusIII
After winning a battle, gain 1
for each enemy
that contains your Elite
After researching / adopting each 
with a discount for a
other than yours,
gain 1 Catapult or 3
with a discount for a
gain 1 Catapult or 3
As a free action, adopt up to 3
from other players, paying -2
for each
Replace up to 8 of your
with the same number of Elite
, then gain 3 
for each
with your Elite
for each
JapaneseIII
You may pay 1
to any player to make them skip their next turn
After researching each 
, transfer 1 used action cube from your player mat
to your player zone
to your player zone
After winning a battle, gain 1 
for every 2 of your
for every 2 of your
After a battle you did not win, lose all your engaged
. Gain 1
for each
lost this way
KoreansIII
When attacking, your
has +2 strength if you have more action cubes on the technology grid than every other player
You may acquire 

from different cards
After acquiring each 
, gain 5 
for each set of your
of all 4 classes (
)
for each set of your
During the achievement phase, gain 1 
for each white cube on all your
for each white cube on all your
MughalsIII
You may recruit up to +1
for each
of your Castle with your
of your Castle with your
After losing any number of your
,
immediately deal 1 damage per lost unit to any adjacent objects (mandatory, even to your own or allies)
immediately deal 1 damage per lost unit to any adjacent objects (mandatory, even to your own or allies)
After winning a battle, gain 1 
for every 20 of your
for every 20 of your
Gain 3
for each foreign
located in your
GurjarasIII
When attacking, your
has +1 strength
for each unique class (
) among your engaged
for each unique class (
All
are considered adjacent to your action cubes on the technology grid
You may spend 1
and 1 
to gain 2
to gain 2
Once per turn, you may spend 1
, 1
, 1
, and 1 faith cube to transfer 1 used action cube from your player mat to your player zone
BengalisIII
You may spend 1
and 10 
to gain 2
to gain 2
You may spend 1 faith cube to discard 1
from the technology grid
You may spend 1
, 1
, and 1 
to gain 1 blessing effect from any
,
then discard that
from the event grid
to gain 1 blessing effect from any
then discard that
Discard up to 2 cubes of your color
from any
and gain 90 
for each cube discarded
from any
for each cube discarded
VijayanagaransIII
When researching / adopting each
,
pay -1
for each of your
pay -1
Once per turn, you may discard 1 religion token from your
and 1 experience cube
to gain 1 blessing effect from any
and start a new turn
to gain 1 blessing effect from any
and start a new turn
After spreading your religion, gain 1 
for each of your
of the class
you have the least of
for each of your
you have the least of
During the achievement phase, gain 3
for each of your
with a discount
for a
other than yours
for a
BurmeseIII
You may spend 4 faith cubes to start
a new turn
a new turn
After spreading your religion, gain 1 
for each
in the new
for each
Gain 1
for each Building of any player
in all of your
in all of your
Discard up to 5 researched
,
gain 1 action cube and 5
for each
gain 1 action cube and 5
TibetansIII
You may spend all
(≥1) from one warehouse to gain 1
, or all
(≥1) from one warehouse to gain 2
After losing each object, gain 1
Before an opponent attacks target
in your
, they must spend 1
in your
Discard up to 5
, gain 1 action cube and 2
for each
ThaisIII
You may spend 1
, 1
and 1
,
to gain 2
to gain 2
Once per turn, you may discard 1 religion token from your
to perform any main action using only 1 action cube
Discard up to 2 cubes of your color
from any
to overcome 10 
of any player for each cube discarded
from any
of any player for each cube discarded
Discard up to 2 cubes of your color from any
to transfer 5 experience cubes
to your player zone for each cube discarded
to your player zone for each cube discarded
LaotiansIII
You may spend 1
, 1
, and 1 
to gain 2
and start a new turn
to gain 2
You may spend 3
to gain 1
Gather +1
from each hex with your 
for each of your active
for each of your active
Resolve the effect of your 
again
KhmersIII
After winning 2 battles in a single turn, gain 2
and start a new turn
After acquiring an 
, gain 1 
for every 2 of your
for every 2 of your
Discard up to 2 cubes of your color
from any
and gain 10 
for each cube discarded
from any
for each cube discarded
Gain 1
for each enemy
located
in all your
in all your
VietsIII
When attacking, your
has +1 strength for each unique attack class (
) among your engaged
You may spend 2
and 1 experience cube to gain 4
After winning a battle vs an enemy
,
gain 1
for each unique
type
the opponent has
gain 1
the opponent has
After overcoming
of one type, discard 1 exhaustion cube from your
with size up to the number of
just overcome
TarascansIII
You may produce up to +1
for each unique attack class (
) of all 
on your player mat
on your player mat
After producing each
, gain 1
Before a battle, you may discard any number of
from your player mat.
Your engaged
has +2 strength
for each
discarded
Your engaged
for each
After winning a battle, gain 1
for each unique class (
) of all 
on your player mat
on your player mat
TlaxcaltecsIII
Discard all
from your player mat.
For each, gain 1 experience cube,
or 1 action cube per discarded
For each, gain 1 experience cube,
or 1 action cube per discarded
Replace any number of your 
with other non-elite
types
with other non-elite
Gain 2
of each type
Gain 2 Catapults
AztecsIII
Before a battle, you may discard any number of
from your player mat.
Your engaged
has +1 courage
for each
discarded
Your engaged
for each
After winning a battle, gain 1
for each unique attack class (
) of all 
on your player mat
on your player mat
Discard any number of
from your
player mat, gain 1
for each
discarded
player mat, gain 1
Discard up to 4
of different classes (
) from your player mat,
gain 1 action cube for each
discarded
gain 1 action cube for each
MayansIII
Your
has +1 strength on a hex with calamity
After anyone draws cubes from the bag, you may discard 1
from your player mat to make them redraw all drawn cubes with returning
After anyone draws cubes that are not of their color from the bag, gain 1
for each
Inflict 1 calamity in each of your
.
Gain 1
for each calamity in all your
Gain 1
ChimorsIII
After gathering
or producing
,
you may spend 3
and discard 1 
from your player mat to repeat the same action as a free action
you may spend 3
from your player mat to repeat the same action as a free action
Once per turn, after gaining faith cube, you may spend 1 experience cube to gain 1 blessing effect from any
Discard up to 5
from your player mat. Inflict 1 damage in each of your 
for each
discarded
for each
Gain 5
for each unique type of 
on your player mat
on your player mat
IncasIII
After winning a battle against an opponent with more 
than you, gain 3
After destroying an enemy fortification,
gain 1
for each
on your player mat
gain 1
Discard any even number of
from your player mat. For each pair discarded, adopt 1
from any player as a free action,
paying -4
for each
paying -4
Discard up to 3
of different attack classes (
) from your player mat.
Gain 1 blessing effect from different
for each
discarded
Gain 1 blessing effect from different
for each